fish-station/Resources/Prototypes/Reagents
mirrorcult e40c9bc427
Reactive 3.0 (#5443)
* probably scrapping this

* reimpl old behavior

* misc fixes and initial yaml

* works basically first try
2021-11-22 10:17:35 +01:00
..
Consumable Reactive 3.0 (#5443) 2021-11-22 10:17:35 +01:00
Materials Material cleanup (#4025) 2021-05-20 10:37:34 +02:00
botany.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
cleaning.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
elements.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
medicine.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
narcotics.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
pyrotechnic.yml Reactive 3.0 (#5443) 2021-11-22 10:17:35 +01:00
toxins.yml Reactive 3.0 (#5443) 2021-11-22 10:17:35 +01:00