Fix Damageable API (#41657)
Fix damageable api Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@ -74,7 +74,7 @@ public sealed partial class DamageableSystem
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{
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//! Empty just checks if the DamageSpecifier is _literally_ empty, as in, is internal dictionary of damage types is empty.
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// If you deal 0.0 of some damage type, Empty will be false!
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return !TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers);
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return TryChangeDamage(ent, damage, out _, ignoreResistances, interruptsDoAfters, origin, ignoreGlobalModifiers);
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}
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/// <summary>
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