Делаем пикание опциональным на мониторинге экипажа (#144)
* stable * Доработка * Update mentor-help-ui.ftl
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10 changed files with 82 additions and 6 deletions
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@ -4,4 +4,4 @@
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<toRun name="Content.Server" type="DotNetProject" />
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<method v="2" />
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</configuration>
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</component>
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</component>
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@ -31,6 +31,7 @@ public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface
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_menu = this.CreateWindow<CrewMonitoringWindow>();
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_menu.Set(stationName, gridUid);
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_menu.SetBoundUserInterface(this);
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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@ -42,6 +43,7 @@ public sealed class CrewMonitoringBoundUserInterface : BoundUserInterface
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case CrewMonitoringState st:
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EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
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_menu?.ShowSensors(st.Sensors, Owner, xform?.Coordinates);
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_menu?.UpdateCorpseAlertToggle(st.CorpseAlertEnabled);
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break;
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}
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}
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@ -11,7 +11,13 @@
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<BoxContainer Orientation="Vertical" Margin="0 0 10 0">
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<controls:StripeBack>
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<PanelContainer>
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<Label Name="StationName" Text="Unknown station" Align="Center" Margin="0 5 0 3"/>
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<BoxContainer Orientation="Vertical">
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<Label Name="StationName" Text="Unknown station" Align="Center" Margin="0 5 0 3"/>
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<BoxContainer Orientation="Horizontal" HorizontalExpand="True" Margin="0 2 0 3">
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<Button Name="CorpseAlertToggle" Text="{Loc 'crew-monitoring-corpse-alert-off'}"
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HorizontalAlignment="Center" Margin="0 0 0 0" SetWidth="260"/>
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</BoxContainer>
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</BoxContainer>
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</PanelContainer>
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</controls:StripeBack>
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@ -4,6 +4,7 @@ using System.Numerics;
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using Content.Client.Pinpointer.UI;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Medical.CrewMonitoring;
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using Content.Shared.Medical.SuitSensor;
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using Content.Shared.StatusIcon;
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using Robust.Client.AutoGenerated;
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@ -12,6 +13,7 @@ using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@ -31,6 +33,7 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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private NetEntity? _trackedEntity;
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private bool _tryToScrollToListFocus;
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private Texture? _blipTexture;
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private CrewMonitoringBoundUserInterface? _boundUserInterface;
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public CrewMonitoringWindow()
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{
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@ -41,6 +44,11 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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_spriteSystem = _entManager.System<SpriteSystem>();
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NavMap.TrackedEntitySelectedAction += SetTrackedEntityFromNavMap;
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CorpseAlertToggle.OnPressed += OnCorpseAlertTogglePressed;
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// Initialize corpse alert toggle to "off" state
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UpdateCorpseAlertToggle(false);
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CorpseAlertToggle.Disabled = false;
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}
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public void Set(string stationName, EntityUid? mapUid)
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@ -58,6 +66,11 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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NavMap.ForceNavMapUpdate();
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}
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public void SetBoundUserInterface(CrewMonitoringBoundUserInterface boundUserInterface)
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{
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_boundUserInterface = boundUserInterface;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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@ -448,6 +461,41 @@ public sealed partial class CrewMonitoringWindow : FancyWindow
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NavMap.TrackedEntities.Clear();
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NavMap.LocalizedNames.Clear();
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}
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public void UpdateCorpseAlertToggle(bool enabled)
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{
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if (enabled)
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{
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CorpseAlertToggle.Text = Loc.GetString("crew-monitoring-corpse-alert-on");
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CorpseAlertToggle.AddStyleClass(StyleNano.StyleClassButtonColorGreen);
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}
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else
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{
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CorpseAlertToggle.Text = Loc.GetString("crew-monitoring-corpse-alert-off");
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CorpseAlertToggle.RemoveStyleClass(StyleNano.StyleClassButtonColorGreen);
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}
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// Re-enable the button when server state is received
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CorpseAlertToggle.Disabled = false;
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}
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private void OnCorpseAlertTogglePressed(BaseButton.ButtonEventArgs args)
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{
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// Disable button to prevent spam clicks
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CorpseAlertToggle.Disabled = true;
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// Send message to server
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_boundUserInterface?.SendMessage(new CrewMonitoringToggleCorpseAlertMessage());
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_boundUserInterface = null;
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}
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}
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}
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public sealed class CrewMonitoringButton : Button
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@ -23,7 +23,7 @@ public sealed partial class CrewMonitoringConsoleComponent : Component
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/// Whether the console should beep when corpses with sensors are detected outside morgues.
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/// </summary>
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[DataField("doCorpseAlert"), ViewVariables(VVAccess.ReadWrite)]
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public bool DoCorpseAlert = true;
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public bool DoCorpseAlert = false;
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/// <summary>
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/// Next time to check for corpses and potentially play alert sound.
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@ -31,6 +31,7 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, BoundUIOpenedEvent>(OnUIOpened);
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SubscribeLocalEvent<CrewMonitoringConsoleComponent, CrewMonitoringToggleCorpseAlertMessage>(OnToggleCorpseAlert);
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}
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public override void Update(float frameTime)
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@ -112,7 +113,7 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
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// Update all sensors info
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var allSensors = component.ConnectedSensors.Values.ToList();
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_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors));
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_uiSystem.SetUiState(uid, CrewMonitoringUIKey.Key, new CrewMonitoringState(allSensors, component.DoCorpseAlert));
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}
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/// <summary>
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@ -158,4 +159,10 @@ public sealed class CrewMonitoringConsoleSystem : EntitySystem
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return false;
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}
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private void OnToggleCorpseAlert(EntityUid uid, CrewMonitoringConsoleComponent component, CrewMonitoringToggleCorpseAlertMessage args)
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{
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component.DoCorpseAlert = !component.DoCorpseAlert;
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UpdateUserInterface(uid, component);
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}
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}
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@ -13,9 +13,16 @@ public enum CrewMonitoringUIKey
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public sealed class CrewMonitoringState : BoundUserInterfaceState
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{
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public List<SuitSensorStatus> Sensors;
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public bool CorpseAlertEnabled;
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public CrewMonitoringState(List<SuitSensorStatus> sensors)
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public CrewMonitoringState(List<SuitSensorStatus> sensors, bool corpseAlertEnabled = false)
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{
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Sensors = sensors;
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CorpseAlertEnabled = corpseAlertEnabled;
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}
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}
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[Serializable, NetSerializable]
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public sealed class CrewMonitoringToggleCorpseAlertMessage : BoundUserInterfaceMessage
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{
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}
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@ -19,3 +19,6 @@ crew-monitoring-user-interface-no-department = Unknown
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crew-monitoring-user-interface-flavor-left = In case of an emergency, contact station medical staff immediately
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crew-monitoring-user-interface-flavor-right = v1.7
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crew-monitoring-corpse-alert-on = Corpse Alert: ON
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crew-monitoring-corpse-alert-off = Corpse Alert: OFF
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@ -1,4 +1,4 @@
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ui-lobby-mhelp-button = MHelp
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ui-lobby-mhelp-button = Ментор-помощь
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ui-options-function-open-mentor-help = Открыть ментор помощь
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ui-options-function-open-help-choice = Открыть выбор помощи
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@ -13,3 +13,6 @@ crew-monitoring-user-interface-no-server = Сервер не найден
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crew-monitoring-user-interface-no-department = Неизвестно
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crew-monitoring-user-interface-flavor-left = В случае экстренной ситуации, немедленно свяжитесь с мед. персоналом станции.
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crew-monitoring-user-interface-flavor-right = v1.7
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crew-monitoring-corpse-alert-on = Оповещение о трупах: ВКЛ
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crew-monitoring-corpse-alert-off = Оповещение о трупах: ВЫКЛ
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