Фиксы фиксов всякого (#3834)
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7 changed files with 18 additions and 17 deletions
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@ -11,5 +11,5 @@ ent-DeathRattleImplanterFreelance = { ent-Implanter }
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.suffix = Фриланс, предсмертный хрип
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.desc = { ent-BaseImplantOnlyImplanterSyndi.desc }
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ent-ScramImplanterProto = { ent-ScramImplanter }
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.suffix = прототип побег
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.suffix = прототип побега
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.desc = { ent-ScramImplanter.desc }
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@ -206,8 +206,8 @@ uplink-smoke-screen-implanter-name = Имплантер Дымовой Заве
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uplink-smoke-screen-implanter-desc = Создает небольшое облако дыма, в котором вы можете скрыться. Можно использовать до трех раз, прежде чем у вас закончится газ.
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uplink-creepy-laugh-implanter-name = Имплантер Жуткого Смеха
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uplink-creepy-laugh-implanter-desc = Аудиоимплант, воспроизводящий фирменный смех синди-киборга. Раздражает, пугает, стиль гарантирован.
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uplink-scram-implanter-proto-name = Имплантер Прототип-Побег
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uplink-scram-implanter-proto-desc = Имплант с й зарядом и огромной перезарядкой в 15 минут. Телепортирует вас в крупном радиусе, пытается перенести на свободную клетку, иногда может сбоить. Он точно безопасен?
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uplink-scram-implanter-proto-name = Имплантер Прототип-Побега
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uplink-scram-implanter-proto-desc = Имплант на 1 заряд и огромной перезарядкой в 15 минут. Телепортирует вас в крупном радиусе, пытается перенести на свободную клетку, иногда может сбоить. Он точно безопасен?
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## Ammo Kits and Bundle
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@ -371,8 +371,8 @@
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- type: SubGamemodes
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rules:
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- id: RevolutionarySmugglerStashSpawn
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amount: 3
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maxAmount: 9
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amount: 6
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maxAmount: 15
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# Sunrise-End
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- type: DynamicRuleCost
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cost: 200
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@ -145,6 +145,7 @@
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- type: Tag
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tags:
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- DoorBumpOpener
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- FootstepSound
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# region Mech Pod
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- type: entity
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@ -45,7 +45,7 @@
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priority: 2
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whitelist:
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tags:
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- MagazineDragunovSP
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- MagazineDragunov
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gun_chamber:
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name: Chamber
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startingItem: CartridgeHeavyRifleRFMJ
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@ -1162,7 +1162,7 @@
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- type: entity
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name: Scrap boarder
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description: Rookie raider sent first through the breach. Usually doesn’t come back, but makes a great distraction.
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description: Rookie raider sent first through the breach. Usually doesnt come back, but makes a great distraction.
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parent: [MobMovementSpeedModifierEVAMelee, MobPirateBase, MobPirateSparkEffectBase]
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id: MobPirateT1Knife
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components:
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@ -1632,7 +1632,7 @@
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- type: entity
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name: Scrap raider
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description: Loves guns. Has built as many weapons with his own hands as he’s blown up. Armed with an improvised SMG.
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description: Loves guns. Has built as many weapons with his own hands as he<EFBFBD>s blown up. Armed with an improvised SMG.
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parent: [MobMovementSpeedModifierEVARanged, MobPirateBase]
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id: MobPirateT1ScrapSMG
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components:
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@ -1675,7 +1675,7 @@
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name: Scrap Automatic
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parent: [MobMovementSpeedModifierEVARanged, MobPirateBase]
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id: MobPirateT1ScrapRifle
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description: In a team where everyone is armed with whatever they could grab, he picked up a rifle — at least it used to be one…
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description: In a team where everyone is armed with whatever they could grab, he picked up a rifle <EFBFBD> at least it used to be one<6E>
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components:
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- type: Loadout
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prototypes:
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@ -1724,7 +1724,7 @@
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name: Scrap raider
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parent: [MobMovementSpeedModifierEVARanged, MobPirateBase]
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id: MobPirateT1SMG
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description: In a team where everyone is armed with whatever they could grab, he picked up a rifle — at least it used to be one…
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description: In a team where everyone is armed with whatever they could grab, he picked up a rifle <EFBFBD> at least it used to be one<6E>
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components:
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- type: Loadout
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prototypes:
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@ -2129,7 +2129,7 @@
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- type: entity
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name: pirate breacher
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description: A boarding team member armed with a sledgehammer, capable of breaking through an airlock — or someone’s skull.
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description: A boarding team member armed with a sledgehammer, capable of breaking through an airlock <EFBFBD> or someone<6E>s skull.
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parent: [MobMovementSpeedModifierEVAMelee, MobPirateBaseT2Melee]
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id: MobPirateT2Sledgehammer
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components:
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@ -2485,7 +2485,7 @@
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- type: entity
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name: Shrap'nel Thunder
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description: Turns everything into cheese with holes. Claims that “shrapnel is just another form of art.
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description: Turns everything into cheese with holes. Claims that <EFBFBD>shrapnel is just another form of art.
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parent: [MobMovementSpeedModifierEVARanged, MobPirateBaseT2Ranged]
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id: MobPirateT2Grapeshot
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components:
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@ -3136,7 +3136,7 @@
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- type: entity
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name: Scrapshade
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description: Boo! Scared? Don’t worry, I won’t hurt you.
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description: Boo! Scared? Don<EFBFBD>t worry, I won<6F>t hurt you.
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parent: MobPirateT3DMR
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id: MobPirateT3Infiltrator
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components:
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@ -3539,7 +3539,7 @@
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- type: entity
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name: Privateer grenadier
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description: Covered in fireworks and explosives. Hasn’t heard of safety regulations or just ignores them loudly.
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description: Covered in fireworks and explosives. Hasn<EFBFBD>t heard of safety regulations or just ignores them loudly.
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parent: [MobMovementSpeedModifierEVARanged, MobPirateBaseT3Ranged]
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id: MobPirateT3Grenadier
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components:
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@ -3622,7 +3622,7 @@
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# region Tier 1-3 Boss
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- type: entity
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name: Captain Rustfist
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description: An old salvage veteran, more metal than man. His fists creak, his armor’s held together by bolts and faith, and if he swings at you, it’s best to play dead and hope he buys it.
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description: An old salvage veteran, more metal than man. His fists creak, his armor<EFBFBD>s held together by bolts and faith, and if he swings at you, it<69>s best to play dead and hope he buys it.
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parent: [MobHostileBossBase, MobPirateBase, MobPirateSparkEffectBase]
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id: MobPirateT1Boss
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components:
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@ -20,7 +20,7 @@
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<GuideEntityEmbed Entity="WiredDetonator" Caption="" Scale="2"/>
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</Box>
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<Box>
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2. Проложите взрывной шнур по полу в месте где вы ходите создать контролируемый взрыв для разрушения. Взрыв мощный чтобы проломить стену, но достаточно небольшого радиуса дабы не задеть вас.
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2. Проложите взрывной шнур по полу в месте где вы хотите создать контролируемый взрыв для разрушения. Взрыв мощный, чтобы проломить стену, но достаточно небольшого радиуса дабы не задеть вас.
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</Box>
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<Box>
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<GuideEntityEmbed Entity="CableDet" Caption="" Scale="1.5"/>
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@ -35,4 +35,4 @@
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<GuideEntityEmbed Entity="CableDet" Caption="" Scale="1.5"/>
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</Box>
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3. Активируйте заранее таймер-триггер для подрыва связки и прикрепите его к напольному шнуру либо прикрепите готовый детонатор с иными типами трикеров заранее и взорвите на удалении.
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3. Активируйте заранее таймер-триггер для подрыва связки и прикрепите его к напольному шнуру либо прикрепите готовый детонатор с иными типами триггеров заранее и взорвите на удалении.
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