fish-station/Content.Shared
Centronias 3c15d9f312
Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent

And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.

# Automagic Ballistic Ammo Refilling
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration

# Supporting Changes
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
  - PauseSelfRefill
  - IsFullBallistic (same as #299)
  - CanInsertBallistic (same as #299)
  - TryBallisticInsert (same as #299)

* _timing -> Timing

* unspawned count stuff

* imagine building the code before pushing

* - apply to c20r ROW
- make predicted/shared

* revert server system import only changes

* oop

* o great and wise Slarti

* Scar comments

* field deltas + correct serializer

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-17 22:52:32 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
ActionBlocker HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
Actions Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Administration Killsign cleanup (#41845) 2025-12-14 02:04:28 +00:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert fix AI battery alert (#41879) 2025-12-16 18:48:20 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos Properly document AtmosDeviceEnabled(Disabled)Event (#41613) 2025-11-29 00:42:13 +00:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Beam
Bed Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Body Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Botany
Bql
Buckle Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Add bank toolshed commands (#40614) 2025-10-15 15:10:25 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678) 2025-12-08 01:37:06 +00:00
Changeling Add DNA injector (#41271) 2025-11-03 12:02:48 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Chemistry Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2025-12-10 18:52:55 +00:00
Clumsy Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-10-10 20:17:24 +00:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-10-30 19:19:36 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219) 2025-11-01 15:16:51 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-10-10 19:45:48 +00:00
CrewManifest
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Move logic from EvenHealthChangeEntityEffectSystem to the damage system API (#41684) 2025-12-14 22:31:15 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Adding a random gate (#41627) 2025-12-14 19:15:22 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2025-11-22 23:44:26 +00:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2025-12-09 12:50:50 +00:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
EntityEffects Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Fax Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
FingerprintReader Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Fluids Add water flower for clowns (#41469) 2025-12-01 01:31:12 +00:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-08-19 14:35:09 -04:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-10-07 13:10:21 +00:00
GhostKick
Gibbing fix: Use PredictedQueueDel for gib spell (#38729) 2025-07-04 14:48:16 +02:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Make crawl speed depend on your free hand count (#41458) 2025-11-16 23:48:25 +00:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Cleanup warnings: CS0414, CS8524 (#40776) 2025-10-08 12:43:59 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Clothing equipping doAfter tweak (#41732) 2025-12-08 11:20:42 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Labels Hand labeler can always remove labels (#40330) 2025-12-13 19:01:00 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Batchable lathe jobs, editable lathe job order (#38624) 2025-08-24 17:02:47 +02:00
Light Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Minor Knock spell refactor + fix its obstruction check (#41447) 2025-11-15 23:07:14 +00:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2025-12-17 18:15:49 +00:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Mindshield Cleanup subdermal implant code (#39755) 2025-08-20 13:52:03 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Changed PullingSystem to use MobStateChangedEvent instead of UpdateMo… (#41835) 2025-12-12 12:10:43 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Remove unused includes in Ninja (#41207) 2025-10-31 00:03:09 +00:00
NodeContainer Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
NPC Forbid string literals for NpcFactionSystem methods (#38140) 2025-06-08 00:39:18 +02:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Fix Paper Default Interaction (#41547) 2025-11-23 12:59:09 +00:00
Objectives Rejig LogStringHandler (#30706) 2025-09-05 14:22:49 +02:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Make parcelwrap able to wrap humanoids (#40911) 2025-10-15 20:19:34 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Physics Conveyors spin fix (#37468) 2025-11-08 20:29:08 +00:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-08-05 23:20:43 +02:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Antag Rolebans (#35966) 2025-09-17 23:59:07 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon
Pointing
Points
Polymorph Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Fix rigged power cells exploding early (#41813) 2025-12-10 10:28:28 +00:00
PowerCell Predict borgs (#41600) 2025-11-30 10:25:22 +00:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2025-12-17 18:15:49 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Change `GetPryTimeModifierEvent.BaseTime` to the TimeSpan (#40419) 2025-09-17 15:03:51 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065) 2025-10-24 09:10:19 +00:00
Radio Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-10-19 21:29:31 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD Log radial menu interractions for the RCD, Issue #40902 (#40986) 2025-11-05 03:23:43 +00:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2025-12-15 12:15:22 +00:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
Rootable Metabolizing bloodstream (#35071) 2025-12-17 19:21:16 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-08-26 16:18:10 +02:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-10-14 23:08:00 +00:00
Shuttles Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Silicons Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2025-12-17 18:15:49 +00:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-10-31 20:23:28 +00:00
Slippery Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SmartFridge feat: add verb for smartfridge item insertion (#39807) 2025-08-22 22:33:04 +02:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species fix: reform dionas via SpawnNextToOrDrop (#39505) 2025-08-11 13:00:12 +02:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Fix recharging spray painters (#41725) 2025-12-05 10:42:23 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-10-26 00:58:17 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
StationRecords Predict identity (#40185) 2025-09-24 01:32:20 +02:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2025-12-05 00:42:03 +00:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Storage cleanup EntityStorageSystem (#40163) 2025-12-02 18:33:40 +00:00
Store Add Changeling DNA store (#41632) 2025-12-01 12:21:52 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Stunnable Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-09-23 19:04:53 -05:00
Temperature Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Change thief backpack ui name and description with Component fields (#41583) 2025-11-27 16:28:18 +00:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2025-12-05 15:53:07 +00:00
Tiles Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools tool lock 2025-08-26 20:04:10 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2025-12-05 00:42:03 +00:00
Trigger TriggerOnIngested (#41875) 2025-12-16 23:45:34 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Vapor
VendingMachines Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2025-11-30 05:07:51 +00:00
VoiceMask Add voice mask implant (#41551) 2025-12-07 02:35:46 +00:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Adds BallisticAmmoSelfRefillerComponent (#38537) 2025-12-17 22:52:32 +00:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-10-24 07:25:42 +00:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Minor Knock spell refactor + fix its obstruction check (#41447) 2025-11-15 23:07:14 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies multi reagent bloodstream (#41489) 2025-12-01 05:35:21 +00:00
Content.Shared.csproj Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs