Commit graph

26316 commits

Author SHA1 Message Date
pacable
e21990ae1f
Ведущие роли + мелкие изменения (#143)
* Мелкий фикс локализации

* Еще более мелкий фикс локализации

* Вернул серьёрные должности

* Изменение флотского панципя и добавление его в лоадаут ПЦК

* undo mapedit

* удалил ненужные больше прототипы
2024-06-23 20:33:02 +03:00
GayBot
a500322d84 Automatic changelog update 2024-06-23 20:32:33 +03:00
Rinary
cc815ace5a
фикс времени в КПК (#142)
* Time fix

* Some editings

* fix

* changes

* fix
2024-06-23 20:31:28 +03:00
GayBot
f2ccddb943 Automatic changelog update 2024-06-22 12:42:34 +03:00
Babaev
2f78b468c6
Локализация советов (#141) 2024-06-22 12:41:29 +03:00
GayBot
c33a03c2b9 Automatic changelog update 2024-06-22 05:08:05 +03:00
pacable
59ad6f35dc
Мелкие фиксы (#140)
* Изменен цвет Синего Щита. Починил форму горничной у уборщика

* пофиксил доступы у сейфа БЩ
2024-06-22 05:07:00 +03:00
VigersRay
ff1429a9a9 Merge remote-tracking branch 'origin/master' 2024-06-21 20:30:59 +03:00
VoidVepayn
00798eda59
Агост может видеть должность и мш (#139) 2024-06-21 20:30:38 +03:00
VigersRay
b8d0cda6bb Починил job-name-iaa 2024-06-21 20:30:12 +03:00
VigersRay
69558b6148 Запретил некоторым расам быть на ролях ОБР и ЭС 2024-06-21 18:15:39 +03:00
VigersRay
9fd0e0cff7 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-21 18:08:24 +03:00
mhamster
c1eee9e473 Fix Cyborgs.xml typo (#2313)
(cherry picked from commit fd7c530fae8cbee40c5ae5f3dcc68f2f67e373ba)
2024-06-21 18:06:33 +03:00
Pieter-Jan Briers
f041f58a6d
Add time index to connection log (#29281)
* Add time index to connection log

Queries go nyoom.

* Don't let me code shit at 5 AM
2024-06-21 15:29:10 +02:00
PJBot
730a4d289d Automatic changelog update 2024-06-21 12:07:14 +00:00
nikthechampiongr
76a65c8e43
Implement BlacklistedRange exempt flag (#29258)
* Implement a new kind of ip range ban that only applies to new players

* Put determining whether a player record exists to its own function

* Make BlacklistedRange bans get bypassed by any ban exemption

* Stop trying to get another DbGuard while already having one

This does break with convention on the functions in that area but
considering the use of this function it's probably fine?
I could alternatively just move the place it's called from.

Also I was suppossed to wait for tests to finish locally just to be
sure, but nah. I am pushing this now
2024-06-21 14:06:07 +02:00
PJBot
6b13f5f0cb Automatic changelog update 2024-06-21 10:51:58 +00:00
Leon Friedrich
70a40b62cb
Fix some buckle interactions (#29293) 2024-06-21 03:50:52 -07:00
PJBot
38439996e9 Automatic changelog update 2024-06-21 09:43:00 +00:00
TsjipTsjip
949a837720
Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates

* Second pass

* Re-word free agent

* Apply review comments

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* You heard it here first folks

God rules are weird to write.

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Honkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Mimebot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Jonkbot -> Free Agent

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>

* Softer blue

---------

Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2024-06-21 04:41:54 -05:00
Alex Pavlenko
711acedfe5
feat: update cyborg parts naming for them to be ordered consistently,… (#29272)
feat: update cyborg parts naming for them to be ordered consistently, closes #29270
2024-06-21 09:43:15 +03:00
PJBot
7ef1002101 Automatic changelog update 2024-06-21 05:43:23 +00:00
slarticodefast
d62dddcfcb
fix initial infected icons and add a briefing to the character menu (#29259) 2024-06-21 15:42:17 +10:00
VigersRay
7085c8a1ae Merge remote-tracking branch 'refs/remotes/wizards/master' 2024-06-21 06:25:27 +03:00
VigersRay
a536a480cf Фикс строки поиска в аплнке 2024-06-21 06:25:01 +03:00
VigersRay
79a026f2a8 Убрал из наших ролей в startingGear BoxSurvival 2024-06-21 06:12:17 +03:00
Tayrtahn
880fef507d
Replace BlockSolutionAccessComponent with an attempt event (#26988)
* BlockSolutionAccessComponent now only blocks one specified solution.

* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.
2024-06-21 13:04:02 +10:00
PJBot
f94d663452 Automatic changelog update 2024-06-21 03:03:30 +00:00
MilenVolf
9cd2705d6b
Make stasis bed power toggleable (#29268)
Stasis bed is now power toggleable
2024-06-21 13:02:23 +10:00
VigersRay
f20cdd1222 Merge remote-tracking branch 'origin/master' 2024-06-21 05:59:47 +03:00
VigersRay
932dcc0b94 Фиксы разумной болезни 2024-06-21 05:59:40 +03:00
VigersRay
06ddc32535 фикс transformable-container-component-glass 2024-06-21 05:59:25 +03:00
VigersRay
16ba6cea72 Включить TTS -> TextToSpeach интеграция 2024-06-21 05:43:47 +03:00
GayBot
3ba9b16093 Automatic changelog update 2024-06-21 05:36:14 +03:00
Lgibb18
ad39b4f298
Disease boowomp (#135)
* disease

* eula
2024-06-21 05:35:09 +03:00
VigersRay
7a811c6c39 фиксы YAMLLinter 2024-06-21 05:33:36 +03:00
VigersRay
a05f3a5849 чейнжлог 2024-06-21 05:32:31 +03:00
VigersRay
e54e10b870 Фиксы апстрима 2024-06-21 05:15:52 +03:00
VigersRay
2b29ccb77e удалил StartingGear из SpeciesPrototype 2024-06-21 05:11:45 +03:00
VigersRay
fbc89c6ac5 Survival лоадауты для наших ролей 2024-06-21 05:09:22 +03:00
VigersRay
957fd05826 упси-дупси 2024-06-21 05:07:55 +03:00
VigersRay
5245c5ddcb Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Lobby/UI/Loadouts/LoadoutWindow.xaml.cs
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
#	Content.Shared/Preferences/Loadouts/RoleLoadout.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Stations/nanotrasen.yml
#	Resources/Prototypes/InventoryTemplates/arachnid_inventory_template.yml
#	Resources/Prototypes/Loadouts/Jobs/Civilian/janitor.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/salvage_specialist.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
#	Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-left.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
#	Resources/migration.yml
2024-06-21 05:04:06 +03:00
VigersRay
740e37a704 "#34e06d" in BaseSubstation 2024-06-21 04:48:45 +03:00
MureixloI
f6888183ae Fix wooden counter sprites (#2305)
(cherry picked from commit c574f97d8ee38dbba7c108c82d72dd4c286c8f7f)
2024-06-21 04:48:13 +03:00
VigersRay
7f09ce2d2a MinPlayers/MaxPlayers in StationGoalPrototype 2024-06-21 04:48:01 +03:00
lzk
fd67cb15ac Frontal lisp tweaks (#2264)
(cherry picked from commit 362e5ca2578bde38935b74d93724d8b0c2d7b507)
2024-06-21 04:46:25 +03:00
lzk
316341aa86 ой 2024-06-21 04:45:48 +03:00
MureixloI
acee5ee9df Fix poster sprite (#2300)
(cherry picked from commit 388d023034fb9d19e20b8e457aef4fc8c5dc570d)
2024-06-21 04:41:01 +03:00
SonicHDC
b01f6fdfdd Substation origin sprites (#2298)
(cherry picked from commit c6bda37954c98c7f257eedfc38930deeed668bcc)
2024-06-21 04:40:56 +03:00
lzk
25b010bdf7 NewPlayer guidebooks translate (#2265)
Co-authored-by: lapatison <100279397+lapatison@users.noreply.github.com>

(cherry picked from commit ae6ed32d03449a32d5d665f55986a894370c373c)
2024-06-21 04:40:51 +03:00