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53 commits

Author SHA1 Message Date
Vigers Ray
2da8b9f545 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Chemistry/UI/ChemMasterWindow.xaml
#	Content.Client/Entry/EntryPoint.cs
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Client/Launcher/LauncherConnectingGui.xaml
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Paper/UI/PaperWindow.xaml.cs
#	Content.Client/StationRecords/GeneralStationRecordConsoleWindow.xaml.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Screens/SeparatedChatGameScreen.xaml
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.IntegrationTests/Tests/Power/StationPowerTests.cs
#	Content.Packaging/ServerPackaging.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
#	Content.Server/Atmos/TileAtmosphere.cs
#	Content.Server/Bible/BibleSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Content.Server.csproj
#	Content.Server/Discord/DiscordLink/DiscordLink.cs
#	Content.Server/GameTicking/GameTicker.LobbyBackground.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Ghost/GhostSystem.cs
#	Content.Server/Kitchen/Components/MicrowaveComponent.cs
#	Content.Server/Kitchen/EntitySystems/MicrowaveSystem.cs
#	Content.Server/Mech/Systems/MechSystem.cs
#	Content.Server/Medical/CrewMonitoring/CrewMonitoringConsoleSystem.cs
#	Content.Server/Medical/DefibrillatorSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/RoundEnd/RoundEndSystem.cs
#	Content.Server/Shuttles/Systems/DockingSystem.Shuttle.cs
#	Content.Server/Silicons/Borgs/BorgSystem.Transponder.cs
#	Content.Server/Tips/TipsSystem.cs
#	Content.Server/Traitor/Uplink/UplinkSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/BedSystem.cs
#	Content.Shared/Blocking/BlockingSystem.User.cs
#	Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
#	Content.Shared/Chat/SharedSuicideSystem.cs
#	Content.Shared/Chemistry/Components/HyposprayComponent.cs
#	Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
#	Content.Shared/Chemistry/EntitySystems/ScoopableSolutionSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SolutionTransferSystem.cs
#	Content.Shared/Chemistry/Events/HyposprayEvents.cs
#	Content.Shared/Content.Shared.csproj
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Friction/TileFrictionController.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Content.Shared/Interaction/InteractHand.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Medical/Healing/HealingSystem.cs
#	Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Throwing/ThrowingSystem.cs
#	Content.Shared/Trigger/Systems/TriggerOnHitscanSystem.cs
#	Content.Shared/Weapons/Hitscan/Systems/HitscanBasicDamageSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/Components/BatteryWeaponFireModesComponent.cs
#	Content.Shared/Weapons/Ranged/Components/HitscanBatteryAmmoProviderComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/BatteryWeaponFireModesSystem.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Ballistic.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.Battery.cs
#	Content.Shared/Zombies/ZombieComponent.cs
#	Content.Shared/_Sunrise/Lobby/LobbyBackgroundPrototype.cs
#	README.md
#	Resources/Locale/en-US/_strings/borg/borg.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/hypospray-component.ftl
#	Resources/Locale/en-US/_strings/chemistry/components/injector-component.ftl
#	Resources/Locale/en-US/_strings/commands/pauseatmos-command.ftl
#	Resources/Locale/en-US/_strings/commands/quick-inspect-command.ftl
#	Resources/Locale/en-US/_strings/commands/show-wallmounts-command.ftl
#	Resources/Locale/en-US/_strings/commands/substepatmos-command.ftl
#	Resources/Locale/en-US/_strings/fluids/components/equip-spray-component.ftl
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-revolutionary.ftl
#	Resources/Locale/en-US/_strings/job/job-names.ftl
#	Resources/Locale/en-US/_strings/lobby/lobby-state-background.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/medicine.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/_strings/silicons/borg-module.ftl
#	Resources/Locale/en-US/_strings/store/changeling-catalog.ftl
#	Resources/Locale/en-US/_strings/store/currency.ftl
#	Resources/Locale/en-US/_strings/store/store.ftl
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Body/Organs/slime.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/ammunition.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/antag.yml
#	Resources/Prototypes/Catalog/Fills/Crates/armory.yml
#	Resources/Prototypes/Catalog/Fills/Crates/botany.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Crates/medical.yml
#	Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
#	Resources/Prototypes/Catalog/Fills/Crates/security.yml
#	Resources/Prototypes/Catalog/Fills/Crates/service.yml
#	Resources/Prototypes/Catalog/Fills/Crates/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Items/belt.yml
#	Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
#	Resources/Prototypes/Catalog/Fills/Items/firstaidkits.yml
#	Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/Catalog/uplink_catalog.yml
#	Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
#	Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
#	Resources/Prototypes/Entities/Debugging/debug_sweps.yml
#	Resources/Prototypes/Entities/Debugging/stress_test.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/anomaly.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/toy.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/xenoborgs.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
#	Resources/Prototypes/Entities/Objects/Devices/base_handheld.yml
#	Resources/Prototypes/Entities/Objects/Fun/Instruments/instruments_misc.yml
#	Resources/Prototypes/Entities/Objects/Fun/dice_bag.yml
#	Resources/Prototypes/Entities/Objects/Fun/snap_pops.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Materials/parts.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Shields/shields.yml
#	Resources/Prototypes/Entities/Objects/Specific/Chapel/bibles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Prototypes/Entities/Objects/Specific/Service/barber.yml
#	Resources/Prototypes/Entities/Objects/Tools/glowstick.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/antimateriel.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Boxes/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/heavy_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/rifle.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/magnum.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/SpeedLoaders/rifle_light.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/explosives.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/LMGs/lmgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Pistols/pistols.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/knife.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
#	Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Shuttles/cannons.yml
#	Resources/Prototypes/Entities/Structures/Walls/walls.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/GameRules/unknown_shuttles.yml
#	Resources/Prototypes/InventoryTemplates/aghost_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Maps/Pools/default.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/oasis.yml
#	Resources/Prototypes/Maps/reach.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Reactions/medicine.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/zookeeper.yml
#	Resources/Prototypes/Roles/play_time_trackers.yml
#	Resources/Prototypes/Shuttles/shuttle_incoming_event.yml
#	Resources/Prototypes/Species/species_weights.yml
#	Resources/Prototypes/Store/presets.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/borg_types.yml
#	Resources/Prototypes/explosion.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Prototypes/silicon-laws.yml
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/icon-med.png
#	Resources/Textures/Clothing/Back/Duffels/syndicate.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/meta.json
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-broken.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-empty.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley-open.png
#	Resources/Textures/Objects/Specific/Mech/mecha.rsi/ripley.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_chassis.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness+o.png
#	Resources/Textures/Objects/Specific/Mech/ripley_construction.rsi/ripley_harness.png
#	Resources/Textures/Objects/Specific/Medical/hypospray.rsi/meta.json
#	Resources/Textures/Objects/Specific/Medical/medical.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles2.rsi/meta.json
#	Resources/Textures/Structures/Storage/canister.rsi/meta.json
#	Resources/Textures/Structures/Storage/tanks.rsi/meta.json
#	Resources/migration.yml
#	RobustToolbox
#	SECURITY.md
#	SpaceStation14.sln
2025-12-26 04:19:27 +01:00
Vigers Ray
3d383e5377
Уменьшение количества редактирований файлов оффов (#3365) 2025-12-26 03:30:36 +03:00
VigersRay
bbd0b285a5 фиксы апстрима 2025-10-27 02:35:00 +01:00
Brandon Li
545cacbcae
StyleNano removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-10-19 21:10:44 +00:00
VigersRay
6c158e6f0b Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/CODEOWNERS
#	.github/ISSUE_TEMPLATE/config.yml
#	.github/ISSUE_TEMPLATE/issue_report.md
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
#	Content.Client/Weapons/Ranged/Systems/GunSystem.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
#	Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
#	Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
#	Content.Server/Atmos/EntitySystems/FlammableSystem.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Destructible/Thresholds/DamageThreshold.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.cs
#	Content.Server/GuideGenerator/ReagentEntry.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Server/Radio/EntitySystems/HeadsetSystem.cs
#	Content.Server/Revenant/EntitySystems/RevenantSystem.cs
#	Content.Server/Weapons/Ranged/Systems/GunSystem.cs
#	Content.Shared/Armor/SharedArmorSystem.cs
#	Content.Shared/Bed/Sleep/SleepingSystem.cs
#	Content.Shared/Cabinet/ItemCabinetSystem.cs
#	Content.Shared/Chat/SharedChatSystem.Emote.cs
#	Content.Shared/Chat/SharedChatSystem.cs
#	Content.Shared/Clothing/EntitySystems/MaskSystem.cs
#	Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
#	Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/IoC/SharedContentIoC.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/Ninja/Components/NinjaSuitComponent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Revenant/Components/RevenantComponent.cs
#	Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
#	Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Content.Shared/Weapons/Ranged/HitscanPrototype.cs
#	Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
#	README.md
#	Resources/Audio/Weapons/attributions.yml
#	Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
#	Resources/Locale/en-US/_strings/job/job-description.ftl
#	Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/npc/hugbot.ftl
#	Resources/Locale/en-US/_strings/npc/npc-debug.ftl
#	Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
#	Resources/Locale/en-US/_strings/ui/stat-values.ftl
#	Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
#	Resources/Locale/en-US/guidebook/chemistry/effects.ftl
#	Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
#	Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
#	Resources/Maps/Shuttles/cargo_relic.yml
#	Resources/Maps/_Sunrise/Station/bagel.yml
#	Resources/Maps/_Sunrise/Station/barratry.yml
#	Resources/Maps/_Sunrise/Station/fland.yml
#	Resources/Maps/_Sunrise/Station/marathon.yml
#	Resources/Maps/_Sunrise/Station/oasis.yml
#	Resources/Maps/_Sunrise/Station/packed.yml
#	Resources/Maps/_Sunrise/Station/plasma.yml
#	Resources/Maps/_Sunrise/Station/relic.yml
#	Resources/Maps/_Sunrise/event/clon_mine.yml
#	Resources/Maps/_Sunrise/event/void.yml
#	Resources/Prototypes/Body/Prototypes/vox.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
#	Resources/Prototypes/Catalog/Fills/Crates/fun.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Clothing/Belt/belts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
#	Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Objectives/objectiveGroups.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Reagents/medicine.yml
#	Resources/Prototypes/Reagents/narcotics.yml
#	Resources/Prototypes/Reagents/toxins.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/Packs/security.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/thief.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/wizard.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Roles/Jobs/Science/borg.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Science/scientist.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Stacks/Materials/crystals.yml
#	Resources/Prototypes/Stacks/floor_tile_stacks.yml
#	Resources/Prototypes/tags.yml
#	Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
#	Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
#	Resources/Textures/Effects/speech.rsi/moth3.png
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
#	Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
#	Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
#	Resources/migration.yml
#	RobustToolbox
2025-10-19 17:38:04 +02:00
Pok
dca80238f0
Attempt to fix all unlocalized lines (#40284)
* missing-localization

* cmd

* fix: fixed patron page throwing exception due to unexpected patron tier in yaml

* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"

This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.

* review and update

* no cmd

* fix

* fix 99

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-10 21:57:38 +00:00
Vigers Ray
e67f4a6672 Merge remote-tracking branch 'space-wizards/master' 2025-09-27 03:54:27 +03:00
LordCarve
a3ddba6f42
Cleanup - Use RemoveAllChildren() over DisposeAllChildren() (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-09-23 15:40:48 +12:00
Errant
b692b6e33e
Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-09-17 23:59:07 +02:00
Vigers Ray
390ffd9c7f Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Server/Body/Systems/BodySystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Medical/VomitSystem.cs
#	Content.Shared/Body/Systems/StomachSystem.cs
#	Resources/Textures/Objects/Specific/Mech/mecha_equipment.rsi/meta.json
#	Resources/Textures/Objects/Tools/t-ray.rsi/meta.json
2025-06-09 22:00:17 +03:00
DrSmugleaf
7f9b2a0434
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-06-09 10:36:04 -04:00
ThereDrD
6dd451a5c7
Панель телепорта призрака (#2157)
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
2025-05-27 01:34:29 +03:00
Vigers Ray
d0f5e8d361 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	.github/workflows/validate-rgas.yml
#	.github/workflows/validate-rsis.yml
#	Content.Client/Changelog/ChangelogTab.xaml.cs
#	Content.Client/Humanoid/HumanoidAppearanceSystem.cs
#	Content.Client/Options/UI/OptionsMenu.xaml.cs
#	Content.Client/SubFloor/SubFloorHideSystem.cs
#	Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
#	Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
#	Content.Server/Antag/AntagSelectionSystem.cs
#	Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
#	Content.Server/Explosion/EntitySystems/TriggerSystem.cs
#	Content.Server/Mindshield/MindShieldSystem.cs
#	Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
#	Content.Server/Standing/StandingStateSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Damage/Systems/DamageableSystem.cs
#	Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
#	Content.Shared/Humanoid/Markings/MarkingManager.cs
#	Content.Shared/Humanoid/NamingSystem.cs
#	Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Implants/Components/SubdermalImplantComponent.cs
#	Content.Shared/Standing/StandingStateSystem.cs
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Content.Shared/VendingMachines/VendingMachineComponent.cs
#	Resources/Audio/Lobby/attributions.yml
#	Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
#	Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
#	Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
#	Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
#	Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
#	Resources/Locale/en-US/lathe/lathe-categories.ftl
#	Resources/Prototypes/Access/command.yml
#	Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
#	Resources/Prototypes/Catalog/thief_toolbox_sets.yml
#	Resources/Prototypes/Datasets/Names/Operation_prefix.yml
#	Resources/Prototypes/Datasets/Names/Operation_suffix.yml
#	Resources/Prototypes/Datasets/Names/arachnid_first.yml
#	Resources/Prototypes/Datasets/Names/arachnid_last.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
#	Resources/Prototypes/Datasets/Names/clown.yml
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Datasets/Names/fake_human_first.yml
#	Resources/Prototypes/Datasets/Names/fake_human_last.yml
#	Resources/Prototypes/Datasets/Names/first.yml
#	Resources/Prototypes/Datasets/Names/first_female.yml
#	Resources/Prototypes/Datasets/Names/first_male.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/Names/hologram.yml
#	Resources/Prototypes/Datasets/Names/last.yml
#	Resources/Prototypes/Datasets/Names/military.yml
#	Resources/Prototypes/Datasets/Names/moth_first_female.yml
#	Resources/Prototypes/Datasets/Names/moth_first_male.yml
#	Resources/Prototypes/Datasets/Names/moth_last.yml
#	Resources/Prototypes/Datasets/Names/mushman_first.yml
#	Resources/Prototypes/Datasets/Names/mushman_last.yml
#	Resources/Prototypes/Datasets/Names/ninja.yml
#	Resources/Prototypes/Datasets/Names/ninja_title.yml
#	Resources/Prototypes/Datasets/Names/regalrat.yml
#	Resources/Prototypes/Datasets/Names/reptilian_female.yml
#	Resources/Prototypes/Datasets/Names/reptilian_male.yml
#	Resources/Prototypes/Datasets/Names/revenant.yml
#	Resources/Prototypes/Datasets/Names/skeleton_first.yml
#	Resources/Prototypes/Datasets/Names/syndicate.yml
#	Resources/Prototypes/Datasets/Names/vox.yml
#	Resources/Prototypes/Datasets/Names/wizard_first.yml
#	Resources/Prototypes/Datasets/Names/wizard_last.yml
#	Resources/Prototypes/Datasets/adjectives.yml
#	Resources/Prototypes/Datasets/corporations.yml
#	Resources/Prototypes/Datasets/criminal_records.yml
#	Resources/Prototypes/Datasets/rat_king_commands.yml
#	Resources/Prototypes/Datasets/verbs.yml
#	Resources/Prototypes/Entities/Clothing/Head/specific.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Entities/Mobs/Species/moth.yml
#	Resources/Prototypes/Entities/Mobs/Species/vox.yml
#	Resources/Prototypes/Entities/Objects/Devices/pda.yml
#	Resources/Prototypes/Entities/Objects/Misc/paper.yml
#	Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
#	Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Procedural/salvage_loot.yml
#	Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
#	Resources/Prototypes/Recipes/Lathes/biogen.yml
#	Resources/Prototypes/Recipes/Lathes/categories.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Species/arachnid.yml
#	Resources/Prototypes/Species/diona.yml
#	Resources/Prototypes/Species/moth.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
#	Resources/ServerInfo/Guidebook/Service/Botany.xml
#	Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
#	Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
#	Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
#	Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
#	Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
#	Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
#	Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
#	Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
#	Resources/migration.yml
#	Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
Dakota
a8a73a611e
feat: Ghost Role Button only turns red when new ghost roles are added (#35970)
* feat: Ghost Role Button only turns red when new ghost roles are added

* fix: Make _prevNumberRoles private
2025-03-21 11:15:39 +11:00
ThereDrD
8efeca7f48
Питомцы (#391)
* init

* port better radials

* change wizden radials to new radials

* minor radial ui refactor

* less redundant values

* cleanup

* minor cleanup + refactor

* rename action + base ghost logic

* ghost actions update

* attack action + better action granting

* add missing translation

* add debug entity for testing

* add radial actions sprites

* micro fixes

* translations for ghost panel

* fix attack action logic

* new pet action sprites

* better attack target action params

* add 2 new stock pets

* add translation string for new pets

* add additional checks for petting + cute effect for successful petting

* add transfer pets to new body logic for cloning and gibbing

* add summary for OnMasterGibbed

* add stock pets to loadout menu

* fix OnMasterGibbed logic and change it to OnMasterShutdown

* add localisation support

* add logic for shutdown pet component

* pets that spawned as loadout automatically linked now

* added new pets

* cleanup

* more pets

* ы

* фиксы

---------

Co-authored-by: SplikZerys <tronezero700@yandex.ru>
Co-authored-by: Vigers Ray <60344369+VigersRay@users.noreply.github.com>
Co-authored-by: Vigers Ray <vigersray@gmail.com>
2025-01-11 07:53:23 +03:00
Vigers Ray
dbfa90e956 Звуковое оповещение новых ролей для призраков и вынос правил в отдельную кнопку. 2024-11-29 04:35:28 +03:00
Vigers Ray
0c1e15e516 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Info/LinkBanner.cs
#	Resources/Locale/en-US/_strings/atmos/gas-pipe-sensor.ftl
#	Resources/Locale/en-US/_strings/station-events/events/greytide-virus.ftl
#	Resources/Prototypes/Datasets/Names/diona.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
2024-11-26 17:50:59 +03:00
Intoxicating-Innocence
d5225d1f46
Ghost role drop-down alignment (#33397)
* dropdown shares margin width with children

* removed dependency that rider added for some reason

* reduced vertical margin from 8 to 2
2024-11-26 09:28:31 +01:00
Vigers Ray
1c05542382 Фикс гост ролей с требованиями 2024-11-20 19:30:45 +03:00
Vigers Ray
38889342ad Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEui.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Shared/Weapons/Ranged/Components/GunComponent.cs
#	Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/service_worker.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
#	Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
#	Resources/ServerInfo/Guidebook/Antagonist/Thieves.xml
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-left.png
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-right.png
#	Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/meta.json
2024-11-13 04:35:52 +03:00
MilenVolf
cc3a19c212
Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible

* Save `BodyVisible` state of each `Collapsible` box

* Make ghost role collapsible only when group has more than 1 role

* Make it a little prettier

* Make only ghost role buttons collapsible

* Apply requested changes

* Typo

* Small cleanup

* Store in list, instead of iterating

* Make unique ids more unique

* Move it out of the cycle

* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names

Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.

* Put TODO in GhostRolesEui. I guess Issue must be made for this

* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed

I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.

* Remove extra space from ghost roles window

* Add buttons stretching. Size 3:1
2024-11-04 01:49:42 +01:00
Rinary
64f1aed90c
Большие изменения (#345)
* init

* мать масштаба тарабанил

* fix

* upd

* upd

* upd

* upd

* upd

* console spam fix

* hohohohohohohooooonkeeeeeeeeeeeeeerrrrrrrrrrrsssssssss........

* fix

* fix

* upd

* upd

* some fixes

* fix

* upd

* upd translation for steal obj

* teg translate

* upd

* fix locale + add advertisements

* translate configurator

* Fully translate

* upd

* Я манал это переводить, позже переведу

* upd en-US

* fix Linter

* upd

* fix

* upd

* fix

* fix

* fix

* Возврат ПНТ

* remove agent non silent equipment

* add acid to uplink

* carrySystem new popups

* fix

* fix

* fix disease locale

* add Disease Guide

* upd locale

* upd

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 4130d241fc47fb80924c0dd3b9c9a2db85af8a25, reversing
changes made to 30abf7341ecce404f61f64e2000ad327964fcb00.

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 4e5a50d21c29be8482f31e49db253b1ed17a0ae4, reversing
changes made to 449cd7bfd50f29eb653e68ba60e3f0b9310f0443.

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit a4679665ef441d4b63a92dc3c4e217e2cdedbc16, reversing
changes made to a80ef96cfbbc3cc737045e41a2f063a0910bf1ce.

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 94f585756bb27d10a1be7fab1f340d79b7c0a213, reversing
changes made to 906d18a3f66eaed73f3a894d70971872904fad4e.

* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit d0a7c6436ba5c175b0e00d69f495ba51f9aac645, reversing
changes made to e7933332274b336af1fc2a960264bc546c95d208.

# Conflicts:
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml

* fix

* upd

* upd

* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 042a3f112bbc32a622108475ac28081eb0bbbf9f.

# Conflicts:
#	Content.Server/Dragon/DragonRiftSystem.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
#	Content.Server/Spawners/EntitySystems/ContainerSpawnPointSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Server/_Sunrise/NPCSleep/NPCSleepSystem.cs
#	Resources/Changelog/Changelog.yml
#	Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Head/helmets.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/loadout_groups.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/core.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/Prototypes/Store/categories.yml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Security/Defusal.xml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/migration.yml

* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 2860e1d217a71be0c29684e020b2278c3f08685f.

# Conflicts:
#	Resources/Changelog/Changelog.yml

* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 0dc7ea17e23d844ce93118db7812b844e36dda4f.

# Conflicts:
#	Resources/Changelog/Changelog.yml
#	Resources/Prototypes/Hydroponics/randomMutations.yml

* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 439926b3c60e95cc2e701d84a032b17471a7c18e.

* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"

This reverts commit 14160ab99909bf6b6f996f415d9dcfd5d4addbba.

# Conflicts:
#	Resources/Changelog/Changelog.yml

* fix

* upd

* upd uplink

* upd

* fix linter
2024-09-16 19:05:38 +03:00
VigersRay
2cf61843ed Фикс дебаг сборки 2024-08-28 21:31:46 +03:00
Rinary
0cad3450c8
Фиксы (#291)
* init

* fix fax
2024-08-17 16:44:01 +03:00
VigersRay
afe7f25a2b Фикс открытия ролей, повышение пенсионного возраста... Ой, требований возраста для командования. 2024-08-15 00:26:50 +03:00
Rinary
05aeb44b14
[RU] Полный перевод (#236)
* init

* fax translate

* translate

* translate cargo panel

* road map translate

* Fix cargo panel | fix bot craft translate

* fix, steal objectives translate

* do not break my not localized fax!

* fix

* radio guide translate

* Better DefaultRules

* Translate Criminal Records

* Space luw fully translate excluding CrimeList(need to rework)

* Some Guidebook translate

* Перевод глоссария, некоторые термины были переписанны под РУ комьюнити игры, некоторые к сожелению остались прежними

* Fix

* fix, translate

* Обновил структуру SpeakOnUIClosed, пофиксил перевод автоматов

* update and fix

* fully translate

* fix

* not fail but warn

* fix

* fix2

* фикс уже переведённого дерьма от корвахов

* Добавил термин подов в глоссарий

* roles translate fix

* Сикей в глоссарий

* Delete Resources/Locale/ru-RU/_sunrise/info/character-info.ftl

* remove cluster from pool

* new translation

* fully translate borgs

* some fixes

* Mr.Chang moment

* upd

* upd

* upd

* hotfix

* big fix

* fix some hardcode lang

* oh no shitcode language

* some translation

* some actions| admin commands translate start

* some new translation

* fully translate commands | figurines | chat-repo

* upd

* second upd

* upd

* start translating items

* some fixes

* translate wackpack

Из-за игры слов, я не смог нормально интерпритировать это дерьмо, так что пусть будет так, да теряется смысл и смешинка, но извините, я не смог как-то придумать игру слов

* translate

* debug translate

* upd

* Актуализация всего перевода

* fix

* fix

* upd

* some fixes | guns to his folders

* upd

* upd

* upd

* upd

* upd

* upd

* Перевод меток атмоса

* Последние коррективы

* fix

* some hardcode localization fix

* fix

* some fixes

* stats entry fully translate

* upd

* some fixes

* translate server side stats entry

* fix

* fix

* fix2

* fix

* upd

* upd

* fix

* holly shit

* fix

* totaly feed

* upd

* upd

* fix

* upd

* init

* upd

* upd

* access in prototypes

* Sunrise comments on code

* my bad

* я даун
2024-08-14 21:44:32 +03:00
VigersRay
c0ee7e3cc9 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
#	Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Shared/Preferences/Loadouts/LoadoutPrototype.cs
#	Content.Shared/Roles/JobRequirements.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/cargo_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/bartender.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/botanist.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chaplain.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/chef.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/lawyer.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/librarian.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/mime.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/passenger.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/captain.yml
#	Resources/Prototypes/Loadouts/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
#	Resources/Prototypes/Loadouts/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_doctor.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/detective.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Loadouts/Jobs/Security/warden.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Recipes/Lathes/medical.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Structures/Power/apc.rsi/base.png
#	Resources/Textures/Structures/Power/apc.rsi/broken.png
#	Resources/Textures/Structures/Power/apc.rsi/display-charging.png
#	Resources/Textures/Structures/Power/apc.rsi/display-full.png
#	Resources/Textures/Structures/Power/apc.rsi/display-lack.png
#	Resources/Textures/Structures/Power/apc.rsi/display-remote.png
#	Resources/Textures/Structures/Power/apc.rsi/emag-unlit.png
#	Resources/Textures/Structures/Power/apc.rsi/frame.png
#	Resources/Textures/Structures/Power/apc.rsi/static.png
2024-08-05 17:22:05 +03:00
Ed
a95d2257c3
JobRequirement refactor (#30347)
* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
2024-08-05 14:25:49 +10:00
VigersRay
d2c1a1df88 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
#	Content.Client/Power/PowerMonitoringWindow.xaml.cs
#	Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorBoundUi.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
#	Resources/Textures/Structures/Walls/mining.rsi/meta.json
2024-07-22 04:16:05 +03:00
metalgearsloth
b41c6a28fe
Reset ghost role menu scroll upon search (#30159)
Quality of life so it doesn't sit on your old spot anymore.
2024-07-21 02:38:45 -04:00
VigersRay
5fed5ad979 Куча разного говна которое давно должно было в билде. 2024-07-15 01:22:56 +03:00
VigersRay
465ccb630e фикс открытия призрак ролей для спонсоров 2024-07-01 22:40:00 +03:00
VigersRay
06dcab6a05 Фиксы спонсорки 2024-07-01 17:24:00 +03:00
VigersRay
ff394987f4 Обнова спонсорки 2024-07-01 17:03:24 +03:00
Vigers Ray
e0566ffa3e
Хаб серверов (#13)
* Хаб серверов внутри игры

* чейнжлог
2024-06-04 10:03:48 +03:00
no
630a7a78ed
Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
deltanedas
ff762e56a7
add ghostnado button to warp menu (#27556)
* add ghostnado button to warp menu

* translator ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-01 06:59:35 -07:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
Crotalus
668d0eca22
Added search bar to warp points (#23978) 2024-01-12 13:34:11 -07:00
deltanedas
4fbebb6917
Roundstart antag role restrictions revival (#20108)
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-20 17:54:53 +10:00
metalgearsloth
2a367af7ed
Fix ghost warps (#20008) 2023-09-11 15:43:24 +10:00
metalgearsloth
3c0439167a
Fix makeghostrole eui (#19998) 2023-09-11 14:31:45 +10:00
metalgearsloth
5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Leon Friedrich
cedec8d415
Ensure EUIs close themselves (#15860) 2023-04-29 13:16:24 +10:00
Flipp Syder
3eb8f70985
Screen load event for GameplayState (#14316)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-11 14:25:56 +11:00
Kara
c71850a53f
Convert ghost toggle button into an action (#12658)
* Convert ghost toggle button into an action

* figs
2022-11-18 16:30:53 -06:00
Jacob Tong
9f485d7124
Add toggle ghost visibility button to ghost GUI (#12325)
* Add toggle ghost visibility button to ghosts

* Rename to toggleghosts
2022-11-01 20:14:06 -05:00
Flipp Syder
c828c53b91
Oldchat fixes (#12009)
* various fixes

* whoops

* oops

* oop

* removes that call from escape button on unload instead of adding another one

also just moves escape window stuff into the state entered call, as only one is instantiated whenever the state is loaded (and is not dependent on the current screen)
2022-10-17 20:01:28 -05:00
Flipp Syder
a3dafd88dc
Oldchat (#11913)
* attempt at moving MainViewport to UIWidget

* oldchat (prototype)

* separate oldchat and default ss14 HUD into their own files

* restores original default game screen logic and adds that logic into separated chat game screen

* hand reloading, several tweaks to port oldchat to main ss14 branch

oldchat is currently not selectable

* screen type cvar, gameplay state screen reloading/loading

* reload screen on ui layout cvar change

* fixes up basic reloading (HUD switching is still very bad)

* some UI widget reloading for main UI screen switching

* alert sync on screen change

* inventory reload

* hotbar margin fix

* chat bubbles above viewport

* whoops

* fixes ordering of speech bubble root

* should fix the chat focus issue (at least in-game, not lobby yet)

* should fix up the lobby/game chat focus

* fixes chat for lobby, turns lobby into a UI state

* viewport UI controller

* viewport ratio selection

* whoops

* adds the /tg/ widescreen ratio

* removes warning from inventory UI controller, adds background to separated chat game screen's chat portion

* menu button reload

* unload menu buttons only from gameplay state shutdown

* bugfix

* character button fix

* adds config options for viewport width/UI layout

* variable naming changes, get or null instead of get to avoid exceptions

* moves entity system get into controller
2022-10-17 17:13:41 -05:00