..
Access
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
ActionBlocker
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
Actions
Add off icon for disarm, allow off/on icons for Target actions ( #5360 )
2021-11-15 22:03:34 -07:00
Acts
Remove most IEntity usages from explosions ( #5240 )
2021-11-09 21:24:35 +01:00
Administration
Alert the user if nobody's around to hear a bwoink ( #5147 )
2021-11-11 10:47:45 +01:00
AI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Alert
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
AME
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
APC
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Arcade
Block Game Ghosts ( #5321 )
2021-11-13 21:43:54 +01:00
Atmos
Adds a UI for gas mixers ( #5165 )
2021-11-11 23:10:21 +01:00
Audio
Adds linting support to SoundCollectionPrototype, fix linter errors.
2021-10-01 12:40:44 +02:00
Body
Turn brain behavior into a component/system ( #5281 )
2021-11-12 23:47:50 -07:00
Botany
Metabolism 3.0 ( #5157 )
2021-11-08 15:33:45 -07:00
Buckle
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Cabinet
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Camera
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cargo
Cargo: pizza & bureaucracy ( #5123 )
2021-11-11 00:15:23 +11:00
CCVar
Makes map vote and roundstart smart about player count. ( #5418 )
2021-11-20 11:32:07 -07:00
CharacterAppearance
Convert StomachBehavior to a component/system + rejig body namespaces ( #5249 )
2021-11-11 16:10:57 -07:00
CharacterInfo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Chat
Adds a bool ( #5372 )
2021-11-18 23:36:25 -07:00
Chemistry
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
2021-11-20 16:47:53 -07:00
Climbing
Have medical scanners and cloning pods be 'climbed upon' on exit. ( #5408 )
2021-11-19 18:03:09 -07:00
Cloning
Fix #4070 , Visualizer Edition ( #4730 )
2021-10-02 16:43:47 -07:00
Clothing
Remove IMoveSpeedModifier in favor of events ( #5212 )
2021-11-08 16:17:35 +11:00
CombatMode
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Communications
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Computer
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Configurable
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Construction
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Containers /ItemSlot
Rejigging Item slots ( #4933 )
2021-11-19 22:26:01 -07:00
Conveyor
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Cooldown
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Coordinates
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
Crayon fix ( #4848 )
2021-10-12 23:56:35 -07:00
Cuffs
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Damage
Damage movespeed ( #5244 )
2021-11-10 11:06:27 +01:00
Dataset
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Directions
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Disposal
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
DoAfter
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Doors
Shuttle docking ( #5169 )
2021-11-11 20:06:38 +11:00
DragDrop
ActionBlocker CanDrop uses EntityUid exclusively
2021-11-09 13:23:53 +01:00
DrawDepth
Draw depth fixes. ( #5159 )
2021-11-04 12:44:15 -07:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emoting
ActionBlocker CanEmote uses EntityUid exclusively
2021-11-09 13:41:24 +01:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Eui
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Examine
Fix examine InDetailsRange for inventory items. ( #4865 )
2021-10-13 14:04:16 -07:00
Explosion
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Extinguisher
Fire extinguisher safety ( #4912 )
2021-10-25 18:04:24 +11:00
FixedPoint
Damage movespeed ( #5244 )
2021-11-10 11:06:27 +01:00
Flash
Refactors flashes to ECS, sunglasses protect you from being flashed. ( #4579 )
2021-09-10 00:20:41 +10:00
Fluids
Puddle refactor 2: Spillastic boogaloo ( #4784 )
2021-10-27 19:24:18 +11:00
Foam
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Friction
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
GameTicking
Ghost roles create new minds, better tracking of roles at round end screen ( #5175 )
2021-11-15 11:14:34 -07:00
GameWindow
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Ghost
Add indicator showing amount of ghost roles available ( #5150 )
2021-11-03 16:48:12 -07:00
Gravity
Gravity generator rewrite ( #4828 )
2021-11-02 11:12:55 +11:00
Hands
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
HUD
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Input
Add Alt-click functionality ( #4497 )
2021-08-21 10:20:18 -07:00
Instruments
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Interaction
RangedInteractEvent uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Inventory
ActionBlocker CanUnequip uses EntityUid exclusively
2021-11-09 13:46:48 +01:00
IoC
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
Item
ActionBlocker CanPickup uses EntityUid exclusively
2021-11-09 13:43:39 +01:00
Jittering
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Kitchen
Fix #4070 , Visualizer Edition ( #4730 )
2021-10-02 16:43:47 -07:00
Labels
Cargo: pizza & bureaucracy ( #5123 )
2021-11-11 00:15:23 +11:00
Lathe
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Light
Powered light ECS ( #5028 )
2021-10-27 12:24:22 +11:00
Localizations
ConstructionGL2 Part 2: Better guided steps and recipes. ( #5103 )
2021-11-02 11:24:32 +01:00
MachineLinking
machine linking refactor to ecs ( #4323 )
2021-08-27 17:46:02 +02:00
Maps
Fixes some YAML linter errors.
2021-11-12 11:22:46 +01:00
Markers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Materials
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
MedicalScanner
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Mining
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
MobState
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Module
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Morgue
Cargo: pizza & bureaucracy ( #5123 )
2021-11-11 00:15:23 +11:00
Movement
Avoid unnecessary parent worldrot resolve for kinematic movement
2021-11-13 14:40:27 +11:00
NodeContainer
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
Nuke
Add barebone nuke ( #5242 )
2021-11-11 12:29:11 +11:00
Nutrition
Remove IMoveSpeedModifier in favor of events ( #5212 )
2021-11-08 16:17:35 +11:00
Objectives
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
PAI
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
2021-11-04 15:29:16 -07:00
Paper
Paper Visualizer ( #4811 )
2021-10-09 15:48:53 +02:00
PDA
Uplink UI icons and withdraw button ( #4929 )
2021-10-29 11:40:47 +02:00
Physics
Improve hands & pulling ( #4389 )
2021-07-31 03:14:00 +02:00
Pinpointer
Pinpointers: Remove pinpointers from active list on shutdown of compo… ( #5153 )
2021-11-04 00:42:22 +01:00
Placeable
PlaceableSurfaceSystem uses resolves.
2021-10-06 11:40:05 +02:00
PneumaticCannon
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Pointing /Components
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Popups
Remove obsolete "GetFilterFromEntity" method from PopupSystem.
2021-10-03 16:19:07 +02:00
Power
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
PowerCell
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Preferences
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Projectiles
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
Prototypes
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Pulling
No pulling yourself via your chair ( #5324 )
2021-11-13 22:43:37 +01:00
Radiation
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Random /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Recycling
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Research
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Roles
Various improvements to job greetings. ( #4777 )
2021-10-06 22:51:11 +11:00
Rotatable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Rotation
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Rounding
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Sandbox
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Security
Add security barriers ( #4458 )
2021-08-23 02:32:24 +10:00
Shuttles
Shuttle docking ( #5169 )
2021-11-11 20:06:38 +11:00
Singularity
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Slippery
Makes many things use OwnerUid instead of Owner.Uid
2021-11-09 15:05:49 +01:00
SMES
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Smoking
Refactors smoking to ECS, smoking actually makes you inhale reagents. ( #4678 )
2021-09-26 15:19:00 +02:00
Solar
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Sound
SoundSpecifier read as ValueDataNode can ONLY deserialize ResourcePath
2021-10-07 13:22:01 +02:00
Spawning
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
Speech
ActionBlocker CanSpeak uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Stacks
Adds support for unlimited stacks ( #5084 )
2021-10-31 14:27:11 +01:00
Standing
Slipping tweaks + remove EffectBlocker ( #4955 )
2021-10-25 17:43:49 +11:00
StationEvents
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
StatusEffect
Adds metabolism effects to pretty much every chem already in the game ( #5349 )
2021-11-20 16:47:53 -07:00
Storage
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Strip /Components
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Stunnable
Remove IMoveSpeedModifier in favor of events ( #5212 )
2021-11-08 16:17:35 +11:00
SubFloor
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Suspicion
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Tabletop
TabletopSystem uses EntityUid
2021-11-09 12:38:05 +01:00
Tag
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Targeting
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Temperature
Refactor Flammable to be ECS. ( #4671 )
2021-09-22 11:05:33 +02:00
Throwing
ActionBlocker CanThrow uses EntityUid exclusively
2021-11-09 13:21:59 +01:00
Timing
Remove some functions from HandsComponent ( #4937 )
2021-10-25 18:06:12 +11:00
Toilet
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Tools
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Traitor /Uplink
Uplink UI icons and withdraw button ( #4929 )
2021-10-29 11:40:47 +02:00
Transform
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
Trigger
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vapor
Solution refactor ( #4407 )
2021-09-06 23:49:44 +10:00
VendingMachines
Removes vending inventory desc and adds missing vending machine descriptions ( #4493 )
2021-08-20 05:23:02 +00:00
Verbs
ActionBlocker CanInteract uses EntityUid exclusively
2021-11-09 15:05:49 +01:00
Voting
Map vote & forcemap command ( #5278 )
2021-11-11 23:25:57 -07:00
Wall
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Weapons
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Whitelist
EntityWhitelist uses EntityUid
2021-11-09 13:08:09 +01:00
Window
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
Wires
Changes most uses of Color.Green to Color.LimeGreen for better visuals ( #4666 )
2021-09-20 21:50:02 -07:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00
Content.Shared.csproj
Update to .NET 6 and C# 10 ( #5233 )
2021-11-09 15:05:07 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00