25 lines
942 B
C#
25 lines
942 B
C#
using Content.Server.Actions;
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using Content.Server.Administration.Systems;
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using Content.Server.Hands.Systems;
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using Robust.Server.Audio;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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namespace Content.Server._Starlight.Medical.Limbs;
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public sealed partial class CyberLimbSystem : EntitySystem
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{
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly StarlightEntitySystem _slEnt = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly TransformSystem _xform = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly LimbSystem _limb = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeLimbWithItems();
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InitializeToggleable();
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}
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}
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