fish-station/Content.Server/Speech/EntitySystems/BarkAccentSystem.cs
Vigers Ray 5775d4cdef
Merge sunrise build (#2)
* commit
2024-05-31 02:16:18 +03:00

52 lines
1.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems
{
public sealed class BarkAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
private static readonly IReadOnlyList<string> Barks = new List<string>{
" Гав!", " ГАВ", " вуф-вуф" // Russian-Localization
}.AsReadOnly();
private static readonly IReadOnlyDictionary<string, string> SpecialWords = new Dictionary<string, string>()
{
{ "ah", "arf" },
{ "Ah", "Arf" },
{ "oh", "oof" },
{ "Oh", "Oof" },
// Russian-Localization-Start
{ "га", "гаф" },
{ "Га", "Гаф" },
{ "угу", "вуф" },
{ "Угу", "Вуф" },
// Russian-Localization-End
};
public override void Initialize()
{
SubscribeLocalEvent<BarkAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
foreach (var (word, repl) in SpecialWords)
{
message = message.Replace(word, repl);
}
return message.Replace("!", _random.Pick(Barks))
// Russian-Localization-Start
.Replace("l", "r").Replace("L", "R")
.Replace("л", "р").Replace("Л", "Р");
// Russian-Localization-End
}
private void OnAccent(EntityUid uid, BarkAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}
}