Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Vigers Ray
af38039aab
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Actions/ActionsSystem.cs
# Content.Shared/Actions/ActionContainerSystem.cs
# Content.Shared/Actions/Components/TargetActionComponent.cs
# Content.Shared/Actions/EntityTargetActionComponent.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
2025-05-29 10:45:58 +03:00
deltanedas
b3825dce97
action refactor proper ecs edition ( #27422 )
2025-05-28 15:52:11 -04:00
Vigers Ray
e2aab392db
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/PDA/PdaSystem.cs
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/borg_types.yml
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/full.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/meta.json
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state0.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state1.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state2.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state3.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state4.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state5.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state6.png
# Resources/Textures/Structures/Walls/shuttleinterior.rsi/state7.png
2025-04-20 02:52:59 +03:00
Milon
6138fcdce9
Predict and cleanup RingerComponent ( #35907 )
...
* clean up most stuff
* move to shared
* works
* shuffle shit around
* oops! access
* fixes
* todo: everything
* SUFFERING
* curse you
2025-04-19 15:55:05 +02:00
Vigers Ray
d0f5e8d361
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/validate-rgas.yml
# .github/workflows/validate-rsis.yml
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Options/UI/OptionsMenu.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Standing/StandingStateSystem.cs
# Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/Markings/MarkingManager.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/Components/SubdermalImplantComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Resources/Audio/Lobby/attributions.yml
# Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
# Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
# Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
# Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/lathe/lathe-categories.ftl
# Resources/Prototypes/Access/command.yml
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
# Resources/Prototypes/Catalog/thief_toolbox_sets.yml
# Resources/Prototypes/Datasets/Names/Operation_prefix.yml
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Datasets/Names/arachnid_first.yml
# Resources/Prototypes/Datasets/Names/arachnid_last.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/Names/clown.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Datasets/Names/fake_human_first.yml
# Resources/Prototypes/Datasets/Names/fake_human_last.yml
# Resources/Prototypes/Datasets/Names/first.yml
# Resources/Prototypes/Datasets/Names/first_female.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/Names/hologram.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Datasets/Names/moth_first_female.yml
# Resources/Prototypes/Datasets/Names/moth_first_male.yml
# Resources/Prototypes/Datasets/Names/moth_last.yml
# Resources/Prototypes/Datasets/Names/mushman_first.yml
# Resources/Prototypes/Datasets/Names/mushman_last.yml
# Resources/Prototypes/Datasets/Names/ninja.yml
# Resources/Prototypes/Datasets/Names/ninja_title.yml
# Resources/Prototypes/Datasets/Names/regalrat.yml
# Resources/Prototypes/Datasets/Names/reptilian_female.yml
# Resources/Prototypes/Datasets/Names/reptilian_male.yml
# Resources/Prototypes/Datasets/Names/revenant.yml
# Resources/Prototypes/Datasets/Names/skeleton_first.yml
# Resources/Prototypes/Datasets/Names/syndicate.yml
# Resources/Prototypes/Datasets/Names/vox.yml
# Resources/Prototypes/Datasets/Names/wizard_first.yml
# Resources/Prototypes/Datasets/Names/wizard_last.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/corporations.yml
# Resources/Prototypes/Datasets/criminal_records.yml
# Resources/Prototypes/Datasets/rat_king_commands.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
# Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Species/arachnid.yml
# Resources/Prototypes/Species/diona.yml
# Resources/Prototypes/Species/moth.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/game_presets.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
# Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
# Resources/migration.yml
# Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
SlamBamActionman
08cb26dbf0
Hotfix: Fix uplinks allowing buying conditionally restricted items ( #35334 )
...
* Initial commit
* I just compressed the code
* Actually address review
2025-03-02 20:40:57 +01:00
Vigers Ray
ed0a30bb64
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
# Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Follower/FollowerSystem.cs
# Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
# Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
# Resources/Locale/en-US/discord/vote-notifications.ftl
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00
slarticodefast
a82b234d0e
fix use in hand for uplink items ( #35218 )
2025-02-16 19:47:41 +01:00
Vigers Ray
2df568010b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Clothing/Systems/ChameleonClothingSystem.cs
# Resources/Locale/en-US/_strings/nutrition/components/examineable-hunger-component.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/ServerInfo/Guidebook/Engineering/AccessConfigurator.xml
2025-02-15 23:27:53 +03:00
keronshb
0cb11241d7
Store Refund - Add more disable scenerios & time to disable refund. ( #34671 )
...
* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use.
* Adds check if refund is disabled for the store already
* Adds a way to disable refunds based on time
* Checks if the ent is on the starting map and the end time is below the current time before disabling refund
* Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking
* Adds methods to handle inhand and shooting events
* Removes gamestates
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-02-15 17:17:29 +01:00
Vigers Ray
2e3945004b
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Traitor/Uplink/UplinkSystem.cs
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
# Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
# Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
# Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
# Resources/Textures/Objects/Storage/boxes.rsi/box.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_olive.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
# Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
# Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/candle.png
# Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
# Resources/Textures/Objects/Storage/boxes.rsi/clown.png
# Resources/Textures/Objects/Storage/boxes.rsi/darts.png
# Resources/Textures/Objects/Storage/boxes.rsi/disk.png
# Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
# Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
# Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
# Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
# Resources/Textures/Objects/Storage/boxes.rsi/flare.png
# Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
# Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
# Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
# Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
# Resources/Textures/Objects/Storage/boxes.rsi/headset.png
# Resources/Textures/Objects/Storage/boxes.rsi/heart.png
# Resources/Textures/Objects/Storage/boxes.rsi/holo.png
# Resources/Textures/Objects/Storage/boxes.rsi/implant.png
# Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
# Resources/Textures/Objects/Storage/boxes.rsi/internals.png
# Resources/Textures/Objects/Storage/boxes.rsi/latex.png
# Resources/Textures/Objects/Storage/boxes.rsi/light.png
# Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
# Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
# Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
# Resources/Textures/Objects/Storage/boxes.rsi/meson.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
# Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
# Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
# Resources/Textures/Objects/Storage/boxes.rsi/pda.png
# Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
# Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
# Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
# Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
# Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
# Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
# Resources/Textures/Objects/Storage/boxes.rsi/swab.png
# Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
# Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
# Resources/Textures/Objects/Storage/boxes.rsi/vials.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing.png
# Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
# Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
# Resources/migration.yml
2025-02-05 04:48:05 +03:00
ActiveMammmoth
6a017ef17b
Mind Swap Fix ( #33553 )
...
* Stores owned by mind instead of body
* Requested changes, traitor uplink fixed
* Store, listings fixed and now use Entity<MindComponent>
* Removed duplicate code
* test change
* test change 2
* back to mind entityuid
* MilonPL requested minor changes
* ScarKy0 requested changes
2025-02-04 17:25:54 +01:00
Vigers Ray
d853b875eb
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Lobby/LobbyUIController.cs
# Content.Client/Lobby/UI/CharacterSetupGui.xaml
# Content.Client/Lobby/UI/CharacterSetupGui.xaml.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/GameTicking/GameTicker.Lobby.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Resources/Maps/_Sunrise/Shuttles/abandoned_outpost.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm0.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b1.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_b2.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarm_bitem.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmp.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/alarmx.png
# Resources/Textures/Structures/Wallmounts/air_monitors.rsi/meta.json
2024-11-19 18:34:32 +03:00
ActiveMammmoth
22987fc77f
Wizard Summon Guns/Magic ( #32692 )
...
* mostly done but there's a bug with spawning
* RandomGlobalSpawnSpellEvent now actually works
* Summon Guns/Magic is working
* Added sound, cap gun, and auto pick up
* Added all requested changes/fixes from reviews
* Halving cooldowns
2024-11-17 17:46:31 +01:00
Rinary
a85433e877
Новый антагонист: Вампиры ( #560 )
...
* Initial Commit
* Unfinished
* Continuing, more abilities
* Remove necromicon healing
* oops
* Continuing
* Continuing
* Checkpoint incase i need to undo something
* Rewrite to use event per power, working passives
* refactor fixes
* so many fixes
* some fixes
* some fixes
* new textures, status icon
* vampire antag role, mind role
* проверку на дауна вызывали?(если Null, у сервера ступор головного фатала)
* fix 1
* fix 2
* fix fatal, fix build
* breafing audio
* fix icons style, store in action
* clear store things, add gamerule, mid round game rule
* some rework
* clear any store systems
* clear x2
* if you have 150 Blood Essence, you get mutation
* upd
* some changes
* simple mutation menu
* я вот сижу, в 12 ночи, пишу какую-то очередную хуйню, вместо приятного сна...
* upd
* normal mutations menu
* actions translate
* None type, base actions list
* passive abilities
* ability earning
* fix
* translate vampire preset
* translate vampire mutations menu
* mutations menu textures
* disable some
* ДРАНЫЙ БРИФ ФАТАЛКУ ПО ПРИКОЛУ БЕЕМ
* game preset
* mutation can infinity changed
* fix
* fully rework abilities update system
* gargantua info
* update ignore list
* fix gargantua passives
* vampire objectives
* new icons
* balance
* fix
* upd objectives
* fix metabolizer type, balance 2
* fix metabolizer type 2
* fix syntax
* clear translation
* xd
* update
* round end info
* fix
* drain objective fix
* fix
* fix syntax
* fix
* clear
---------
Co-authored-by: Rainfey <rainfey0+github@gmail.com>
2024-10-31 19:06:01 +03:00
VigersRay
c8e9b7bbf4
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
# Content.Server/Roles/RoleSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/GameRules/midround.yml
# RobustToolbox
2024-10-10 19:09:17 +03:00
Errant
93c7bdc134
Mind Role Entities ( #31318 )
...
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
2024-10-10 10:48:56 +02:00
VigersRay
b1cac7e781
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/Chat/Managers/IChatManager.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Chat/Managers/ChatManager.cs
# Content.Server/GameTicking/GameTicker.Player.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/administration/commands/custom-vote-command.ftl
# Resources/Locale/en-US/_strings/discord/vote-notifications.ftl
# Resources/Locale/en-US/_strings/npc/firebot.ftl
# Resources/Locale/en-US/_strings/paper/syndicate-business-card.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Recipes/Crafting/bots.yml
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
2024-10-02 06:45:10 +03:00
Leon Friedrich
d806db264a
Fix currency duplication bug ( #32524 )
2024-09-29 22:13:22 +10:00
nikthechampiongr
a5840b925b
Fix RA0032 ( #32514 )
2024-09-29 02:25:21 +02:00
Rinary
64f1aed90c
Большие изменения ( #345 )
...
* init
* мать масштаба тарабанил
* fix
* upd
* upd
* upd
* upd
* upd
* console spam fix
* hohohohohohohooooonkeeeeeeeeeeeeeerrrrrrrrrrrsssssssss........
* fix
* fix
* upd
* upd
* some fixes
* fix
* upd
* upd translation for steal obj
* teg translate
* upd
* fix locale + add advertisements
* translate configurator
* Fully translate
* upd
* Я манал это переводить, позже переведу
* upd en-US
* fix Linter
* upd
* fix
* upd
* fix
* fix
* fix
* Возврат ПНТ
* remove agent non silent equipment
* add acid to uplink
* carrySystem new popups
* fix
* fix
* fix disease locale
* add Disease Guide
* upd locale
* upd
* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 4130d241fc47fb80924c0dd3b9c9a2db85af8a25, reversing
changes made to 30abf7341ecce404f61f64e2000ad327964fcb00.
* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 4e5a50d21c29be8482f31e49db253b1ed17a0ae4, reversing
changes made to 449cd7bfd50f29eb653e68ba60e3f0b9310f0443.
* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit a4679665ef441d4b63a92dc3c4e217e2cdedbc16, reversing
changes made to a80ef96cfbbc3cc737045e41a2f063a0910bf1ce.
* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 94f585756bb27d10a1be7fab1f340d79b7c0a213, reversing
changes made to 906d18a3f66eaed73f3a894d70971872904fad4e.
* Revert "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit d0a7c6436ba5c175b0e00d69f495ba51f9aac645, reversing
changes made to e7933332274b336af1fc2a960264bc546c95d208.
# Conflicts:
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
* fix
* upd
* upd
* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 042a3f112bbc32a622108475ac28081eb0bbbf9f.
# Conflicts:
# Content.Server/Dragon/DragonRiftSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Spawners/EntitySystems/ContainerSpawnPointSystem.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Server/_Sunrise/NPCSleep/NPCSleepSystem.cs
# Resources/Changelog/Changelog.yml
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Catalog/VendingMachines/Inventories/secdrobe.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Maps/box.yml
# Resources/Prototypes/Maps/core.yml
# Resources/Prototypes/Maps/fland.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/meta.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Store/categories.yml
# Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
# Resources/ServerInfo/Guidebook/Security/Defusal.xml
# Resources/ServerInfo/Guidebook/Security/Forensics.xml
# Resources/migration.yml
* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 2860e1d217a71be0c29684e020b2278c3f08685f.
# Conflicts:
# Resources/Changelog/Changelog.yml
* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 0dc7ea17e23d844ce93118db7812b844e36dda4f.
# Conflicts:
# Resources/Changelog/Changelog.yml
# Resources/Prototypes/Hydroponics/randomMutations.yml
* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 439926b3c60e95cc2e701d84a032b17471a7c18e.
* Reapply "Merge branch 'master' of https://github.com/space-wizards/space-station-14 into misc"
This reverts commit 14160ab99909bf6b6f996f415d9dcfd5d4addbba.
# Conflicts:
# Resources/Changelog/Changelog.yml
* fix
* upd
* upd uplink
* upd
* fix linter
2024-09-16 19:05:38 +03:00
VigersRay
aa38c32b65
upstream
2024-09-16 12:40:23 +03:00
Fildrance
a58252f45e
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
...
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix : #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix : #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix : #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix : #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2024-09-05 22:12:39 +10:00
Vigers Ray
f1aef2edb9
Статистика конца раунда ( #239 )
2024-07-25 02:01:01 +03:00
Pieter-Jan Briers
2a7bdd9b08
Revert "plutonium core steal objective" ( #29578 )
...
Revert "plutonium core steal objective (#26786 )"
This reverts commit f6ce07289a .
2024-06-30 01:23:03 +10:00
deltanedas
f6ce07289a
plutonium core steal objective ( #26786 )
...
* add textures
* add SealingCabinet system
* add StoreUnlocker/ObjectiveUnlock system
* add plutonium core and nuke core container
* make nuke deconstructable
* add steal core objective
* add core extraction toolbox to new category
* typo ops wrench fuel
* use queries and resolve, have it resolve instead of using Comp
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-06-29 14:11:31 +10:00
Zonespace
6d71ec1b14
Non-uplink PDAs no longer can have TC inserted into them ( #28985 )
...
* PDAs no longer can have TC inserted into them
* far better way of doing this
---------
Co-authored-by: John Doe <johndoe@gmail.com>
2024-06-14 11:24:40 -04:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Tornado Tech
07dfefc4a2
Hiding and clearing department prototype code ( #28114 )
2024-06-01 19:49:34 -04:00
Nemanja
be6f55a090
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
keronshb
999d044139
Magic Refactor + Wizard Grimoire ( #22568 )
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* Brings over changes from the original magic refactor PR
* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale
* Wiz€oin™
* Adds currency whitelist to Spellbook preset, grants contained actions on action added.
* Adds grant contained action and remove provided action.
* adds a way for actions to be upgraded to the store
* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately
* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well
* Removes current action entity from the bought entities list and adds new or old action entity
* Removes Current Entity
* Removes old comments, fixes TransferAllActionsWithNewAttached
* Removes TODO
* Removes Product Action Upgrade Event
* reverts changes to immovablerodrule
* Removes stale event reference
* fixes mind action grant logic
* reverts shared gun system change to projectile anomaly system
* forgor to remove the using
* Reverts unintended changes to action container
* Adds refund button to the store
* Refreshes store back to origin.
* Refund with correct currency
* Init refund
* Check for terminating and update interface
* Disables refund button
* Removes preset allow refund
* dont refund if map changed
* adds refunds to stores
* Adds method to check for starting map
* comments, datafields, some requested changes
* turns event into ref event
* Adds datafields
* Switches to entity terminating event
* Changes store entity to be nullable and checks if store is terminating to remove reference.
* Tryadd instead of containskey
* Adds a refund disable method, disables refund on bought ent container changes if not an action
* Removes duplicate refundcomp
* Removes unintended merges
* Removed another unintended change from merge
* removes extra using statement
* readds using statement
* might as well just remove both usings since it won't leave the PR
* Fixes Action upgrades from stores
* Changes to non obsolete method uses
* Shares spawn code between instant and world
* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component
* puts prereq check in spell methods, sets up template code for before cast event
* checks for required wizard clothes
* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.
* Removes posdata from projectiles
* Speech > RequiresSpeech
* Fixes ActionOnInteract
* checks for muted
* popup for missing reqs
* Validate click loc for blink spell
* Checks if doors are in range and not obstructed before opening
* Check ents by map coords
* Adds speak event
* Comments spellbooks
* Removes comments
* Unobsoletes smite spell
* Invert if
* Requirements loc
* Fixes spell reqs
* Inverts an if
* Comment updates
* Starts doafter work
* Removes doafter references
* Balances fireball upgrades to be more reasonable
* Enables refund on master spellbooks
* Spells to do
* update spellbook doafter
* knock toggles bolts
* Touch Spell comments
* Comments for pending spells
* more comments
* adds spider polymorph to spellbook
* TODOs for spells
* reorganizes spellbook categories and adds wands
* fixes spacing and adds limited conditions
* commented owner only for future store PR
* reenables owner only for the grimoire
* fixes grimoire sprite
* Adds wizard rod polymorph
* summon ghosts event
* Moves rod form to offensive category
* Adds charge spell and loc for rod polymorph
* Oops forgor the actual chages
* Item Recall comment
* Fixes UI
* removes extra field for wizard rod
* Cleanup
* New Condition (INCOMPLETE)
* Fix linter
* Fix linter (for real)
* fixed some descriptions
* adds regions to magic
* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds
* removes limited upgrade condition
---------
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-05-11 19:06:49 -04:00
Plykiya
6e1f0ba390
Make insert telecrystal message only show to player ( #27585 )
...
Restrict message to player and fix grammar
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-01 11:17:47 -04:00
Plykiya
35edea1c96
Fixes blank syndicate uplink UI ( #27344 )
...
Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-26 20:29:56 +10:00
metalgearsloth
5896e68752
Content update for UI prediction ( #27214 )
...
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
2024-04-26 18:16:24 +10:00
Nemanja
9d5a3992fa
uplink and store freshening ( #26444 )
...
* uplink and store freshening
* more
* im gonna POOOOOOGGGGGGG
* we love it
2024-04-12 17:07:25 +10:00
J. Brown
de62ec204b
Uplink store interface searchable with a searchbar. ( #24287 )
...
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-03-31 15:09:15 +11:00
keronshb
b8363cd82a
Give stores the ability to check for owner only ( #26573 )
...
adds a check if the store belongs to the user
2024-03-30 19:25:36 -04:00
keronshb
4dced51f0d
Fixes store purchase events and adds support to raise a directed event ( #26389 )
...
* fixes store event check
* raise directed product event
2024-03-24 19:07:05 +01:00
keronshb
85f4b43db1
Adds logging for refunds ( #26274 )
...
LGTM
2024-03-19 19:46:03 -07:00
keronshb
9b8f7c06fa
Store Refund Fix ( #26251 )
...
Removes else that accidentally enables refunds
2024-03-18 23:48:52 -04:00
metalgearsloth
f8d023f286
Fix store refunds ( #26173 )
2024-03-17 01:06:17 +11:00
LordCarve
aafe815122
Obsolete Logger cleanup for EntitySystems ( #25941 )
...
* Small obsolete Logger cleanup
* Fixed three EntitySystem logs that weren't doing it right.
2024-03-10 01:15:13 +01:00
Pieter-Jan Briers
68ce53ae17
Random spontaneous cleanup PR ( #25131 )
...
* Use new Subs.CVar helper
Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.
This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.
* Fix a bunch of warnings
* More warning fixes
* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.
* Get rid of some more ISerializationHooks for enums
* And a little more
* Apply suggestions from code review
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00
keronshb
e79d2b5561
Store Action Upgrade Fix ( #24959 )
2024-02-04 22:02:46 -05:00
keronshb
257909fd97
Adds a refund button & action upgrades for stores ( #24518 )
...
* adds refunds to stores
* Adds method to check for starting map
* comments, datafields, some requested changes
* turns event into ref event
* Adds datafields
* Switches to entity terminating event
* Changes store entity to be nullable and checks if store is terminating to remove reference.
* Tryadd instead of containskey
* Adds a refund disable method, disables refund on bought ent container changes if not an action
* Removes datafield specification
* Readds missing using statement
* Removes unused using statements
* What the heck is listing data
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-04 11:48:51 +11:00
Ed
498ad2d5d7
Lock Anomaly generator to research access ( #24464 )
...
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 19:45:24 +11:00
keronshb
9864cb0232
Moves ID field to ListingData and adds BuyBeforeCondition ( #22438 )
2023-12-13 16:57:38 -05:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00