Commit graph

7642 commits

Author SHA1 Message Date
Ed
e522bbf90d
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-10 04:35:59 -07:00
Jajsha
00733d87d0
Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)
* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.
2024-05-09 19:57:34 -07:00
Brandon Li
98b2a79e77
Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00
username
42571b12e9
Traitor objective issuers (#27855)
* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
2024-05-09 19:01:02 -07:00
Tayrtahn
0d0d46e01f
Fix two issues with ReplacementAccentSystem (#27866) 2024-05-09 18:31:31 -07:00
DrSmugleaf
0e3a2b3ba1
Move id and health examinable to shared (#27867)
* Move id and health examinable to shared

* Make GetInfo public
2024-05-10 11:26:39 +10:00
metalgearsloth
4e3332636a
Revert "Add auto map vote cvar" (#27869)
Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c.
2024-05-10 11:25:37 +10:00
Mr. 27
fe5f4162ac
Prevent non-inital infected from getting the succumb to zombie action (#27820)
* b

* Update ZombieRuleSystem.cs

* hi
2024-05-09 17:45:23 -04:00
deltanedas
cd92046966
make fire not burn through hardsuits (#27161)
* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-09 00:12:48 -07:00
Killerqu00
7d918c95d0
Revolutionaries can now cuff command instead of killing/exiling them (#27627)
* command can now be restrained for revs victory

* headrevs still must be killed
2024-05-08 23:48:32 -07:00
deltanedas
b33730db22
malf killer 9000 (robotics console) (#24855)
* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-08 23:36:07 -07:00
deltanedas
24ab5c0982
ninja criminal records hacking (#24982)
* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-08 23:35:11 -07:00
lzk
fe35188e2c
Add auto map vote cvar (#27496)
* Add auto map vote cvar

* :trollface:
2024-05-08 23:33:08 -07:00
Tornado Tech
31491775e5
Added new HTN operations and preconditions (#27486)
* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files
2024-05-08 12:18:03 +03:00
Pieter-Jan Briers
9efe4dc701
Fix preferences sent to client not being sanitized (#27789)
Fucking whoops

In #27742 I made it so sanitization of character profiles was moved to be *after* database load. Except that means I moved it to be after the copy of all character profiles got sent to the client.

Move the sending to *also* be in that second load stage, and rename it. Fixes the issue.
2024-05-08 04:24:54 +02:00
deltanedas
d6d1c9ed8a
make dragons breathe fire (#26746)
* add ActionGun system

* add RepeatingTrigger

* dragons breath projectile, repeatedly explodes

* give dragon fire breathing action, fireproof it

* oop

* oop 2

* prevent troll

* proper repeating thing

* pro

* webedit ops

* realops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 17:25:41 -07:00
deltanedas
262b9698cf
make lube speed up lathes (#25515)
* add LatheGetSpeedEvent

* add LatheLube system

* make typical lathes accept lube

* spill

* :trollface:

* rework to generic ReagentSpeedSystem

* hyperlathe ops

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-07 14:20:43 -04:00
Kara
09b5319270
Log event starts to admin alert chat (#27761) 2024-05-07 17:13:28 +02:00
metalgearsloth
1e30234539
Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"

This reverts commit 70959e7bb0.
2024-05-07 20:52:18 +10:00
ShadowCommander
b9906eb34c
Make arguments and parameters wrap to one variable per line (#27766) 2024-05-07 20:50:22 +10:00
Pieter-Jan Briers
7a38b22ddb
Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.

Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.

Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.

Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.

This happened even on a live server once and then triggered the first bug, but idk how.

Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.

Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.

Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-07 14:21:03 +10:00
Ed
cc9e40820f
Night on Europa (#27731)
night
2024-05-06 20:02:22 -07:00
no
630a7a78ed
Add ghost role raffles (#26629)
* Add ghost role raffles

* GRR: Fix dialogue sizing, fix merge

* GRR: Add raffle deciders (winner picker)

* GRR: Make settings prototype based with option to override

* GRR: Use Raffles folder and namespace

* GRR: DataFieldify and TimeSpanify

* GRR: Don't actually DataFieldify HashSet<ICommonSession>s

* GRR: add GetGhostRoleCount() + docs

* update engine on branch

* Ghost role raffles: docs, fix window size, cleanup, etc

* GRR: Admin UI

* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto

* GRR: Make a ton of roles raffled
2024-05-06 18:48:16 -07:00
Jezithyr
6685146a1e
Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.

* Update SharedSolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Update SolutionContainerSystem.cs

* Update SharedSolutionContainerSystem.cs

* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced

* Added concentration helpers

* fix whitespace
2024-05-06 17:27:36 -07:00
Kara
aaabd5e914
Fix TryFindRandomTile grid weighting (#27724) 2024-05-06 04:25:11 -07:00
Kara
8f4362df03
Event frequency balance pass (#27721)
balance
2024-05-06 03:10:12 -07:00
Kara
c1aae2398b
Round event frequency simulation command (#27718) 2024-05-06 00:33:30 -07:00
0x6273
c7a5587e07
Dock device link port (#27646)
* Add dock device link port

* SpawnAndDeleteAllEntitiesInTheSameSpot moment

* The fuck is TryStopNukeOpsFromConstantlyFailing??

Do we have a new test that can randomly fail?
2024-05-06 13:59:01 +10:00
metalgearsloth
d1a5d35623
Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
2024-05-06 10:19:43 +10:00
Pieter-Jan Briers
4a2a63a86b
Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.

This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
2024-05-06 08:57:32 +10:00
RumiTiger
45fc6bed2f
Rename ChemCleanBoodstream.cs (#27691) 2024-05-05 09:37:10 -04:00
Nemanja
5183f3ed8b
Scattershot antag fixes (#27429)
* scattershot antag fixes

* this too?

* dawg fuck this code

* ok so we kinda need this?
2024-05-05 19:23:43 +10:00
metalgearsloth
37d0cb9c90
Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)"

This reverts commit 83b486b63f.
2024-05-05 19:22:33 +10:00
Tyzemol
83b486b63f
npc can no longer attack you through a locker (#27677) 2024-05-04 21:57:58 +02:00
Ed
5ab1cc0c84
Pathological Liar (#27618)
* content

* upgrade

* n't

* ye ya

* Update speech-liar.ftl

* Mith replacement ideas

* fix

* more!

* Revert "more!"

This reverts commit 6d10bdf694985c525a2b451ed39380f975059b44.

* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-04 04:11:46 -07:00
Mr. 27
96a3967c3f
Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
2024-05-04 13:03:56 +10:00
Mr. 27
6ecbf0a04c
Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
2024-05-03 20:03:52 -04:00
Just-a-Unity-Dev
76ecdee946
Geras bug fixes (#27308)
* Geras bug fixes

* oops

* its as shrimple as that

toggled transferName in the polymorph yml instead of using the system to manually change it

* its as shrimple as that (2.0)

fixed reviews for zombies having a dummy action, instead - properly implemented removal of action

* its as shrimple as that (3.0)

fixed tests by removing nameidentifier from slime (its already inherited, anyway)
2024-05-03 19:26:09 +02:00
Errant
f64dd5f45f
Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version

* actually fix engine version

* Automatically activated breathing masks

* weh

* who needed that component anyway

* check if internals are already running

* Update Content.Server/Atmos/Components/BreathToolComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Body/Systems/InternalsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* prediction

* record struct event

* remove delayed activation, instead ensure that masks spawn last

* leftover

* engine version

* re-implement

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-05-03 11:24:21 +10:00
Mr. 27
c69bf2f2aa
Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)

* add

* b

* add this back lol

* fix test fails (alert levels dont have prototypes)

* tweaks
2024-05-03 10:13:35 +10:00
Tayrtahn
9b17693396
Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting
2024-05-02 13:10:20 -04:00
Plykiya
70f734edcc
Disarm throws item in random direction (#27589)
* Disarm throws item in random direction

* Slightly increased offset

* Return the return

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-02 15:32:47 +03:00
Tayrtahn
236da1cd27
Make UseDelay SetLength do EnsureComp (#27601)
Make UseDelay.SetLength do EnsureComp
2024-05-02 22:16:16 +10:00
Repo
17304068b4
Track Admin Game Time (#24945)
* AdminTime tracked

* Attempts to fix PR issues.

* Admin afk logic update
2024-05-01 23:23:22 -07:00
Leon Friedrich
fd9894164f
Fix Gas Analyzers not opening (#27610) 2024-05-02 16:00:01 +10:00
Leon Friedrich
a7e6337cbd
Replace NavMap dictionaries with int[] (#27602)
* Replace NavMap dictionaries with int[]

* Remove badly named const

* Remove unnecessary offset

* Prioritize airlocks
2024-05-02 12:51:21 +10:00
metalgearsloth
5053c8afdb
Fix effects (#27533)
* Fix effects

- Fix muzzle flash rotations.
- Fix effects so they update every frame.
- Fix effects tanking client performance.

* Fix merge artifact
2024-05-02 12:40:07 +10:00
metalgearsloth
7ba228732d
Optimise navmaps significantly (#27528)
* Optimise navmaps significantly

- Reduce the delta state size significantly.
- Remove AirtightChangedEvent because this will spam them out constantly.

* weh

* review

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-05-02 10:18:38 +10:00
Ciac32
648472233c
Fix antag verb incorrectly giving role to admin player instead of target (#27584)
Fix antag verb giving role to admin player instead of target
2024-05-01 11:18:32 -04:00
Plykiya
6e1f0ba390
Make insert telecrystal message only show to player (#27585)
Restrict message to player and fix grammar

Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-05-01 11:17:47 -04:00