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AccessLevels
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Access lock lockers and add some more access types (#2389)
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2020-10-26 23:32:55 +01:00 |
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Actions
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Implement magboots. (#2988)
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2021-01-11 19:24:09 +01:00 |
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Alerts
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Move various alerts to animated RSIs.
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2021-01-24 22:58:22 +01:00 |
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Atmospherics
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Gas tanks and masks (#2409)
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2020-10-27 20:53:44 +01:00 |
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Body
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You can no longer move a PC entity unless it has a PlayerInputMover (#2987)
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2021-01-14 14:24:43 +11:00 |
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Catalog
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Botany composting & shovel/spade (or, make botany sustainable) (#3064)
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2021-02-01 23:46:20 +01:00 |
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Damage
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Fix healing damage classes and damageable serialization and add test (#2727)
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2020-12-11 12:09:43 +11:00 |
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Datasets
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Fix autoborg properly.
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2021-01-15 10:51:29 +01:00 |
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Entities
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Add Smoke and Foam chemical reaction effects. (#2913)
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2021-02-03 15:26:46 +01:00 |
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Hydroponics
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Botany (#2357)
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2020-10-26 23:19:46 +01:00 |
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Objectives
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Traitor (#2566)
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2020-12-01 17:05:19 +01:00 |
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Reagents
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Add Smoke and Foam chemical reaction effects. (#2913)
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2021-02-03 15:26:46 +01:00 |
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Recipes
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Add Smoke and Foam chemical reaction effects. (#2913)
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2021-02-03 15:26:46 +01:00 |
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Roles
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Adds Science, Chemistry, Mime Duffelbags. (#3026)
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2021-01-19 19:54:43 +11:00 |
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Shaders
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Singularity, Particle Accelerator & Radiation Collectors (#2169)
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2020-10-28 19:19:47 +01:00 |
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SoundCollections
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Basic gibbing (#2973)
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2021-01-10 20:12:34 +01:00 |
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Tiles
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SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
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2020-11-25 10:48:49 +01:00 |
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bar_signs.yml
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Adds cyber sylph's
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2020-08-23 14:48:20 -07:00 |
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melee_weapon_animations.yml
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Re-organizing the prototypes folder (#1384)
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2020-07-20 12:26:16 +02:00 |