# Conflicts: # Content.Server/Access/Systems/AgentIDCardSystem.cs # Content.Server/GameTicking/Rules/ChangelingRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/Medical/SuitSensors/SuitSensorSystem.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs # Content.Shared/Standing/StandingStateComponent.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/Stunnable/SharedStunSystem.Knockdown.cs # Content.Shared/Stunnable/SharedStunSystem.cs # Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-changeling.ftl # Resources/Locale/en-US/_strings/ghost/observer-role.ftl # Resources/Locale/en-US/_strings/robotics/borg_modules.ftl # Resources/Prototypes/Entities/Clothing/Ears/specific.yml # Resources/Prototypes/Entities/Clothing/Eyes/specific.yml # Resources/Prototypes/Entities/Clothing/Hands/specific.yml # Resources/Prototypes/Entities/Clothing/Head/specific.yml # Resources/Prototypes/Entities/Clothing/Neck/specific.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/specific.yml # Resources/Prototypes/Entities/Clothing/Shoes/specific.yml # Resources/Prototypes/Entities/Clothing/Uniforms/specific.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Shared.Hands.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Systems.Hotbar.Widgets;
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[GenerateTypedNameReferences]
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public sealed partial class HotbarGui : UIWidget
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{
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public HotbarGui()
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{
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RobustXamlLoader.Load(this);
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StatusPanelRight.SetSide(HandUILocation.Right);
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StatusPanelLeft.SetSide(HandUILocation.Left);
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var hotbarController = UserInterfaceManager.GetUIController<HotbarUIController>();
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hotbarController.Setup(HandContainer, FunctionalHandContainer);
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LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
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}
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public void UpdatePanelEntityLeft(EntityUid? entity, Hand? hand)
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{
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StatusPanelLeft.Update(entity, hand);
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}
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public void UpdatePanelEntityRight(EntityUid? entity, Hand? hand)
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{
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StatusPanelRight.Update(entity, hand);
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}
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public void SetHighlightHand(HandUILocation? hand)
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{
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StatusPanelLeft.UpdateHighlight(hand is HandUILocation.Left);
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StatusPanelRight.UpdateHighlight(hand is HandUILocation.Right);
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}
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public void UpdateStatusVisibility(bool left, bool right)
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{
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StatusPanelLeft.Visible = left;
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StatusPanelRight.Visible = right;
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}
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}
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