fish-station/Resources/Prototypes/Reagents
NoreUhh 95f72ee98d
Felinase/Caninase Reagent Tweaks (#41527)
* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds

* tweaks

i was lazy

* product change

lazy again

* yuh

* pluh

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Co-authored-by: NoreUhh <noreuhh@gmail.com>
2025-11-29 07:20:20 +00:00
..
Consumable Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
Materials Organize StackPrototype with inheritance (#38412) 2025-10-12 01:18:12 +00:00
biological.yml Slime organs metabolizing slime restores blood level + halves slime hunger satiation when consumed by a slime organ (#32537) 2025-10-20 00:29:16 +00:00
botany.yml Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
chemicals.yml Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
cleaning.yml Make bleach a better space cleaner (#41276) 2025-11-04 23:09:59 +00:00
elements.yml Fix Cryptobolin and make it use NewStatusEffectSystem. (#40675) 2025-10-14 02:18:53 +00:00
fun.yml Felinase/Caninase Reagent Tweaks (#41527) 2025-11-29 07:20:20 +00:00
gases.yml Fix Gas Reagent Thresholds. (#41438) 2025-11-16 00:51:26 +00:00
medicine.yml Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
narcotics.yml Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
pyrotechnic.yml Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
toxins.yml Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00