* Refactor SpeciesUI into overlay and status effects All components that update the UI will need to use PlayerAttached for cases where the Mind transfers I think. * Change overlay / status effects to use states * Change TryRemoveStatus to RemoveStatus Doesn't return a bool so not trying. Addressing PJB's feedback. |
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|---|---|---|
| .. | ||
| ExaminerComponent.cs | ||
| SharedCameraRecoilComponent.cs | ||
| SharedCombatModeComponent.cs | ||
| SharedOverlayEffectsComponent.cs | ||
| SharedSpeciesComponent.cs | ||
| SharedStatusEffectsComponent.cs | ||
| TargetingZone.cs | ||