24 lines
721 B
C#
24 lines
721 B
C#
using Content.Shared.Starlight.Weapon.Systems;
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using System.Numerics;
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using Content.Shared._Starlight.Weapon.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Throwing;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Physics.Systems;
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//linq
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using System.Linq;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Random;
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using Content.Shared.Damage;
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using Content.Shared.Wieldable;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Audio;
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namespace Content.Client.Starlight.Weapon.Systems;
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public sealed partial class WeaponDismantleOnShootSystem : SharedWeaponDismantleOnShootSystem
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{
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}
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