* add the job wehs, add job crate fill and add purchaseable crate * add job wehs to new loadout type * add the MULTIWEH * fix that one bug in testing * mime and clown plushies have custom sounds * was looking at the wrong thing alright * indecisive * properly attribute multiweh * my worst nemesis, yaml linter... how dare they point out my mistakes... * Remove crate and cargo buy at maintainer request * add multiweh to bulk lizard plushie crate at a 1% chance * double whammy --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> |
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| .. | ||
| Consumable | ||
| Decoration | ||
| Devices | ||
| Economy/cash.rsi | ||
| Fun | ||
| Magic | ||
| Materials | ||
| Misc | ||
| Power | ||
| Specific | ||
| Storage | ||
| Tanks | ||
| Tiles | ||
| Tools | ||
| Vehicles | ||
| Weapons | ||