* Rename IEntity.GetComponents to GetAllComponents. This is to avoid confusion. A single s to distinguish it from GetComponent() is quite hard to miss. * Update submodule. |
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| .. | ||
| Damage | ||
| Doors | ||
| GUI | ||
| Interactable/Tools | ||
| Items | ||
| Power | ||
| Projectiles | ||
| Temperature | ||
| Weapon | ||