VigersRay
30b17dc371
Revert hitscan are entities
2025-10-26 23:57:54 +01:00
VigersRay
6c158e6f0b
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/ISSUE_TEMPLATE/config.yml
# .github/ISSUE_TEMPLATE/issue_report.md
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Medical/CrewMonitoring/CrewMonitoringWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/MakeGhostRoleWindow.xaml.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageGroupTest.cs
# Content.IntegrationTests/Tests/Destructible/DestructibleDamageTypeTest.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeComponent.cs
# Content.Server/Atmos/EntitySystems/FlammableSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Destructible/Thresholds/DamageThreshold.cs
# Content.Server/Entry/EntryPoint.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.cs
# Content.Server/GuideGenerator/ReagentEntry.cs
# Content.Server/IoC/ServerContentIoC.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Medical/VomitSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Armor/SharedArmorSystem.cs
# Content.Shared/Bed/Sleep/SleepingSystem.cs
# Content.Shared/Cabinet/ItemCabinetSystem.cs
# Content.Shared/Chat/SharedChatSystem.Emote.cs
# Content.Shared/Chat/SharedChatSystem.cs
# Content.Shared/Clothing/EntitySystems/MaskSystem.cs
# Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/EntityEffects/Effects/StatusEffects/GenericStatusEffect.cs
# Content.Shared/EntityEffects/Effects/Transform/ExplosionEntityEffect.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/IoC/SharedContentIoC.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/Ninja/Components/NinjaSuitComponent.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Revenant/Components/RevenantComponent.cs
# Content.Shared/Silicons/StationAi/SharedStationAiSystem.Airlock.cs
# Content.Shared/Trigger/Systems/TriggerSystem.Condition.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/HitscanPrototype.cs
# Content.Shared/Xenoarchaeology/Artifact/XAT/BaseQueryUpdateXATSystem.cs
# README.md
# Resources/Audio/Weapons/attributions.yml
# Resources/Locale/en-US/_strings/ghost/make-ghost-gui.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/_strings/guidebook/chemistry/statuseffects.ftl
# Resources/Locale/en-US/_strings/job/job-description.ftl
# Resources/Locale/en-US/_strings/medical/components/crew-monitoring-component.ftl
# Resources/Locale/en-US/_strings/npc/hugbot.ftl
# Resources/Locale/en-US/_strings/npc/npc-debug.ftl
# Resources/Locale/en-US/_strings/speech/speech-triggers.ftl
# Resources/Locale/en-US/_strings/ui/stat-values.ftl
# Resources/Locale/en-US/guidebook/chemistry/conditions.ftl
# Resources/Locale/en-US/guidebook/chemistry/effects.ftl
# Resources/Locale/en-US/guidebook/chemistry/healthchange.ftl
# Resources/Locale/en-US/guidebook/entity-effects/conditions.ftl
# Resources/Locale/en-US/guidebook/entity-effects/effects.ftl
# Resources/Locale/en-US/guidebook/entity-effects/healthchange.ftl
# Resources/Maps/Shuttles/cargo_relic.yml
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/_Sunrise/Station/relic.yml
# Resources/Maps/_Sunrise/event/clon_mine.yml
# Resources/Maps/_Sunrise/event/void.yml
# Resources/Prototypes/Body/Prototypes/vox.yml
# Resources/Prototypes/Catalog/Fills/Boxes/emergency.yml
# Resources/Prototypes/Catalog/Fills/Crates/fun.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/skeleton.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/base_electronics.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/pistol.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/hitscan.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Specific/Atmospherics/sensor.yml
# Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Loadouts/Jobs/Science/scientist.yml
# Resources/Prototypes/Loadouts/Jobs/Security/security_officer.yml
# Resources/Prototypes/Loadouts/Miscellaneous/glasses.yml
# Resources/Prototypes/Loadouts/loadout_groups.yml
# Resources/Prototypes/Objectives/objectiveGroups.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Reagents/narcotics.yml
# Resources/Prototypes/Reagents/toxins.yml
# Resources/Prototypes/Recipes/Lathes/Packs/biogen.yml
# Resources/Prototypes/Recipes/Lathes/Packs/security.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Roles/Antags/nukeops.yml
# Resources/Prototypes/Roles/Antags/revolutionary.yml
# Resources/Prototypes/Roles/Antags/thief.yml
# Resources/Prototypes/Roles/Antags/traitor.yml
# Resources/Prototypes/Roles/Antags/wizard.yml
# Resources/Prototypes/Roles/Antags/zombie.yml
# Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
# Resources/Prototypes/Roles/Jobs/Civilian/bartender.yml
# Resources/Prototypes/Roles/Jobs/Civilian/chef.yml
# Resources/Prototypes/Roles/Jobs/Civilian/mime.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Engineering/station_engineer.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_doctor.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/borg.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Science/scientist.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Stacks/Materials/crystals.yml
# Resources/Prototypes/Stacks/floor_tile_stacks.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/ServerInfo/Guidebook/Science/Xenoarchaeology.xml
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/Color/black.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/mime.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth3.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody0.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloody1.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwbloodyo.png
# Resources/Textures/Structures/Machines/microwave.rsi/mwo.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/meta.json
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw0.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_running_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mw_unlit.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwb.png
# Resources/Textures/Structures/Machines/microwave_syndie.rsi/mwo.png
# Resources/migration.yml
# RobustToolbox
2025-10-19 17:38:04 +02:00
beck-thompson
492a1aa9c3
Hitscans are now entities ( #38035 )
...
* Hitscans are now entities
* Cleanup
* Cleanup
* Silly mistakes but stop sign testing helps :)
* Address most of the review
* Reviews
* perry :(
* Final reviews
* Add comments
* Split event up
* better comment
* cleanup
2025-10-18 05:42:08 +00:00
Callmore
2696fd7cd5
Automatically add trash tag to spent bullet casings ( #40829 )
...
* Automatically add trash tag to spent bullet casings
* Resolving comments
* 2
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-10-12 18:34:20 +00:00
Vigers Ray
e67f4a6672
Merge remote-tracking branch 'space-wizards/master'
2025-09-27 03:54:27 +03:00
slarticodefast
a4368264f0
Add chasm integration tests ( #40286 )
...
* add chasm integration test
* fix assert
* fix
* more fixes
* review
2025-09-17 14:19:46 +10:00
Vigers Ray
5e89b697f6
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Textures/Mobs/Silicon/chassis.rsi/meta.json
2025-08-25 03:48:48 +03:00
Kyle Tyo
a8e0001f34
Cleanup of resolves and usings. ( #39865 )
...
* commit
* commit
2025-08-24 03:29:55 +02:00
Vigers Ray
252e81c728
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Administration/UI/Logs/AdminLogsControl.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTab.xaml.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Shared/Gravity/SharedGravitySystem.cs
# Content.Shared/Implants/SharedSubdermalImplantSystem.cs
# Resources/Locale/en-US/_strings/traits/traits.ftl
# Resources/Prototypes/Entities/Clothing/Shoes/misc.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door_access.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Specific/Mech/mechs.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Machines/surveillance_camera_routers.yml
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-08-23 23:10:05 +03:00
Princess Cheeseballs
9de76e70c7
EVENT BASED WEIGHTLESSNESS ( #37971 )
...
* Init Commit
* Typos
* Commit 2
* Save Interaction Test Mob from failing
* ssss
* Confident I've gotten all the correct prototypes
* Whoops forgot to edit those
* aaaaa
* Better solution
* Test fail fixes
* Yaml fix
* THE FINAL TEST FIX
* Final fix(?)
* whoops
* Added a WeightlessnessChangedEvent
* Check out this diff
* Wait I'm dumb
* Final optimization and don't duplicate code
* Death to IsWeightless
* File scoped namespaces
* REVIEW
* Fix test fails
* FIX TEST FAILS REAL
* A
* Commit of doom
* borgar
* We don't need to specify on map init apparently
* Fuck it
* LOAD BEARING COMMENT
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-19 14:35:09 -04:00
Vigers Ray
fb4ef153c8
я устал, смена окончена
2025-08-13 01:24:33 +03:00
Vigers Ray
939076ff99
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/CODEOWNERS
# .github/workflows/publish.yml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml
# Content.Client/Administration/UI/BanPanel/BanPanel.xaml.cs
# Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml.cs
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Hands/Systems/HandsSystem.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
# Content.Client/IoC/ClientContentIoC.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/Lobby/UI/Loadouts/LoadoutGroupContainer.xaml.cs
# Content.Client/Lobby/UI/LobbyGui.xaml
# Content.Client/NetworkConfigurator/NetworkConfiguratorConfigurationMenu.xaml
# Content.Client/Options/UI/EscapeMenu.xaml
# Content.Client/Stealth/StealthSystem.cs
# Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml.cs
# Content.Client/UserInterface/Systems/Emotes/EmotesUIController.cs
# Content.Client/Weapons/Ranged/Systems/GunSystem.cs
# Content.IntegrationTests/Tests/Commands/SuicideCommandTests.cs
# Content.IntegrationTests/Tests/Damageable/DamageableTest.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Administration/Commands/PardonCommand.cs
# Content.Server/Administration/Commands/RoleUnbanCommand.cs
# Content.Server/Administration/Commands/SetOutfitCommand.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Systems/BloodstreamSystem.cs
# Content.Server/Body/Systems/MetabolizerSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/ChatSanitizationManager.cs
# Content.Server/Chat/Systems/ChatSystem.Emote.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/CrewManifest/CrewManifestSystem.cs
# Content.Server/Emp/EmpSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
# Content.Server/GameTicking/Commands/ForceMapCommand.cs
# Content.Server/GameTicking/Commands/ForcePresetCommand.cs
# Content.Server/GameTicking/Presets/GamePresetPrototype.cs
# Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs
# Content.Server/GameTicking/Rules/Components/ChangelingRuleComponent.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/Ghost/Roles/GhostRoleSystem.cs
# Content.Server/Implants/Components/ScramImplantComponent.cs
# Content.Server/Implants/SubdermalImplantSystem.cs
# Content.Server/Materials/ProduceMaterialExtractorSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/NPC/Systems/NPCCombatSystem.Ranged.cs
# Content.Server/NPC/Systems/NPCSystem.cs
# Content.Server/Polymorph/Systems/PolymorphSystem.cs
# Content.Server/Radio/EntitySystems/HeadsetSystem.cs
# Content.Server/Repairable/RepairableSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.cs
# Content.Server/RoundEnd/RoundEndSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Speech/EntitySystems/FrenchAccentSystem.cs
# Content.Server/Speech/EntitySystems/FrontalLispSystem.cs
# Content.Server/Speech/EntitySystems/LizardAccentSystem.cs
# Content.Server/Speech/EntitySystems/MothAccentSystem.cs
# Content.Server/Speech/EntitySystems/OwOAccentSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
# Content.Server/Stunnable/Components/StunOnCollideComponent.cs
# Content.Server/SurveillanceCamera/Components/SurveillanceCameraRouterComponent.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.Cartridges.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Bed/SharedBedSystem.cs
# Content.Shared/Blocking/BlockingSystem.cs
# Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
# Content.Shared/Chemistry/Components/SolutionRegenerationComponent.cs
# Content.Shared/Chemistry/EntitySystems/HypospraySystem.cs
# Content.Shared/Construction/Conditions/TileNotBlocked.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Emoting/EmoteAttemptEvent.cs
# Content.Shared/Eye/Blinding/Systems/BlindableSystem.cs
# Content.Shared/Eye/VisibilityFlags.cs
# Content.Shared/Hands/EntitySystems/SharedHandsSystem.Pickup.cs
# Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
# Content.Shared/Interaction/SmartEquipSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/Medical/Cryogenics/SharedCryoPodSystem.cs
# Content.Shared/Medical/Healing/HealingSystem.cs
# Content.Shared/Medical/HealingComponent.cs
# Content.Shared/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
# Content.Shared/Standing/StandingStateComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/Station/SharedStationSpawningSystem.cs
# Content.Shared/Stunnable/SharedStunSystem.cs
# Content.Shared/SurveillanceCamera/SharedSurveillanceCameraMonitorSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Content.Shared/Warps/WarpPointSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Content.Shared/Wieldable/SharedWieldableSystem.cs
# Resources/Audio/Ambience/Antag/attributions.yml
# Resources/Audio/Ambience/Antag/changeling_start.ogg
# Resources/Audio/Effects/attributions.yml
# Resources/Audio/Lobby/attributions.yml
# Resources/Audio/Machines/attributions.yml
# Resources/Audio/Weapons/Guns/Gunshots/attributions.yml
# Resources/Locale/en-US/_strings/administration/antag.ftl
# Resources/Locale/en-US/_strings/administration/commands/camera.ftl
# Resources/Locale/en-US/_strings/administration/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/administration/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/administration/ui/admin-camera-window.ftl
# Resources/Locale/en-US/_strings/administration/ui/role-bans.ftl
# Resources/Locale/en-US/_strings/alerts/alerts.ftl
# Resources/Locale/en-US/_strings/atmos/gas-pressure-regulator-system.ftl
# Resources/Locale/en-US/_strings/bonk/components/bonkable-component.ftl
# Resources/Locale/en-US/_strings/commands/add-body-part-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-logs-command.ftl
# Resources/Locale/en-US/_strings/commands/admin-who-command.ftl
# Resources/Locale/en-US/_strings/commands/asay-command.ftl
# Resources/Locale/en-US/_strings/commands/crew-manifest-command.ftl
# Resources/Locale/en-US/_strings/commands/deadmin-command.ftl
# Resources/Locale/en-US/_strings/commands/delete-component-command.ftl
# Resources/Locale/en-US/_strings/commands/destroy-mechanism-command.ftl
# Resources/Locale/en-US/_strings/commands/dirty-command.ftl
# Resources/Locale/en-US/_strings/commands/dsay-command.ftl
# Resources/Locale/en-US/_strings/commands/dump-reagent-guide-text-command.ftl
# Resources/Locale/en-US/_strings/commands/eye-commands.ftl
# Resources/Locale/en-US/_strings/commands/follow-command.ftl
# Resources/Locale/en-US/_strings/commands/force-map-command.ftl
# Resources/Locale/en-US/_strings/commands/force-preset-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-kick-command.ftl
# Resources/Locale/en-US/_strings/commands/ghost-visibility-commands.ftl
# Resources/Locale/en-US/_strings/commands/go-lobby-command.ftl
# Resources/Locale/en-US/_strings/commands/grid-drag-command.ftl
# Resources/Locale/en-US/_strings/commands/is-afk-command.ftl
# Resources/Locale/en-US/_strings/commands/makesentient-command.ftl
# Resources/Locale/en-US/_strings/commands/map-commands.ftl
# Resources/Locale/en-US/_strings/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/_strings/commands/mappingclientsidesetup-command.ftl
# Resources/Locale/en-US/_strings/commands/me-command.ftl
# Resources/Locale/en-US/_strings/commands/mind-info-command.ftl
# Resources/Locale/en-US/_strings/commands/node-vis-commands.ftl
# Resources/Locale/en-US/_strings/commands/npc-command.ftl
# Resources/Locale/en-US/_strings/commands/nukecodes-command.ftl
# Resources/Locale/en-US/_strings/commands/ooc-command.ftl
# Resources/Locale/en-US/_strings/commands/pardon-command.ftl
# Resources/Locale/en-US/_strings/commands/powerstat-command.ftl
# Resources/Locale/en-US/_strings/commands/promote-host-command.ftl
# Resources/Locale/en-US/_strings/commands/radiation-command.ftl
# Resources/Locale/en-US/_strings/commands/readmin-command.ftl
# Resources/Locale/en-US/_strings/commands/remove-extra-components-command.ftl
# Resources/Locale/en-US/_strings/commands/role-commands.ftl
# Resources/Locale/en-US/_strings/commands/say-command.ftl
# Resources/Locale/en-US/_strings/commands/set-battery-percent-command.ftl
# Resources/Locale/en-US/_strings/commands/show-ambient-command.ftl
# Resources/Locale/en-US/_strings/commands/show-gun-spread-command.ftl
# Resources/Locale/en-US/_strings/commands/show-htn-command.ftl
# Resources/Locale/en-US/_strings/commands/showrules-command.ftl
# Resources/Locale/en-US/_strings/commands/spawn-entity-list-command.ftl
# Resources/Locale/en-US/_strings/commands/start-singularity-command.ftl
# Resources/Locale/en-US/_strings/commands/tile-pry-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-decals-command.ftl
# Resources/Locale/en-US/_strings/commands/toggle-disallow-late-join-command.ftl
# Resources/Locale/en-US/_strings/commands/unlocknode-command.ftl
# Resources/Locale/en-US/_strings/commands/whisper-command.ftl
# Resources/Locale/en-US/_strings/components/gas-pressure-regulator-component.ftl
# Resources/Locale/en-US/_strings/engineer-painter/engineer-painter.ftl
# Resources/Locale/en-US/_strings/game-ticking/forcemap-command.ftl
# Resources/Locale/en-US/_strings/interaction/interaction-popup-component.ftl
# Resources/Locale/en-US/_strings/markings/vox_tattoos.ftl
# Resources/Locale/en-US/_strings/materials/material-extractor.ftl
# Resources/Locale/en-US/_strings/movement/eye.ftl
# Resources/Locale/en-US/_strings/nutrition/components/food-component.ftl
# Resources/Locale/en-US/_strings/nutrition/components/ingestion-system.ftl
# Resources/Locale/en-US/_strings/nutrition/components/sealable-component.ftl
# Resources/Locale/en-US/_strings/radiation/radiation-command.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/_strings/research/technologies.ftl
# Resources/Locale/en-US/_strings/seeds/seeds.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/timer-trigger.ftl
# Resources/Locale/en-US/_strings/weapons/grenades/voice-trigger.ftl
# Resources/Locale/en-US/commands/mapping-client-side-setup-command.ftl
# Resources/Locale/en-US/recipes/tags.ftl
# Resources/Maps/_Sunrise/Station/bagel.yml
# Resources/Maps/_Sunrise/Station/barratry.yml
# Resources/Maps/_Sunrise/Station/box.yml
# Resources/Maps/_Sunrise/Station/fland.yml
# Resources/Maps/_Sunrise/Station/marathon.yml
# Resources/Maps/_Sunrise/Station/oasis.yml
# Resources/Maps/_Sunrise/Station/packed.yml
# Resources/Maps/_Sunrise/Station/plasma.yml
# Resources/Maps/amber.yml
# Resources/Maps/centcomm.yml
# Resources/Prototypes/Catalog/Fills/Backpacks/duffelbag.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/Fills/Lockers/service.yml
# Resources/Prototypes/Catalog/Fills/Lockers/suit_storage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sustenance.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/winterdrobe.yml
# Resources/Prototypes/Entities/Clothing/Belt/belts.yml
# Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/Head/helmets.yml
# Resources/Prototypes/Entities/Clothing/Head/hoods.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/suits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/NPCs/carp.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/clone.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/dwarf.yml
# Resources/Prototypes/Entities/Mobs/base.yml
# Resources/Prototypes/Entities/Objects/Fun/pai.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/hypospray.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Tools/matches.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/plastic.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/spider.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/caseless_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/light_rifle.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/magnum.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/grenade.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/mining.yml
# Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/airlock_groups.yml
# Resources/Prototypes/Entities/Structures/Furniture/beds.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Power/debug_power.yml
# Resources/Prototypes/Entities/Structures/Storage/Crates/crates.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/Misc/mirror.yml
# Resources/Prototypes/GameRules/subgamemodes.yml
# Resources/Prototypes/Reagents/Consumable/Drink/drinks.yml
# Resources/Prototypes/Reagents/Consumable/Drink/soda.yml
# Resources/Prototypes/Reagents/medicine.yml
# Resources/Prototypes/Recipes/Lathes/Packs/tiles.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Recipes/Reactions/chemicals.yml
# Resources/Prototypes/Roles/Antags/changeling.yml
# Resources/Prototypes/name_identifier_groups.yml
# Resources/Prototypes/tool_qualities.yml
# Resources/ServerInfo/Guidebook/Antagonist/Zombies.xml
# Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
# Resources/ServerInfo/Guidebook/Command.xml
# Resources/ServerInfo/Guidebook/Glossary.xml
# Resources/ServerInfo/Guidebook/NewPlayer/YourFirstCharacter.xml
# Resources/ServerInfo/Guidebook/Science/Robotics.xml
# Resources/ServerInfo/Guidebook/Science/ScannersAndVessels.xml
# Resources/ServerInfo/Guidebook/Science/Science.xml
# Resources/ServerInfo/Guidebook/SpaceStation14.xml
# Resources/ServerInfo/Guidebook/Survival.xml
# Resources/Textures/Clothing/Head/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering-white.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/icon.png
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/engineering.rsi/on-equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/Head/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/Head/Helmets/atmos_firehelmet.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/atmospherics.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/capspace.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering-white.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/engineering.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/rd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/salvage.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/security.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/wizard.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/eva.rsi/meta.json
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lampgreen.rsi/meta.json
# Resources/Textures/Objects/Specific/Janitorial/janitorial_cart.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/baseball_bat.rsi/meta.json
# Resources/engineCommandPerms.yml
# Resources/keybinds.yml
# Resources/migration.yml
2025-08-10 01:49:23 +03:00
Vigers Ray
b52f640b5a
Порт стрельбы со старлайна ( #2640 )
...
Co-authored-by: KaiserMaus <kaiser.ratte@gmail.com>
2025-08-08 22:25:02 +03:00
slarticodefast
2c40a950f7
Trigger Refactor ( #39034 )
2025-08-03 21:20:37 +02:00
Princess Cheeseballs
391dfe4f4a
Crawling Fixes 2: Salvage Nerf (NPCs can shoot downed targets) ( #39085 )
...
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-07-20 23:23:25 +02:00
Princess Cheeseballs
dec2d42a1d
Crawling Part 1: The Knockdownening ( #36881 )
...
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-07-20 01:54:42 +02:00
KOTOB
f3ce428165
SharedGunSystem spread bugfix ( #38960 )
...
two bytes
2025-07-12 23:59:05 -04:00
Tayrtahn
75db49f9c0
Clean up all missing EntitySystem proxy method uses ( #38353 )
2025-06-26 16:50:49 -07:00
Nemanja
524725d378
HandsSystem Refactor ( #38438 )
...
* checkpoint
* pt 2
* pt... i forgot
* pt 4
* patch
* More test fixes
* optimization!!!
* the REAL hand system
* fix RetractableItemActionSystem.cs oversight
* the review
* test
* remove test usage of body prototype
* Update Content.IntegrationTests/Tests/Interaction/InteractionTest.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* hellcode
* hellcode 2
* Minor cleanup
* test
* Chasing the last of the bugs
* changes
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-06-25 15:13:03 +02:00
Vigers Ray
b378fdc706
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Entry/EntryPoint.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Server/Nutrition/EntitySystems/CreamPieSystem.cs
# Content.Server/Nutrition/EntitySystems/FoodSystem.cs
# Content.Shared/Follower/FollowerSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Inventory/InventorySystem.Relay.cs
# Content.Shared/PAI/SharedPAISystem.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Resources/Locale/en-US/_strings/access/components/genpop.ftl
# Resources/Locale/en-US/_strings/doors/components/turnstile.ftl
# Resources/Locale/en-US/_strings/power/battery.ftl
# Resources/Locale/en-US/_strings/store/pai-catalog.ftl
# Resources/Locale/en-US/_strings/tools/simple-tool-usage.ftl
# Resources/Locale/en-US/_strings/ui/controls.ftl
# Resources/Locale/en-US/_strings/weapons/ranged/upgrades.ftl
# Resources/Prototypes/Access/misc.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
# Resources/Prototypes/Entities/Markers/Spawners/Random/crates.yml
# Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Tools/access_configurator.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Magazines/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml
# Resources/Prototypes/Entities/Stations/base.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Loadouts/role_loadouts.yml
# Resources/Prototypes/Recipes/Lathes/Packs/science.yml
# Resources/Prototypes/Research/industrial.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Store/currency.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/borg_types.yml
# Resources/Textures/Clothing/Head/Hats/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/capformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING-monkey.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/captain_sabre.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/energykatana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/katana.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/machete.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/deny.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/locked.png
# Resources/Textures/Structures/Doors/Airlocks/Glass/firelock.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/assembly.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/open.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/opening.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closed.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/closing.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/firelock.rsi/opening.png
# Resources/Textures/Structures/Wallmounts/posters.rsi/poster4_contraband.png
# Resources/migration.yml
2025-04-28 01:29:55 +03:00
TGRCDev
79ae7e7abe
Fixed stinger grenade lag spikes ( #36641 )
...
* Fixed stinger lag spikes
* Simplify nullable checks
* More cleanup of projectile grenades
* Remove null default from ShootProjectile
2025-04-26 04:12:18 +02:00
Vigers Ray
0e350ab6d3
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/Actions/ActionsSystem.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/GameTicking/GameTicker.GamePreset.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Shared/Actions/BaseActionComponent.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Weapons/Reflect/ReflectComponent.cs
# Content.Shared/Weapons/Reflect/ReflectSystem.cs
# README.md
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Entities/Clothing/Eyes/hud.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/dragon.yml
# Resources/Prototypes/Recipes/Lathes/security.yml
# Resources/Prototypes/ai_factions.yml
2025-04-19 00:46:30 +03:00
J
a89af44f56
Weapons warnings cleanup ( #36164 )
...
* Weapons warnings cleanup
* Changes to audio on Reflection stuff
2025-04-19 00:28:40 +10:00
Vigers Ray
93868501af
Улучшение стрельбы по лежачим сущностям
2025-04-15 03:48:21 +03:00
Vigers Ray
d0f5e8d361
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# .github/workflows/validate-rgas.yml
# .github/workflows/validate-rsis.yml
# Content.Client/Changelog/ChangelogTab.xaml.cs
# Content.Client/Humanoid/HumanoidAppearanceSystem.cs
# Content.Client/Options/UI/OptionsMenu.xaml.cs
# Content.Client/SubFloor/SubFloorHideSystem.cs
# Content.Client/UserInterface/Systems/Ghost/Widgets/GhostGui.xaml.cs
# Content.Server/Advertise/EntitySystems/SpeakOnUIClosedSystem.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Arcade/SpaceVillainGame/SpaceVillainArcadeSystem.cs
# Content.Server/Explosion/EntitySystems/TriggerSystem.cs
# Content.Server/Mindshield/MindShieldSystem.cs
# Content.Server/Objectives/Systems/KillPersonConditionSystem.cs
# Content.Server/Standing/StandingStateSystem.cs
# Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Damage/Systems/DamageableSystem.cs
# Content.Shared/Humanoid/HumanoidAppearanceComponent.cs
# Content.Shared/Humanoid/Markings/MarkingManager.cs
# Content.Shared/Humanoid/NamingSystem.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/Components/SubdermalImplantComponent.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/VendingMachines/VendingMachineComponent.cs
# Resources/Audio/Lobby/attributions.yml
# Resources/Locale/en-US/_strings/administration/commands/forceghost.ftl
# Resources/Locale/en-US/_strings/clothing/components/fire-protection-component.ftl
# Resources/Locale/en-US/_strings/components/storage-voice-control-component.ftl
# Resources/Locale/en-US/_strings/prototypes/roles/antags.ftl
# Resources/Locale/en-US/_strings/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/lathe/lathe-categories.ftl
# Resources/Prototypes/Access/command.yml
# Resources/Prototypes/Catalog/Fills/Books/bookshelf.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chemvend.yml
# Resources/Prototypes/Catalog/thief_toolbox_sets.yml
# Resources/Prototypes/Datasets/Names/Operation_prefix.yml
# Resources/Prototypes/Datasets/Names/Operation_suffix.yml
# Resources/Prototypes/Datasets/Names/arachnid_first.yml
# Resources/Prototypes/Datasets/Names/arachnid_last.yml
# Resources/Prototypes/Datasets/Names/borg.yml
# Resources/Prototypes/Datasets/Names/cargo_shuttle.yml
# Resources/Prototypes/Datasets/Names/clown.yml
# Resources/Prototypes/Datasets/Names/diona.yml
# Resources/Prototypes/Datasets/Names/fake_human_first.yml
# Resources/Prototypes/Datasets/Names/fake_human_last.yml
# Resources/Prototypes/Datasets/Names/first.yml
# Resources/Prototypes/Datasets/Names/first_female.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/Names/fortunes.yml
# Resources/Prototypes/Datasets/Names/hologram.yml
# Resources/Prototypes/Datasets/Names/last.yml
# Resources/Prototypes/Datasets/Names/military.yml
# Resources/Prototypes/Datasets/Names/moth_first_female.yml
# Resources/Prototypes/Datasets/Names/moth_first_male.yml
# Resources/Prototypes/Datasets/Names/moth_last.yml
# Resources/Prototypes/Datasets/Names/mushman_first.yml
# Resources/Prototypes/Datasets/Names/mushman_last.yml
# Resources/Prototypes/Datasets/Names/ninja.yml
# Resources/Prototypes/Datasets/Names/ninja_title.yml
# Resources/Prototypes/Datasets/Names/regalrat.yml
# Resources/Prototypes/Datasets/Names/reptilian_female.yml
# Resources/Prototypes/Datasets/Names/reptilian_male.yml
# Resources/Prototypes/Datasets/Names/revenant.yml
# Resources/Prototypes/Datasets/Names/skeleton_first.yml
# Resources/Prototypes/Datasets/Names/syndicate.yml
# Resources/Prototypes/Datasets/Names/vox.yml
# Resources/Prototypes/Datasets/Names/wizard_first.yml
# Resources/Prototypes/Datasets/Names/wizard_last.yml
# Resources/Prototypes/Datasets/adjectives.yml
# Resources/Prototypes/Datasets/corporations.yml
# Resources/Prototypes/Datasets/criminal_records.yml
# Resources/Prototypes/Datasets/rat_king_commands.yml
# Resources/Prototypes/Datasets/verbs.yml
# Resources/Prototypes/Entities/Clothing/Head/specific.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/NPCs/revenant.yml
# Resources/Prototypes/Entities/Mobs/Player/human.yml
# Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
# Resources/Prototypes/Entities/Mobs/Species/arachnid.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/moth.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Misc/paper.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Stations/nanotrasen.yml
# Resources/Prototypes/Entities/Structures/Furniture/carpets.yml
# Resources/Prototypes/Entities/Structures/Storage/Closets/wall_lockers.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Procedural/salvage_loot.yml
# Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
# Resources/Prototypes/Recipes/Lathes/biogen.yml
# Resources/Prototypes/Recipes/Lathes/categories.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/Species/arachnid.yml
# Resources/Prototypes/Species/diona.yml
# Resources/Prototypes/Species/moth.yml
# Resources/Prototypes/ai_factions.yml
# Resources/Prototypes/game_presets.yml
# Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml
# Resources/ServerInfo/Guidebook/ServerRules/SpaceLaw/SpaceLaw.xml
# Resources/ServerInfo/Guidebook/Service/Botany.xml
# Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/meson.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/science.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-left.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/inhand-right.png
# Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/synd.rsi/meta.json
# Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/inhand-right.png
# Resources/Textures/Clothing/Head/Hats/capcap.rsi/meta.json
# Resources/Textures/Interface/Misc/program_icons.rsi/meta.json
# Resources/Textures/Objects/Misc/Lights/lights.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/carrot.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chanterelle.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/chili.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/eggplant.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/gatfruit.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/lemon.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/onion_red.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/potato.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/sugarcane.rsi/meta.json
# Resources/Textures/Objects/Specific/Hydroponics/tomato.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/borgmodule.rsi/meta.json
# Resources/Textures/Objects/Specific/Robotics/cyborg_parts.rsi/meta.json
# Resources/Textures/Objects/Tools/spray_painter.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/grenade.rsi/meta.json
# Resources/Textures/Objects/Weapons/Grenades/nukenade.rsi/meta.json
# Resources/migration.yml
# Tools/actions_changelogs_since_last_run.py
2025-03-25 11:30:01 +03:00
Plykiya
96501f4966
Adds popup when firing gun while gun has no ammo ( #34816 )
...
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-03-13 10:21:24 +03:00
Vigers Ray
10888fd269
Merge remote-tracking branch 'space-wizards/master'
...
# Conflicts:
# Content.Client/GameTicking/Managers/ClientGameTicker.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Cargo/Systems/CargoSystem.Orders.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Power/EntitySystems/PowerNetSystem.cs
# Content.Server/Shuttles/Systems/ArrivalsSystem.cs
# Content.Server/Station/Systems/StationSpawningSystem.cs
# Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
# Content.Server/StationEvents/Events/PowerGridCheckRule.cs
# Content.Server/Zombies/ZombieSystem.Transform.cs
# Content.Shared/CCVar/CCVars.Game.cs
# Content.Shared/GameTicking/SharedGameTicker.cs
# Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
# Resources/Locale/en-US/_strings/guidebook/cooking.ftl
# Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
# Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
# Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/GameRules/midround.yml
# Resources/Prototypes/GameRules/roundstart.yml
# Resources/Prototypes/Guidebook/antagonist.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
# Resources/migration.yml
2025-02-26 22:01:48 +03:00
slarticodefast
7283f9b6dc
fix delta state in SharedGunSystem ( #35510 )
2025-02-26 22:11:17 +11:00
ThereDrD
6c8050eb1e
Новые эффекты взрывов ( #1410 )
...
Co-authored-by: Vero <73014819+vero5123@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
2025-02-20 17:29:41 +03:00
Vigers Ray
4c5854ea7b
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/_strings/administration/smites.ftl
# Resources/Locale/en-US/_strings/reagents/frostoil.ftl
# Resources/Prototypes/Catalog/VendingMachines/Inventories/cart.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chapel.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/chefvend.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/coffee.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/condiments.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/scidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/wallmed.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
# Resources/migration.yml
2025-02-04 04:18:31 +03:00
sleepyyapril
5af13ae807
Fix Double Muzzle Flash ( #33981 )
...
* Pass user to effects to properly fix double muzzle flash.
* Use gun when user is null.
* Update MuzzleFlashEvent.cs
* Update MuzzleFlashEvent.cs
* Update GunSystem.cs
* Update SharedGunSystem.cs
* Update MuzzleFlashEvent.cs
* Update SharedGunSystem.cs
* Update SharedGunSystem.cs
* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2025-01-30 14:34:05 +01:00
haiwwkes
5192d120ea
Новая панель эмоутов. ( #891 )
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* wacky
* work
* work
* work
* work
* eff
* a
2024-12-24 23:27:09 +03:00
Vigers Ray
0619ac9206
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# .github/workflows/build-test-debug.yml
# Content.Client/Atmos/Consoles/AtmosAlarmEntryContainer.xaml.cs
# Content.IntegrationTests/Tests/PostMapInitTest.cs
# Content.Server/StoreDiscount/Systems/StoreDiscountSystem.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
# Resources/Locale/en-US/_strings/atmos/gases.ftl
# Resources/Locale/en-US/_strings/components/atmos-monitoring-component.ftl
# Resources/Locale/en-US/_strings/tools/components/tool-component.ftl
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Research/industrial.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/ai_factions.yml
# Resources/toolshedEngineCommandPerms.yml
2024-12-21 18:51:37 +03:00
metalgearsloth
9f4aa1ebe0
Implement some field-level deltas ( #28242 )
...
* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Implement field deltas for guns
* Content done
* Update
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
Vigers Ray
67a1903332
Смена клавиши для взаимодействия с затвором и магазинами
2024-12-07 07:40:41 +03:00
Vigers Ray
3eeeaaa05c
Реворк огнестрела под хитскан. ( #755 )
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* Реворк огнестрела под хитскан
* борги на хитскане
* Анимация трассировки пули
2024-12-04 02:44:24 +03:00
haiwwkes
dc7caa82c3
This is a temporary measure and will be reverted once the DMCA counterclaim process is completed. ( #748 )
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* Revert "fix (#612 )"
This reverts commit 2bfefd1b10 .
* Revert "fix (#534 )"
This reverts commit 7efd457a51 .
* chore(content): temporarily restrict access pending DMCA counterclaim review
2024-12-01 17:40:55 +03:00
Vigers Ray
38889342ad
Merge remote-tracking branch 'refs/remotes/wizards/master'
...
# Conflicts:
# Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEui.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Shared/Weapons/Ranged/Components/GunComponent.cs
# Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/SMGs/smgs.yml
# Resources/Prototypes/Recipes/Lathes/medical.yml
# Resources/Prototypes/Roles/Jobs/Civilian/service_worker.yml
# Resources/ServerInfo/Guidebook/Antagonist/Antagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
# Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
# Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
# Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
# Resources/ServerInfo/Guidebook/Antagonist/Thieves.xml
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/color.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/inhand-right.png
# Resources/Textures/Objects/Weapons/Melee/combat_knife.rsi/meta.json
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-left.png
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/inhand-right.png
# Resources/Textures/Objects/Weapons/Melee/survival_knife.rsi/meta.json
2024-11-13 04:35:52 +03:00
haiwwkes
2bfefd1b10
fix ( #612 )
2024-11-13 04:08:17 +03:00
MilenVolf
8b154899b5
Allow editing angle of the fired projectile ( #33254 )
...
Add Angle datafield to `ProjectileComponent`. It allows to change the angle of the fired projectile
2024-11-12 20:11:02 +01:00
SlamBamActionman
b15d5a7f27
Changes to "Burst" firemode; Drozd, WT550 and C20-r ( #31292 )
...
* Initial commit
* Change burst fire variable to be a set value rather than a multiplier
2024-11-06 15:39:16 +01:00
Vigers Ray
8e134f6be0
Реворк чайны
2024-10-30 20:10:24 +03:00
haiwwkes
40568a243c
lay down + scope ( #476 )
...
* remove old system
* new scope, new laying
2024-10-11 11:52:39 +03:00
Rinary
42f9ac0dbd
Ребаланс Мехов ( #482 )
...
* Initial commit
* mechs has reflect
* all mechs has powercagehigh
* mechs can only powered by power cages
* powercages on protolathes
* magboots on mechs
* fire cost upped x2
* battery on guns has 200 energy by basic, adds ion gun
* mecha x-ray gun add
* mecha vindictor here
* added amlg 90
* added uvm31
* localization
* burst fire on Ultra
* fix vindictor no desc
* mech has prying
* add scale 1.08
* add scale 1.08 to combat mechs
* Mechs has collision
* buff chain sword
* upd
* some fixes
* fix weapon charging
* Fix UVM-31 "Drake" Sound and Proto particle
* Fix Mech collision, mechs can't stop peoples any more(some thing issues creates if collision is on)
* AMLG90 Has bigger damage
* Stunner uses hos stun spread
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2024-10-10 20:11:43 +03:00
Rinary
e39dfe9e64
Мехи ( #415 )
...
* initial commit
* some sprites
* mech weapons
* syndi mechs to nuke ops uplink
* some loadouts to Nanotrasen mechs
* spawn mark filled mechs
* construction graphs
* researchable mechs
* i forgor
* locale changes
* aaa
* minor translate(big, later)
* fix items in hands
* fix
* upd translate
* translate electronics
* translate mech weapons
* translate
* translate const
* fix rsi
* fix
* fix
---------
Co-authored-by: NULL882 <gost6865@yandex.ru>
Co-authored-by: VigersRay <vigersray@gmail.com>
2024-10-02 06:39:12 +03:00
metalgearsloth
b4ec629b9f
Fix muzzle flash tracking ( #30163 )
...
* Fix muzzle flash tracking
User was never set on the networked event but we don't really need it anyway.
* Also this one
2024-07-21 02:09:16 -04:00
Plykiya
d6ba166d3b
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
...
* Replace obsolete whitelist is valid with whitelist system
* Consistency
* Fix logic
* Bork
* I figured out how to get whitelists on the client lol
* test fail
* woops
* HELP ME FUNCTIONS
* Fix errors
* simplify
---------
Co-authored-by: plykiya <plykiya@protonmail.com>
2024-06-01 23:10:24 -04:00
DrSmugleaf
f22e5404aa
Make failing to fire a gun that requires wielding not delay the next shot ( #27973 )
...
Make failing to fire a wield-only gun not delay the next shot
2024-05-13 21:53:47 -07:00
DrSmugleaf
8b88fe4bb7
Make projectiles not hit crit mobs unless clicked on ( #27905 )
2024-05-11 11:42:11 -04:00
metalgearsloth
5053c8afdb
Fix effects ( #27533 )
...
* Fix effects
- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.
* Fix merge artifact
2024-05-02 12:40:07 +10:00