fish-station/Content.Server/Body/Systems
Whisper 1b31da956a
Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189)
* removing drunk scaling with missing blood, drunk will apply until blood restored

* added new drunk function to go with new bloodloss drunk code

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* initial tryremovetime code for drunk system. Still need to code it into bloodloss and test.

* Drunk status added by low blood level should be removed when healthy

* Everything is working in the dev enviroment. Cleaning up code.

* Dead bodies bleed, do not recover blood, and do not take further bloodloss damage to missing blood

* Last commit
2023-04-18 23:09:22 -04:00
..
BloodstreamSystem.cs Bloodloss drunk status no longer persists after being healthy AND dead bodies will still bleed (#15189) 2023-04-18 23:09:22 -04:00
BodySystem.cs Fix gibbing related test warnings (#15466) 2023-04-17 12:12:15 +10:00
BrainSystem.cs Revert "Mind ecs" (#14881) 2023-03-27 08:24:00 +11:00
InternalsSystem.cs More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
LungSystem.cs Gas tank internals alerts (#9567) 2022-07-25 14:42:25 +10:00
MetabolizerSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
RespiratorSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00
StomachSystem.cs Solution rejig (#12428) 2023-01-12 14:41:40 +11:00
ThermalRegulatorSystem.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00