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* dont spawn attached to entity * fdsadagagd * space * next Vector2 * more efficient * refactor: removed unused using --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
175 lines
6.2 KiB
C#
175 lines
6.2 KiB
C#
using Content.Server.GameTicking;
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using Content.Server.Spawners.Components;
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using Content.Shared.EntityTable;
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using Content.Shared.GameTicking.Components;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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// TODO: This whole system is a mess. A lot of this should be marked obsolete.
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// TODO: It should probably use interfaces with entity tables *if* more than one component is needed.
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// TODO: Remove the TransformSystem Dependency when engine SpawnAtPosition EntityCoordinates override is fixed.
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namespace Content.Server.Spawners.EntitySystems
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{
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[UsedImplicitly]
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public sealed partial class ConditionalSpawnerSystem : EntitySystem
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{
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[Dependency] private IRobustRandom _robustRandom = default!;
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[Dependency] private GameTicker _ticker = default!;
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[Dependency] private EntityTableSystem _entityTable = default!;
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[Dependency] private TransformSystem _xform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GameRuleStartedEvent>(OnRuleStarted);
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SubscribeLocalEvent<ConditionalSpawnerComponent, MapInitEvent>(OnCondSpawnMapInit);
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SubscribeLocalEvent<RandomSpawnerComponent, MapInitEvent>(OnRandSpawnMapInit);
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SubscribeLocalEvent<EntityTableSpawnerComponent, MapInitEvent>(OnEntityTableSpawnMapInit);
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}
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private void OnCondSpawnMapInit(EntityUid uid, ConditionalSpawnerComponent component, MapInitEvent args)
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{
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TrySpawn(uid, component);
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}
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private void OnRandSpawnMapInit(EntityUid uid, RandomSpawnerComponent component, MapInitEvent args)
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{
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Spawn(uid, component);
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if (component.DeleteSpawnerAfterSpawn)
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QueueDel(uid);
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}
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private void OnEntityTableSpawnMapInit(Entity<EntityTableSpawnerComponent> ent, ref MapInitEvent args)
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{
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Spawn(ent);
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if (ent.Comp.DeleteSpawnerAfterSpawn && !TerminatingOrDeleted(ent) && Exists(ent))
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QueueDel(ent);
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}
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private void OnRuleStarted(ref GameRuleStartedEvent args)
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{
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var query = EntityQueryEnumerator<ConditionalSpawnerComponent>();
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while (query.MoveNext(out var uid, out var spawner))
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{
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RuleStarted(uid, spawner, args);
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}
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}
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public void RuleStarted(EntityUid uid, ConditionalSpawnerComponent component, GameRuleStartedEvent obj)
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{
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if (component.GameRules.Contains(obj.RuleId))
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Spawn(uid, component);
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}
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private void TrySpawn(EntityUid uid, ConditionalSpawnerComponent component)
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{
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if (component.GameRules.Count == 0)
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{
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Spawn(uid, component);
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return;
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}
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foreach (var rule in component.GameRules)
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{
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if (!_ticker.IsGameRuleActive(rule))
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continue;
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Spawn(uid, component);
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return;
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}
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}
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private void Spawn(EntityUid uid, ConditionalSpawnerComponent component)
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{
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if (component.Chance != 1.0f && !_robustRandom.Prob(component.Chance))
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return;
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if (component.Prototypes.Count == 0)
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{
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Log.Warning($"Prototype list in ConditionalSpawnComponent is empty! Entity: {ToPrettyString(uid)}");
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return;
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}
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if (Deleted(uid))
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return;
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var xform = Transform(uid);
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var coords = _xform.GetMapCoordinates(uid, xform);
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var rotation = _xform.GetWorldRotation(xform);
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Spawn(_robustRandom.Pick(component.Prototypes), coords, rotation: rotation);
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}
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private void Spawn(EntityUid uid, RandomSpawnerComponent component)
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{
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if (Deleted(uid))
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return;
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if (GetPrototype((uid, component)) is not { } proto)
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return;
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var offset = component.Offset;
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var vOffset = _robustRandom.NextVector2Box(-offset, offset);
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var xform = Transform(uid);
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var coords = _xform.GetMapCoordinates(uid, xform).Offset(vOffset);
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var rotation = _xform.GetWorldRotation(xform);
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Spawn(proto, coords, rotation: rotation);
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}
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private EntProtoId? GetPrototype(Entity<RandomSpawnerComponent> spawner)
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{
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if (GetPrototypes(spawner) is not { } list)
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return null;
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return _robustRandom.Pick(list);
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}
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private List<EntProtoId>? GetPrototypes(Entity<RandomSpawnerComponent> spawner)
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{
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (spawner.Comp.RarePrototypes.Count > 0 &&
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(spawner.Comp.RareChance == 1.0f || _robustRandom.Prob(spawner.Comp.RareChance)))
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{
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return spawner.Comp.RarePrototypes;
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}
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if (spawner.Comp.Prototypes.Count == 0)
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{
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Log.Warning($"Prototype list in RandomSpawnerComponent is empty! Entity: {ToPrettyString(spawner)}");
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return null;
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}
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (spawner.Comp.Chance == 1.0f || !_robustRandom.Prob(spawner.Comp.Chance))
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{
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return spawner.Comp.Prototypes;
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}
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return null;
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}
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private void Spawn(Entity<EntityTableSpawnerComponent> ent)
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{
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if (TerminatingOrDeleted(ent) || !Exists(ent))
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return;
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var xform = Transform(ent);
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var coords = _xform.GetMapCoordinates(ent, xform);
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var rotation = _xform.GetWorldRotation(xform);
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var offset = ent.Comp.Offset;
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var spawns = _entityTable.GetSpawns(ent.Comp.Table);
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foreach (var proto in spawns)
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{
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var vOffset = _robustRandom.NextVector2(-offset, offset);
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var trueCoords = coords.Offset(vOffset);
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Spawn(proto, trueCoords, rotation: rotation);
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}
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}
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}
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}
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