fish-station/Content.Server/Speech/EntitySystems/MonkeyAccentSystem.cs
Vigers Ray 5775d4cdef
Merge sunrise build (#2)
* commit
2024-05-31 02:16:18 +03:00

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C#
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This file contains ambiguous Unicode characters

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using System.Text;
using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MonkeyAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
SubscribeLocalEvent<MonkeyAccentComponent, AccentGetEvent>(OnAccent);
}
public string Accentuate(string message)
{
var words = message.Split();
var accentedMessage = new StringBuilder(message.Length + 2);
for (var i = 0; i < words.Length; i++)
{
var word = words[i];
if (_random.NextDouble() >= 0.5)
{
if (word.Length > 1)
{
foreach (var _ in word)
{
accentedMessage.Append('У'); // Russian-Localization
}
if (_random.NextDouble() >= 0.3)
accentedMessage.Append('К'); // Russian-Localization
}
else
accentedMessage.Append('У'); // Russian-Localization
}
else
{
foreach (var _ in word)
{
if (_random.NextDouble() >= 0.8)
accentedMessage.Append('Г'); // Russian-Localization
else
accentedMessage.Append('А'); // Russian-Localization
}
}
if (i < words.Length - 1)
accentedMessage.Append(' ');
}
accentedMessage.Append('!');
return accentedMessage.ToString();
}
private void OnAccent(EntityUid uid, MonkeyAccentComponent component, AccentGetEvent args)
{
args.Message = Accentuate(args.Message);
}
}