Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
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2025-08-10 01:49:23 +03:00
Princess Cheeseballs
ce7b7c1adf
Fix Whoopie Cushions from lagging the game. ( #39194 )
2025-08-09 01:11:13 +03:00
poklj
f76e3b63b7
Changeling devour and transform ( #34002 )
...
* Initial:
Create Devour componentry, preliminary identity storage and the systems
for Devouring
* I have genuinely no idea what i'm doing
- added the radial menu, it has nothing in it.
- trying to get it to populate. the event under the event is broken,
i don't know why, but apparently it's not typed right
- Added a placeholder transform
- oh also fixed up some devour stuff and moved some things around.
* Holey moley, Transform, better devour, oh my!
- Move DnaComponent into Shared because we need it for the DNA cloning
- Make Transform MOSTLY work on the LAST identity devoured.
- Fix some issues on devour that involved prediction, canceling and
Damage exeucting (Thanks Plykiya for pointing out AttemptFrequency!)
* Proper tail stealing and Damage modifier attempt
Add check to add a wagging component on the Changeling if the victim's
species Prototype had one.
attempt to add the Damage mitigation check
* MAJOR CLEANUP AND FIXES AUGH 3 DAYS!!!
- Nullspaced a clone of a victim
- fix audio using server virtualized Pvs (i hate this)
- fix the mispredicted doafters
- Clean up a wholelotta code
- utilize clone systems to clone appearances
- Move CloneAppearance from server to shared So we can actually access
it
* Examine stuff, more cleanup, Jumpsuit ripping
- make rotting prevent the action
- Add ripping of clothing (guh why is it also server)
- add some System stuff for pushing husked corpse inspection
- clean up more badcode
* Doing things properly, UI sorta kinda works.
- Utilize Relayed events for Devour checking
- Get a UI that partially works, Says the name of identities, doesn't
show their looks
- Make use of the New Dynamic BUI assignment
- commit the sin of no client prediction cause nullspace entities aren't
networked
* Got an entity for the Frontend transform
Issue with the looks
* Stick a camera into a fake mobs forehead
- Get the UI to see the net entity in pause space by using a
ViewSubscriber to get the Pvs from the initially stored identity entity
- Remove all the other parts used to try to get this to work before hand
* Raaaaadiallllllls also fix protection coefficents
- Change FancyWindow to Radial
- Fix Issue where coeffeient checking was the wrong way round
* absolutely massive cleanup, no more camera in mobs
- cleaned up event variables that are not needed
- Removed the use of a Pause space and go back to Nullspace usage
- use a PvsOverride rather than ViewSharing
- Remove old commented out code and Lots of unused code
* Fix "Ui elements" dying on the screen
- some minor cleanup
- don't start the entities that get cloned
* ftl, cleanup, and fixing missing transform details
- add replace functionality to TypingIndicatorSystem and
BodyEmotesSystem
- add placeholder sounds and functions to TransformBodyEmotes
- add extra Pvs handling for later use
- attributions for the funny straw sound
- Sound collections for all of the sounds
- various cleanups
* Some extra cleanup
* Fix some false assumptions about TypingIndicator
- Bubbles now transfer on spawned humans rather than used humans
- Clean up YET MORE CODE
- make it so you can't eat yourself
* Oooprs, forgot to add a Husked Corpse Loc
* Missing period in the husked corpse loc
* bad devour windup placeholder
* Husking and WIP Lungs
- Husking now will be prevented from Revival fully and will change
the appearance of players
* Add finalized Sprites for actions and final meta
- add devour on and off sprites
- add transform action sprite
- Add Armblade sprite for future use
- Credit obscenelytinyshark for the sprites <3
* Remove ling lungs, Entity<> everything
- Remove the ling lungs stuff for now... body system is overly
complicated, makes my head hurt
- Switch every method to use Entity<> from Uid, Comp format
* cleanup, admin logging, WIP Roles
* Admin verb, Roundstart, gamerule stuff
- add a Admin verb to make Changelingification easy!
- Add game rule stuff for admin verb and to tell the hapless
goober how to be a changeling... sorta
- clean up parts to make VV easy... USE THE VERB!!
* Armor Coefficent Check
- Remove bespoke changeling armor check and replace it
with a generic armor coefficient query.
* move to UnrevivableComponent instead of husked
- Move UnrevivableComponent to shared
- add Analyzable and ReasonMessage to UnrevivableComponent
to give granular control of the message and whether or not it shows up
in the analyzer
- remove the check for HuskedComponent in DefibrillatorSystem
* aaaaaaa CopyComp
- Some cleanup
- make Vocal system shared
- make VocalSystem Not make more Actions than it needs
- Use some code from ChameleonProjector so we can copy components
- partially ungod method the Transform system
* Cleanup, Moving more things to CopyComp
- TransformBodyEmotes now uses CopyComp (it's a server component so i
need to tell the server to deal with it
- TypingIndicatorComponent also now uses CopyComp
- cleaned up old, now unused "replace" methods in favor of CopyComp
- BodyEmotesSystem now has a publically accessable LoadSounds to deal
with the same problem Screaming had
* WIP
* Devour Windup noise, ForensicsSystem cleanup
* Revert VocalSystem Changes
- Reverted Moving VocalSystem to shared, copy comp acomplishes it
- added component.ScreamActionEntity = null; for copy comp
* cleanup unneeded comments
* revert an accidental line removal
* Remove duplicate SharedHumanoidAppearanceSystem
* Cleanup Typo's and import Forensics components for Dna
* Some more forensics calls
* cleanup use CopyComp for now until CopyComps
* CR cleanup
* Undo some SharedHumanoidAppearanceSystem changes
* Confound these spaces
* Some Copycomp stuff and fixing some PVS override
* use the proper TryCopyComps that are merged
* Change TransformMenu with RadialWithSector
* All sounds done, Fix lack of typing indicator issue
* Updated attributions to include used sound authors
* some ftl typos and mind_role text issue
* DNA, Screaming, appearance, grammar, wagging
- reduced all of the above using ApplyComponentChanges
- Issue still remains with bodyEmotes sticking around in the UI
* Fix UI stuff, partials, entprotoid, good practices
- bunch of partials added
- UI now has a predicted message
- EntProtoID in the admin verb
- RipClothing now uses Entity<ButcherableComponent>
- husking is now optional (off by default) for testing/till we have
hivemind/when we figure out what were doing with devour
- remove TransformGrammarSet
* More CR stuff and documentation
- Make TargetIsProtected less of a meme, with a prototype
set of DamageTypes to check
- Documenation everywhere
- Move DevourEvents into its own file
* Predicted sounds and fix the comp clone list
- Made all start and stop sounds shared
- Split out the rest of the events and UI stuff into subfiles
- Fixed some Clone comp list issues where comments had -'s causing them
to be read incorrectly
* Damage cap check, Identity Shutdown cleanup, cleanup
* Sound stuff (but actually this time)
* Missed documentation
* Missed Documentation and a EntProtoId
* Remove unused dependency
* Remove a nullcheck
* Some dummy minplayers
* CR - Husked now uses a rem/ensure
* Update Actions in the Prototype
* Fixup mindswap handover
- cleanup and handover PVS on mindswap
* Fixup Missing meta from accidental "Take-theirs"
* Add the Armblade to the roundstart-role
* Cleanup, CR (everything but the UI and renames)
* missed a spot
* missed some more whitespace
* Renames
* Primary constructor and a space in these trying times
* User interface stuff for Slime transformation
* popup prediction
* Ling devour no longer makes duplicate identities
- added a key to identities to the original victim
- Add some extra clone settings
* add guard statements to OnClones
* SentOnlyToOwner additions
* fix for sound stoppage error
* Move Organ deleter into soon to be atomized husk
* clone event inventory
* mono sounds
* lower sound volume
* Fix networked sound warning
* Clone comps thing
* review
* attributions
* Fix clobbered changes
* I'm gonna weh out
- whole bunch of CR changes
* fix some very buggy git
* okay its fixed
* address most review points
* fix inventory
* we hate entityuids
* fix test and more cleanup
* move this
* fix more stuff
* fix validation and rootable
* Remove Quickswitch due to some UI quirks
* oops left out some better explanation
* remove dangling LastConsumed component fields
* fix test fail
* try this
* cleanup cloning subscriptions, add movement speed modifier
* fix slime storage
* fix cloning setting inheritance
* Add session information to transform admin logs
* slay the integration test hydra
* dwarf size
* more volume tweaks
* comments
* improve comments and unpredict deletion due to errors when shutting down the server
* fix displancement cloning
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-06 21:55:49 +02:00
iertis
dd73908949
Снова абдукторы ( #2705 )
2025-08-04 20:29:20 +03:00
Pieter-Jan Briers
444180c20d
Optimizations from server profile ( #38290 )
...
* Properly cache regexes in chat sanitization/accents
Wow I wonder if `new Regex()` has a cost to it *looks at server profile*.
* Avoid lag caused by Tippy command completions
CompletionHelper.PrototypeIDs explicitly says *not* to use it with EntityPrototype. Unsurprisingly, reporting a completion result for every entity prototype in the game is a *bad idea*.
* Add active count metrics to some high-load systems
Mover & NPCs
I suspect the thing that caused the Leviathan round to shit itself on performance is NPC spam in space or something. So let's verify that.
* Enable parallel processing on pow3r again
Originally disabled due to a theory of it causing bugs, it was re-enabled on Vulture, and I'm not aware of it having caused any issues there.
* Replace hashset with bitflags for AtmosMonitor alert types.
Allocating these hashsets was like 20% of the CPU of atmos, somehow.
* Cache HashSet used for space movement collider checks
Turns out this was a ton of server allocations. Huh.
2025-07-26 11:44:34 +02:00
Princess Cheeseballs
e85bc1bb8c
Stunnable New Status and Cleanup ( #38618 )
...
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-07-21 19:22:11 +02:00
Princess Cheeseballs
dec2d42a1d
Crawling Part 1: The Knockdownening ( #36881 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
A-Mironov
35a01072e8
Большие изменения Боргов ( #2473 )
...
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-07-18 01:34:28 +03:00
iertis
6541699296
Абдукторы from Starlight ( #1141 )
...
Co-authored-by: ss14-Starlight <ss14-Starlight@outlook.com>
Co-authored-by: Rinary <rinary.super@gmail.com>
Co-authored-by: SplikZerys <136282037+SplikZerys@users.noreply.github.com>
2025-07-08 05:26:28 -04:00
Голубь
114ec579f5
JumpBoots Attempt №2 ( #36862 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: unknown <wainzor1337@gmail.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-07 21:19:28 +02:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Łukasz Mędrek
1ba0191808
fix: EyeOffset when eyes are closed ( #38534 )
...
* fix: EyeOffset when eyes are closed
* fix: Relay only blocked on eyes closed action
* cleanup: whitespace
* fix: missing cancel on PVS, dependencies
* remove: namespace import
* change: apply from review
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-25 22:22:05 +02:00
Vigers Ray
19870f7a55
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Resources/Locale/en-US/_strings/actions/actions/rootable.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Prototypes/Entities/Mobs/Species/diona.yml
2025-06-04 17:17:06 +03:00
Funce
148fb5ca23
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
...
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents
* Fix YAML indentation for jetpacks.yml
2025-06-04 13:10:06 +02:00
Vigers Ray
30323d6512
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Connection/ConnectionManager.cs
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-05-28 21:52:11 +03:00
metalgearsloth
ea7350f3f1
Content changes required for physicsmap purge ( #37878 )
...
* PhysMap changes
* Fix call
* Avoid tilefriction resolve
yummy
* a
2025-05-28 19:38:47 +10:00
Tayrtahn
c1b9b7e6d7
Fix walking in place animations when holding walk button ( #37887 )
...
Fix SpriteMovement playing when holding walk button
2025-05-27 20:14:49 -04:00
Vigers Ray
ff887a1480
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Resources/Prototypes/Entities/Objects/Misc/machine_parts.yml
# Resources/migration.yml
2025-05-27 16:17:04 +03:00
Tayrtahn
4d35998f25
Cleanup warnings in SharedMoverController ( #37613 )
...
* Refactor IsAroundCollider to use EntityLookupSystem
* Formatting
* MapSystem methods
* Remove unused usings
* GrabRangeVV -> GrabRange
2025-05-27 20:01:04 +10:00
Vigers Ray
d6c0a011b7
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/publish.yml
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Clothing/Systems/ChameleonClothingSystem.cs
# Content.Client/Fax/UI/FaxWindow.xaml
# Content.Client/Ghost/GhostSystem.cs
# Content.Client/Holiday/HolidaySystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/Mech/MechSystem.cs
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.Server.Database/Migrations/Sqlite/SqliteServerDbContextModelSnapshot.cs
# Content.Server/Bed/BedSystem.cs
# Content.Server/Body/Systems/BodySystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Communications/CommunicationsConsoleComponent.cs
# Content.Server/EntityEffects/Effects/AreaReactionEffect.cs
# Content.Server/EntityEffects/Effects/MakeSentient.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustPests.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustToxins.cs
# Content.Server/EntityEffects/Effects/PlantMetabolism/PlantAdjustWeeds.cs
# Content.Server/EntityEffects/Effects/PlantMutateGases.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Bed/Components/HealOnBuckleComponent.cs
# Content.Shared/Clothing/EntitySystems/ClothingSystem.cs
# Content.Shared/EntityEffects/Effects/ExplosionReactionEffect.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Item/ItemToggle/Components/ComponentTogglerComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/Loadouts/RoleLoadout.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/atmos/plaque-component.ftl
# Resources/Locale/en-US/_strings/chat/chat-channel.ftl
# Resources/Locale/en-US/_strings/components/screen-component.ftl
# Resources/Locale/en-US/_strings/inventory/components/slot-block-component.ftl
# Resources/Locale/en-US/_strings/mass-media/news-discord.ftl
# Resources/Locale/en-US/_strings/objectives/commands/stripall.ftl
# Resources/Locale/en-US/_strings/salvage/job-board.ftl
# Resources/Locale/en-US/_strings/ui/spray-painter-window.ftl
# Resources/Locale/en-US/_strings/ui/turret-controls.ftl
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Lockers/engineer.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Masks/masks.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/mobs.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/LootTables/suspicion_loot_table.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/SoundCollections/NukeMusic.yml
# Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
# Resources/Textures/Clothing/Hands/Gloves/KnuckleDusters/brassknuckleduster.rsi/equipped-OUTERCLOTHING-reptilian.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/basic.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_emergency.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva_prisoner.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien3.png
# Resources/Textures/Effects/speech.rsi/alienroyal3.png
# Resources/Textures/Effects/speech.rsi/default3.png
# Resources/Textures/Effects/speech.rsi/guardian3.png
# Resources/Textures/Effects/speech.rsi/holo3.png
# Resources/Textures/Effects/speech.rsi/lawyer3.png
# Resources/Textures/Effects/speech.rsi/lizard3.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Effects/speech.rsi/robot3.png
# Resources/Textures/Effects/speech.rsi/slime3.png
# Resources/Textures/Effects/speech.rsi/spider3.png
# Resources/Textures/Effects/speech.rsi/syndibot3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_f.png
# Resources/Textures/Mobs/Species/Reptilian/parts.rsi/head_m.png
# Resources/Textures/Objects/Misc/id_cards.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/external.rsi/emergency_unlit.png
# Resources/Textures/Structures/Piping/disposal.rsi/meta.json
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/steel_dirty.png
# Resources/migration.yml
# runclient-Tools.bat
# runclient.bat
2025-05-27 03:41:41 +03:00
Princess Cheeseballs
11d0799e1a
Mob Spin Fix Update ( #37603 )
...
Kid named negative velocity
2025-05-25 21:09:25 +02:00
Cojoke
a66de72a26
Removes references to GetAnchoredEntitiesEnumerator(Vector2i) ( #37796 )
...
* Removes references to GetAnchoredEntitiesEnumerator(Vector2i)
* requested changes(I think)
2025-05-25 01:00:47 +02:00
Princess Cheeseballs
203befb16c
Galosh Slowdown Fix ( #37628 )
...
Begone Galosh
2025-05-19 22:47:03 -04:00
slarticodefast
7121b464f2
Merge stable into master ( #37465 )
2025-05-15 01:54:06 +02:00
metalgearsloth
494861dc3d
HOTFIX: Fix camera auto-orienting ( #37437 )
...
* Fix camera auto-orienting
* Optimise
2025-05-15 01:42:39 +02:00
Princess Cheeseballs
5dbd40c9dd
Mob pull spin fix ( #37256 )
...
Angular Friction applied to Kinematic Controllers
2025-05-10 14:18:33 +10:00
Princess Cheeseballs
cf86e0de1d
Ghost friction fix ( #37124 )
...
* commit
* fix for real
2025-05-06 23:49:43 +10:00
Vigers Ray
95b86d7a4b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Construction/UI/ConstructionMenu.xaml
# Content.Client/Construction/UI/ConstructionMenu.xaml.cs
# Content.Client/Construction/UI/ConstructionMenuPresenter.cs
# Content.Server/Warps/WarpPointSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Construction/Steps/ArbitraryInsertConstructionGraphStep.cs
# Content.Shared/Construction/Steps/MaterialConstructionGraphStep.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# Resources/Locale/en-US/_strings/plants/mutations.ftl
# Resources/Locale/en-US/_strings/stack/stacks.ftl
# Resources/Locale/en-US/_strings/teleportation/teleportation-menu-gui.ftl
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Power/powercells.yml
# Resources/Prototypes/Entities/Objects/Specific/Cargo/cargo_pallet.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Machines/nuke.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Construction/Graphs/clothing/clown_banana.yml
# Resources/Prototypes/Recipes/Construction/Graphs/machines/computer.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/hamtr_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/honker_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/ripley_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/mechs/vim_construction.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/airlock_clockwork.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/blast_door.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/conveyor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/firelock.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/glassbox.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/secretdoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shuttle.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/windoor.yml
# Resources/Prototypes/Recipes/Construction/Graphs/tools/logic_gate.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/APC.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/air_alarms.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/disposal_machines.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/intercom.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/lighting.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/station_maps.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_generator.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/wallmount_substation.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bladed_hats.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/bola.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/improvised_arrow.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_grenade.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/modular_mine.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/shiv.yml
# Resources/Prototypes/Recipes/Construction/Graphs/weapons/spear.yml
# Resources/Prototypes/Recipes/Construction/structures.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/cleanbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/firebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/honkbot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/medibot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/mimebot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/bots/supplybot.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/firebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pipebomb.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/pneumatic_cannon.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/potato.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/cratefreezer.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/storage/tallbox.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/strawhat.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/toys.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Reactions/medicine.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/cemantle.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/mime.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/mime.rsi/meta.json
2025-05-04 23:13:12 +03:00
metalgearsloth
51bff89b23
Fix AI movement ( #37114 )
...
Don't relay blocking anymore.
2025-05-02 12:07:12 +02:00
Princess Cheeseballs
36030ef154
Mob Movement Major Refactor ( #36847 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Fix conveyor power mispredict
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Refactor mob movement
Trying to cleanup relay ordering / tryupdaterelative being cooked, purge ToParent, and fix all the eye rotation shenanigans.
* Building
* Re-implement jetpacks
* Reorganise weightless movement
* More work
* Fix camera
* reh
* Revert bagel
* Revert this
* Revert held move buttons
* Puddles work but are unpredicted and unoptimized
* Fixes
* Puddle code...
* Actually dirty the slipComp for real
* Sliding component done plus an extra suggestion from ArtisticRoomba
* Atomized Commit
* Added Friction field to Reagent Prototype per design discussion
* Cleaned up Working Commit
* a
* Delete stinkers
* Fix this code smell
* Reviewed
* Funky re-save
* Our conveyance
* Better conveyor sleeping
* Remove this
* Revert "Better conveyor sleeping"
This reverts commit f5281f64bbae95b7b9feb56295c5cf931f9fb2e1.
* Revert that
Way too janky
* Also this
* a
* Working Commit - Still a lot to do
* Acceleration refactor
* Minor jetpack cleanup
* frictionnomovement no longer nullable
* Shared Mover Feels 99% done
* OffGrid/Weightless/Throwing Friction saved
* Fix merge conflicts
* Fix a debug assert
* Final Commit for today
* Some fixes
* Actually use those CCVars Properly
* Need to fix throwing
* Second to last Commit for real
* Jetpack bug fixed
* Jetpack bug fixed
* Test fail patch
* Small patch
* Skates Component cleanup + Bring Accel back to 5 (oops)
* Fix test fail oops
* yaml cleanup make dragons not fat
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2025-05-02 18:18:08 +10:00
Victor Shen
4671382419
Remove Contact Slowdown when Weightless or in the Air ( #33299 )
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* removed contact slowdowns from entities that are weightless or in the air
* fixed kudzu not applying contact slowdown to airbone entities
* revert kudzu fix
* reimplemented kudzu fix with bool datafield
* update variable serialization format
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* empty commit
* cleaned up and added documentation
* cached airborne check
* rerun tests
* minor review
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
2025-04-28 20:24:12 -04:00
Vigers Ray
b378fdc706
Merge remote-tracking branch 'space-wizards/master'
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# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Follower/FollowerSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/PAI/SharedPAISystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Resources/Locale/en-US/_strings/access/components/genpop.ftl
# Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
# Resources/Locale/en-US/_strings/power/battery.ftl
# Resources/Locale/en-US/_strings/store/pai-catalog.ftl
# Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
# Resources/Locale/en-US/_strings/ui/controls.ftl
# Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Research/industrial.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Store/currency.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
# Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
# Resources/migration.yml
2025-04-28 01:29:55 +03:00
metalgearsloth
f29b38c44b
Use RMC mob collision values ( #36851 )
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Use RMC movement values
General feedback was it's too slow to push through people but this still prevents stacking so.
2025-04-28 00:47:18 +10:00
Vigers Ray
5d2cdd3f44
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/Roles/Jobs/JobSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Tools/lighters.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Lathes/machine_boards.yml
# Resources/Prototypes/Species/vox.yml
2025-04-21 08:56:50 +03:00
Kyle Tyo
2c54ec10c6
replace obsolete IsGrid calls with HasComp<MapGridComponent> ( #36729 )
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* replace obsolete IsGrid calls with HasComp<MapGridComponent>
* remove IMapManager dependency
* well would you look at that
* just look at it
2025-04-20 14:14:58 +10:00
Vigers Ray
0901aa9c72
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Chat/SuicideSystem.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/CentComm/official.yml
2025-04-06 04:22:26 +03:00
J
af9526197a
Extracts magic strings from Tag calls ( #36305 )
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* Extracts magic strings from Tag calls
When #36281 gets merged, the `TagSystem` methods will all give warnings. Let's fix those warnings before they even happen!
* Adds missing libraries
* Remove not yet implemented TagSystem changes
* Fix tag spelling error
Genuinely surprised there was only 1!
* Styling and proper type changes
* Styling
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-04-04 20:20:19 -04:00
metalgearsloth
593804b517
Mob collisions ( #34580 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Mob collisions
* impulses
* Collision smoothing
* Locked in
* 30tps working
* r
* fixes
* Best
* Fixes + CVars
* CVars in place
* Pushies
* Opt attempt 1
* Revert "Opt attempt 1"
This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.
* Fix mispredicts
* Ready-ish
* better
* Cleanup
* Fix conveyor power mispredict
* Forgetting to actually do deltas
* Fix buckle pushes
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* Bad parity
* Working
* Fixes
* Woops
* Doc comments
* Pen cap cvar
* StandingState cleanup and sub
* Fix downed mobs
* fish
* client
* Disable pushing on tests
* More variables
* Movement mods
* Mass diff
* 1 more tweak
* Cvar
2025-04-05 00:33:52 +11:00
Vigers Ray
ea8170ea1a
Merge remote-tracking branch 'space-wizards/master'
2025-03-28 04:22:29 +03:00
metalgearsloth
948588399c
Mob movement rewrite ( #35931 )
...
* Conveyor optimisations
- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.
* Blocker version
* Finish
* Final
* Fix conveyor power mispredict
* Bagel save
* Revert "Bagel save"
This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.
* Conveyor resave
* Fix prediction
* Mob movement rewrite
* Bandaid
* Working version
* Tentatively working
* Friction to fix cornering
* More fixes
* Revert bagel
* Revert this
* a
* Reviewed
* Funky re-save
* Fix velocity
* Table fix
* Review
* a
2025-03-28 09:29:02 +11:00
Vigers Ray
ed0a30bb64
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Ghost/GhostSystem.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
# Content.Server/Voting/Managers/VoteManager.DefaultVotes.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Battery.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Follower/FollowerSystem.cs
# Resources/Locale/en-US/_strings/actions/actions/dna-scrambler.ftl
# Resources/Locale/en-US/_strings/administration/commands/change-cvar-command.ftl
# Resources/Locale/en-US/discord/vote-notifications.ftl
# Resources/Prototypes/Catalog/Fills/Crates/armory.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Rifles/rifles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Voice/speech_emotes.yml
2025-02-19 13:16:37 +03:00
ElectroJr
eedc992d57
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-02-16 16:52:51 +13:00
Vigers Ray
084c955371
фикс движения в вентиляции
2025-02-10 10:07:46 +03:00
iertis
7acaae9ea0
Передвижение в вентиляции ( #1233 )
2025-02-09 19:54:39 +03:00
Vigers Ray
cef39bc293
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/UserInterface/Controls/RadialContainer.cs
# Content.Server/Lathe/LatheSystem.cs
# Content.Server/Silicons/Laws/SiliconLawSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Materials/SharedMaterialReclaimerSystem.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Locale/en-US/_strings/station-events/events/radiation-storm.ftl
# Resources/Locale/en-US/_strings/store/uplink-catalog.ftl
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/ServerInfo/Guidebook/Engineering/AME.xml
# Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
# Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
# Resources/ServerInfo/Guidebook/Engineering/Construction.xml
# Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
# Resources/ServerInfo/Guidebook/Engineering/Fires.xml
# Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
# Resources/ServerInfo/Guidebook/Engineering/Networking.xml
# Resources/ServerInfo/Guidebook/Engineering/Power.xml
# Resources/ServerInfo/Guidebook/Engineering/RTG.xml
# Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
# Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
# Resources/ServerInfo/Guidebook/Engineering/TEG.xml
# Resources/ServerInfo/Guidebook/Security/CriminalRecords.xml
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
# Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
# Resources/migration.yml
2025-01-30 11:33:49 +03:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
ElectroJr
5e47d25d7f
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into map-load-refactor
2025-01-12 20:19:04 +13:00
Vigers Ray
b40ea4c12e
Revert "требует баланса ( #938 )"
...
This reverts commit 39f1e14c
2024-12-28 06:35:36 +03:00
haiwwkes
39f1e14cb1
требует баланса ( #938 )
2024-12-27 00:45:08 +03:00
Vigers Ray
9a0f28e893
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
2024-12-23 20:56:04 +03:00