fish-station/Content.Server/Speech/EntitySystems
VigersRay 67c8ba2471 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTab.xaml.cs
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/ObjectsTab/ObjectsTabEntry.xaml.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Clothing/Components/GloveHeatResistanceComponent.cs
#	Content.Server/Light/EntitySystems/PoweredLightSystem.cs
#	Content.Server/Medical/HealthAnalyzerSystem.cs
#	Content.Server/Medical/SuitSensors/SuitSensorComponent.cs
#	Content.Server/StationEvents/Events/MeteorSwarmSystem.cs
#	Content.Server/StationEvents/Events/StationEventSystem.cs
#	Content.Shared/Actions/SharedActionsSystem.cs
#	Content.Shared/Interaction/SharedInteractionSystem.cs
#	Resources/Prototypes/AlertLevels/alert_levels.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/engivend.yml
#	Resources/Prototypes/Datasets/Names/fortunes.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
#	Resources/Prototypes/Entities/Markers/Spawners/Random/maintenance.yml
#	Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml
#	Resources/Prototypes/Entities/Objects/Fun/pai.yml
#	Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/Loadouts/Jobs/Science/research_director.yml
#	Resources/Prototypes/Recipes/Lathes/clothing.yml
#	Resources/Prototypes/game_presets.yml
#	Resources/Prototypes/secret_weights.yml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET-vox.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ert.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/equipped-NECK.png
#	Resources/Textures/Clothing/Neck/Cloaks/cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Armor/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/medical.rsi/inhand-right.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos_alt.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Objects/Specific/Hydroponics/aloe.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/apple.rsi/produce.png
#	Resources/Textures/Objects/Specific/Hydroponics/cannabis.rsi/produce.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-icon.png
#	Resources/Textures/Objects/Tools/crowbar.rsi/red-storage.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/base.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/broken.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/burned.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/empty.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/glow.png
#	Resources/Textures/Structures/Wallmounts/Lighting/light_tube.rsi/meta.json
#	Resources/migration.yml
2024-08-14 19:55:44 +03:00
..
AddAccentClothingSystem.cs Add clothing equipped/unequipped events (#27155) 2024-04-21 11:00:50 -04:00
BackwardsAccentSystem.cs
BarkAccentSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
BlockListeningSystem.cs Hackable intercoms (#23984) 2024-01-14 16:37:28 +11:00
FrenchAccentSystem.cs Improved Spanish accent (#30551) 2024-08-08 13:08:28 +10:00
FrontalLispSystem.cs Frontal lisp tweaks (#2264) 2024-06-21 04:46:25 +03:00
ListeningSystem.cs Stealthier whispers (#17898) 2023-08-01 17:43:02 +03:00
LizardAccentSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
MeleeSpeechSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MobsterAccentSystem.cs Cache regex instances in most cases (#27699) 2024-05-06 08:57:32 +10:00
MonkeyAccentSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
MothAccentSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
OwOAccentSystem.cs Corrected Felinid Race (#242) 2024-07-26 04:29:49 +03:00
ParrotAccentSystem.cs Cache regex instances in most cases (#27699) 2024-05-06 08:57:32 +10:00
PirateAccentSystem.cs Cache regex instances in most cases (#27699) 2024-05-06 08:57:32 +10:00
RatvarianLanguageSystem.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
ReplacementAccentSystem.cs Move replacement chance from ReplacementAccentComponent to ReplacementAccentPrototype (#28049) 2024-05-17 19:33:22 +03:00
RussianAccentSystem.cs Add replacement words to Russian accent (#30554) 2024-08-09 15:49:38 +10:00
ScrambledAccentSystem.cs Cache regex instances in most cases (#27699) 2024-05-06 08:57:32 +10:00
SkeletonAccentSystem.cs Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
SlurredSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
SouthernAccentSystem.cs Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) (#26639) 2024-06-02 15:13:57 -04:00
SpanishAccentSystem.cs Improved Spanish accent (#30551) 2024-08-08 13:08:28 +10:00
StutteringSystem.cs Merge sunrise build (#2) 2024-05-31 02:16:18 +03:00
UnblockableSpeechSystem.cs Borgs can now speak while in Crit (#21802) 2023-12-01 19:25:20 -05:00
VocalSystem.cs Крик по клавише 1 = неумесный ЛРП крик 2024-07-22 05:34:04 +03:00