fish-station/Resources/Prototypes/Entities
Hannah Giovanna Dawson 891f5a8f6b
LaunchOnTriggerComponent (#39871)
* LaunchOnTriggerComponent

Launches an object when a trigger on that
object is caused. The launch will be a certain
amount of force. The direction of the force
will be in the direction the object is facing.

* Fire stationary objects in the direction they're facing

* EVIL

* LESS EVIL

* Resolve @ScarKy0 comments
2025-10-24 21:18:08 +00:00
..
Clothing Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
Debugging Remove StressTestMovementComponent (#40993) 2025-10-20 08:17:28 +00:00
Effects Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Interface Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Markers HOS & Warden Weapon Spawners (#40860) 2025-10-24 13:58:58 +00:00
Mobs Space Carp are fireproof now (#40820) 2025-10-24 19:15:24 +00:00
Objects LaunchOnTriggerComponent (#39871) 2025-10-24 21:18:08 +00:00
Stations Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
StatusEffects Fix Cryptobolin and make it use NewStatusEffectSystem. (#40675) 2025-10-14 02:18:53 +00:00
Structures Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
Tiles Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Virtual Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
World Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
categories.yml New status effect system (#37238) 2025-06-25 07:41:35 -04:00
foldable.yml Deploy foldable (#30000) 2024-08-02 17:05:12 +10:00