fish-station/Content.Client
Paul Ritter 5c50b1f6ed
Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
..
Administration Add cvar to disable ooc chat (#3258) 2021-02-16 20:14:32 +01:00
Animations Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Updates blockgame localization (#3430) 2021-02-27 10:25:55 +01:00
Atmos Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Changelog Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Chat Updates chat manager localization (#3432) 2021-02-28 21:16:29 +01:00
Command WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Commands ContextMenu (#3286) 2021-02-26 12:42:16 +11:00
Construction ConstructionMenu now properly unsubscribes from the keybind open event on the ConstructionSystem. This bug was previously causing an invisible disposed window to open back up after round start when pressing G, throwing exceptions and blocking mouse input. 2021-02-27 02:50:02 -08:00
Eui Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GameObjects Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
GameTicking Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
GlobalVerbs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Graphics/Overlays Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Input Adds server rules (#3475) 2021-03-03 17:56:52 +11:00
Instruments WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Interfaces Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Jobs Holiday System (#3122) 2021-02-12 10:45:22 +01:00
Parallax Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Placement/Modes Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Research Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Sandbox Spawner windows now remember their positions (fixes #622) 2021-02-27 12:28:40 +01:00
State Changelog. (#3398) 2021-02-25 09:50:45 +01:00
StationEvents Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
UserInterface Fixes a fatal error when opening the PA control computer interface. (#3478) 2021-03-04 19:38:43 +11:00
Utility Shared Containers (#3331) 2021-03-01 15:24:46 -08:00
VendingMachines WPF layout (#3346) 2021-02-21 12:38:56 +01:00
Voting Clear votes on client disconnect. 2021-02-28 22:51:06 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Visualize melee weapon cooldowns in HUD. 2019-11-12 01:43:11 +01:00
ClickMapManager.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClientContentIoC.cs Changelog. (#3398) 2021-02-25 09:50:45 +01:00
ClientModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ClientNotifyManager.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
ClientPreferencesManager.cs OOC sent by an admin will have a different color (#3117) 2021-02-14 15:59:56 +01:00
Content.Client.csproj Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
EntryPoint.cs Changelog. (#3398) 2021-02-25 09:50:45 +01:00
EscapeMenuOwner.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
IgnoredComponents.cs Piping Unit test fixes (#3471) 2021-03-02 19:58:19 +01:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ScreenshotHook.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StaticIoC.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
UILinks.cs Slight changes to lobby screen. (#2622) 2020-12-02 19:45:07 +11:00