fish-station/Content.Client
metalgearsloth 5962280d36
Station events (#1518)
* Station event system

Adds 2 basic events: (Power) GridCheck and RadiationStorm (based on the goonstation version).
The system itself to choose events is based on tgstation's implementation.
This also adds the event command that can be run to force specific events.

There's still some other TODO items for these to be complete, to my knowledge:
1. There's no worldspace DrawCircle method (though the radstorm could look a lot nicer with a shader).
2. The PlayGlobal power_off / power_on audio seems to cut out halfway-through
3. (I think this is a known issue) lights still emit light until you get closer in a gridcheck so PVS range might need bumping.

* Invariants for event names

* Fix random event shutdown

* Mix stereo announcements to mono

* Address feedback

* Remove redundant client system and use the overlay component instead
* Drop the server prefix

* Fix radiation overlay enum

* use entityquery instead

* zum's feedback

* Use EntityQuery

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-13 22:52:17 +02:00
..
Atmos Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Chat Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Command Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Commands Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Construction Adds atmos (#1389) 2020-08-02 20:08:20 +02:00
GameObjects Station events (#1518) 2020-08-13 22:52:17 +02:00
GameTicking Fix a late joining client not knowing if the lobby has been paused (#1199) 2020-06-23 21:30:37 +02:00
GlobalVerbs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Graphics/Overlays Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Health/BodySystem Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Input Add pulling (#1409) 2020-07-27 00:54:32 +02:00
Instruments Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Interfaces Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Jobs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Parallax Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Research Remove unused imports (#1431) 2020-07-19 17:06:51 -07:00
Sandbox Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
State Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
UserInterface Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Utility Item status! 2020-01-09 00:28:04 +01:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
ClickMapManager.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
ClientContentIoC.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClientModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ClientNotifyManager.cs Fix popupmessage appearing behind the player when moving (#1401) 2020-07-24 14:26:39 +02:00
ClientPreferencesManager.cs Fixes MsgSelectCharacter not being registered 2020-07-07 21:27:32 +02:00
Content.Client.csproj Remove Redundant ImageSharp Package Reference (#1216) 2020-06-24 23:27:39 +02:00
EntryPoint.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
EscapeMenuOwner.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
IgnoredComponents.cs Improves the RCD (#1609) 2020-08-13 19:39:23 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ScreenshotHook.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StaticIoC.cs Item status! 2020-01-09 00:28:04 +01:00
UILinks.cs Credits 2020-06-14 15:15:15 +02:00