fish-station/Content.Server/Speech/EntitySystems/MothAccentSystem.cs
Vigers Ray 5775d4cdef
Merge sunrise build (#2)
* commit
2024-05-31 02:16:18 +03:00

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This file contains ambiguous Unicode characters

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using System.Text.RegularExpressions;
using Content.Server.Speech.Components;
using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems;
public sealed class MothAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!; // Russian-Localization
private static readonly Regex RegexLowerBuzz = new Regex("z{1,3}");
private static readonly Regex RegexUpperBuzz = new Regex("Z{1,3}");
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MothAccentComponent, AccentGetEvent>(OnAccent);
}
private void OnAccent(EntityUid uid, MothAccentComponent component, AccentGetEvent args)
{
var message = args.Message;
// buzzz
message = RegexLowerBuzz.Replace(message, "zzz");
// buZZZ
message = RegexUpperBuzz.Replace(message, "ZZZ");
// Russian-Localization-Start
// ж => жжж
message = Regex.Replace(
message,
"ж+",
_random.Pick(new List<string>() { "жж", "жжж" })
);
// Ж => ЖЖЖ
message = Regex.Replace(
message,
"Ж+",
_random.Pick(new List<string>() { "ЖЖ", "ЖЖЖ" })
);
// з => ссс
message = Regex.Replace(
message,
"з+",
_random.Pick(new List<string>() { "зз", "ззз" })
);
// З => CCC
message = Regex.Replace(
message,
"З+",
_random.Pick(new List<string>() { "ЗЗ", "ЗЗЗ" })
);
// Russian-Localization-End
args.Message = message;
}
}