* Initial commit
* Small QOL buff
* Review changes
* Ch-ch-ch-ch-chaaaanges
* Review changes
* oops
* Oh ya fix the fill thing
* cleanup warnings make a few more private methods
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Drunk moment
* push
* fix test fails + a smidge of cleanup
* two smidges of cleanup
* Unpredicted so don't need the workaround
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Integration tests for hunger and thirst
* Adjustements after the code review comments
* cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* it works! kinda
* so it works now
* minor cleanup
* central button now is useful too
* more cleanup
* minor cleanup
* more cleanup
* refactor: migrated code from toolbox (as it was rejected as too specific)
* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame
* refactor: major reworks!
* renamed DrawBagleSector to DrawAnnulusSector
* Remove strange indexing
* Regularize math
* refactor: re-orienting segment elements to be Y-mirrored
* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button
* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.
* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters
* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly
* fix: enabled any functional keys pressed when pushing radial menu buttons
* fix: radial menu sector now scales with UIScale
* fix: accept only one event when clicking on radial menu ContextualButton
* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always
* feat: simple radial menu prototype for easier creation
* refactor: cleanup, restored emote filtering, button models now have class hierarchy
* refactor: remove usage of closure from 'outside code'
* refactor: remove non existing type from UiControlTest
* refactor: remove unused using
* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu
* refactor: whitespaces
* feat: now door remote have some kind of ui to switch mode
* refactor: subscribe for dispose on existing radial menus
* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu
* fix: AI door menu now can be closed by verb if it gets unpowered
* refactor: simplify code for DoorRemoteBoundUserInterface
* fix open/close mode sprite
* remove broken merge changes
* refactor: changed DoorRemoteSystem to be fully in shared
* refactor: localize DoorRemoteBoundUserInterface
* refactor: fix multiple invocation for TryToggleDoor inside DoorRemoteSystem on prediction
* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.
* refactor: changed hover selected color to recommmended
* refactor: reuse stylenano colors!
* review
* refactor: remove StyleNano reference
* refactor: revert removal of item status for door remote
* refactor: fix status control misprediction
* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method
* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup
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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix species name in station records
* the hellish commit
* Update GeneralStationRecordConsoleWindow.xaml.cs
* fix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat
* fix kudzu tags
* remove old stomach 2 from ruminant body
* make kudzu nutrition non-zero
* skip targeting food if nutrition is zero
* move edible from baseKudzu
This simple change adds 'Matchstick' to the whitelist for ashtrays, allowing burnt and unburnt matches to be placed into an ashtray.
Co-authored-by: frnaw <notsreal@gmail.com>
* Make zombie system not fard
* Actually who cares if our owner is not a zombie, let melee weapons be zombies that's funny as fuck
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* metabolizing slime restores blood level
* halved the effectiveness of hunger satiation when slime is consumed by a slime organ
* kaboom
* ref george orwell's 1984
* rewrite george orwell's 1984
* Revert "rewrite george orwell's 1984"
This reverts commit c283a38e584c477f601179ea7504ec2651d22d31.
* this is exactly like doublethink from george orwell's 1984
* this is exactly like the ministry of truth from george orwell's 1984
* this is exactly like the ministry of peace from george orwell's 1984
* i'm going to lose it just like the protagonist in george orwell's 1984
* Large thruster
* copyright
* remove russian 📣
* Make it stronger (16x of normal)
* More energy consumption
* Update meta.json
* You can't deconstruct this thruster
* price - 1500 (5x)
* add the job wehs, add job crate fill and add purchaseable crate
* add job wehs to new loadout type
* add the MULTIWEH
* fix that one bug in testing
* mime and clown plushies have custom sounds
* was looking at the wrong thing alright
* indecisive
* properly attribute multiweh
* my worst nemesis, yaml linter... how dare they point out my mistakes...
* Remove crate and cargo buy at maintainer request
* add multiweh to bulk lizard plushie crate at a 1% chance
* double whammy
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>