fish-station/Content.Server/GameObjects/Components/Items/Storage
Paul Ritter 37d6ca556f
Storagefill component refactor (#2093)
* refactored storagefill component to allow for random items, amount, and conditional exclusion

* i fudged it

* yaml for the already deleted filler components

* ignoredcomponents & janifill

* remainder of toolboxes done

* emergencyclosetfill

* really makes you think

* it DOES really make you think

* orGroup

* exp111 suggestions

* last touches

* isNullOrEmpty
2020-09-21 12:47:52 +02:00
..
CursedEntityStorageComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
EntityStorageComponent.cs Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SecureEntityStorageComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ServerStorageComponent.cs Cleanup (#2111) 2020-09-20 17:29:11 +02:00
StorableComponent.cs Storable size yaml case fix 2020-07-18 19:36:40 -06:00
StorageFillComponent.cs Storagefill component refactor (#2093) 2020-09-21 12:47:52 +02:00