fish-station/Content.Server
2021-12-07 22:22:34 +11:00
..
Access Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Act Fix 3000 errors 2021-12-05 18:09:01 +01:00
Actions Goes in-game now 2021-12-06 15:34:46 +01:00
Administration Goes in-game now 2021-12-06 15:34:46 +01:00
Advertise Fix more errors 2021-12-06 00:52:58 +01:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
AI Goes in-game now 2021-12-06 15:34:46 +01:00
Alert Goes in-game now 2021-12-06 15:34:46 +01:00
AME Fix 3000 errors 2021-12-05 18:09:01 +01:00
Animals More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Announcements Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Arcade Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Inline UID 2021-12-03 15:53:09 +01:00
Body More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Botany Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Bql Fix 3000 errors 2021-12-05 18:09:01 +01:00
Buckle Fix 3000 errors 2021-12-05 18:09:01 +01:00
Cabinet AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Camera Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Cargo Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
CharacterAppearance Fix 3000 errors 2021-12-05 18:09:01 +01:00
CharacterInfo Inline UID 2021-12-03 15:53:09 +01:00
Chat Goes in-game now 2021-12-06 15:34:46 +01:00
Chemistry More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Cloning Goes in-game now 2021-12-06 15:34:46 +01:00
Clothing Fix errors 2021-12-05 21:02:04 +01:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands Goes in-game now 2021-12-06 15:34:46 +01:00
Communications Fix 3000 errors 2021-12-05 18:09:01 +01:00
Computer Inline UID 2021-12-03 15:53:09 +01:00
Configurable Inline UID 2021-12-03 15:53:09 +01:00
Connection Soft player cap that lets in only admins. (#5227) 2021-11-09 10:44:39 +01:00
Construction Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Containers Fix errors 2021-12-05 21:02:04 +01:00
Conveyor Fix 3000 errors 2021-12-05 18:09:01 +01:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Fix 3000 errors 2021-12-05 18:09:01 +01:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Crayon Inline UID 2021-12-03 15:53:09 +01:00
Cuffs Fix errors 2021-12-05 21:02:04 +01:00
Damage Goes in-game now 2021-12-06 15:34:46 +01:00
Database Fix error when getting players from a log 2021-11-24 22:07:54 +01:00
Destructible Fix 3000 errors 2021-12-05 18:09:01 +01:00
DeviceNetwork Fix errors 2021-12-05 21:02:04 +01:00
Dice Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Disposal More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
DoAfter Fix 3000 errors 2021-12-05 18:09:01 +01:00
Doors Fix 3000 errors 2021-12-05 18:09:01 +01:00
Electrocution Fix errors 2021-12-05 21:02:04 +01:00
Engineering Fix 3000 errors 2021-12-05 18:09:01 +01:00
EntityList Goes in-game now 2021-12-06 15:34:46 +01:00
Entry Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Examine Fix errors 2021-12-05 21:02:04 +01:00
Explosion Fix errors 2021-12-05 21:02:04 +01:00
Extinguisher Fix 3000 errors 2021-12-05 18:09:01 +01:00
Flash Fix errors 2021-12-05 21:02:04 +01:00
Fluids More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking Goes in-game now 2021-12-06 15:34:46 +01:00
Ghost Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Gravity Fix errors 2021-12-05 21:02:04 +01:00
Hands A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
Headset Fix more errors 2021-12-06 00:52:58 +01:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
Instruments More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Interaction Fixes some integration tests 2021-12-06 16:40:04 +01:00
Inventory Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
IoC Removes smilies from existence. (kinda) (#5649) 2021-12-03 01:49:19 +01:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Items Inline UID 2021-12-03 15:53:09 +01:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs Fix errors 2021-12-05 21:02:04 +01:00
Kitchen Goes in-game now 2021-12-06 15:34:46 +01:00
Kudzu More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Labels/Label A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
Lathe Fix 3000 errors 2021-12-05 18:09:01 +01:00
Light Fix errors 2021-12-05 21:02:04 +01:00
Lock Fix 3000 errors 2021-12-05 18:09:01 +01:00
MachineLinking Goes in-game now 2021-12-06 15:34:46 +01:00
Maps Random station names! (#5548) 2021-11-26 14:54:32 +01:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical Goes in-game now 2021-12-06 15:34:46 +01:00
Mind Fixes some integration tests 2021-12-06 16:40:04 +01:00
Mining/Components Inline UID 2021-12-03 15:53:09 +01:00
MobState/States MobStates use EntityUid 2021-11-09 12:15:12 +01:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
MoMMI Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
Morgue Fix errors 2021-12-05 21:02:04 +01:00
Movement Inline UID 2021-12-03 15:53:09 +01:00
NodeContainer Fix 3000 errors 2021-12-05 18:09:01 +01:00
Nuke More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Nutrition More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Objectives Fix more errors, client and server now build 2021-12-06 14:00:39 +01:00
PAI Inline UID 2021-12-03 15:53:09 +01:00
Paper Inline UID 2021-12-03 15:53:09 +01:00
ParticleAccelerator Fix errors 2021-12-05 21:02:04 +01:00
PDA A bunch of AttachedEntity bullshit 2021-12-06 15:39:46 +11:00
Physics/Controllers More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Pinpointer Inline UID 2021-12-03 15:53:09 +01:00
Plants Inline UID 2021-12-03 15:53:09 +01:00
Players Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PneumaticCannon More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Pointing Fix more errors 2021-12-06 00:52:58 +01:00
Popups Fix more errors 2021-12-06 00:52:58 +01:00
Power More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
PowerCell Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Preferences/Managers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Projectiles Fix more errors 2021-12-06 00:52:58 +01:00
Pulling Fix more errors 2021-12-06 00:52:58 +01:00
Radiation Fix 3000 errors 2021-12-05 18:09:01 +01:00
Radio Merge remote-tracking branch 'Zumorica/2021-12-03-remove-IEntity-komm-süsser-todd' into 2021-12-03-remove-IEntity-komm-süsser-todd 2021-12-05 22:10:07 +01:00
RCD Fix more errors 2021-12-06 00:52:58 +01:00
Recycling Fix 3000 errors 2021-12-05 18:09:01 +01:00
Repairable Inline UID 2021-12-03 15:53:09 +01:00
Research Inline UID 2021-12-03 15:53:09 +01:00
Roles Fix the add role command (#5532) 2021-11-26 23:43:54 -07:00
Rotatable Fix errors 2021-12-05 21:02:04 +01:00
RoundEnd Fix 3000 errors 2021-12-05 18:09:01 +01:00
Sandbox Goes in-game now 2021-12-06 15:34:46 +01:00
Security Inline UID 2021-12-03 15:53:09 +01:00
Shuttles More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Singularity More Changes 2021-12-05 10:56:17 -08:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Fix 3000 errors 2021-12-05 18:09:01 +01:00
Speech owo (#5510) 2021-11-26 23:43:33 -07:00
Sprite/Components Inline UID 2021-12-03 15:53:09 +01:00
Stack Fix more errors 2021-12-06 00:52:58 +01:00
Standing Fix 3000 errors 2021-12-05 18:09:01 +01:00
Station Station management commands (#5553) 2021-11-26 23:43:43 -07:00
StationEvents More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Storage Remove redundant IComponent casts 2021-12-07 21:54:00 +11:00
Strip Fix errors 2021-12-05 21:02:04 +01:00
Stunnable Fix errors 2021-12-05 21:02:04 +01:00
Suspicion Inline UID 2021-12-03 15:53:09 +01:00
Tabletop More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Temperature More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Throwing Fix more errors 2021-12-06 00:52:58 +01:00
Tiles Inline UID 2021-12-03 15:53:09 +01:00
Toilet Fix 3000 errors 2021-12-05 18:09:01 +01:00
Tools Fix more errors 2021-12-06 00:52:58 +01:00
Traitor Goes in-game now 2021-12-06 15:34:46 +01:00
TraitorDeathMatch/Components Fix more errors 2021-12-06 00:52:58 +01:00
UserInterface More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Utility/Commands Add "echo" command (#5331) 2021-11-14 17:29:07 +01:00
VendingMachines Fix more errors 2021-12-06 00:52:58 +01:00
Verbs Goes in-game now 2021-12-06 15:34:46 +01:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Add variables to prevent voting of various kinds (#5361) 2021-11-23 10:03:04 -07:00
Warps Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Weapon More (IComponent) shenanigans and also some contaminated IoCManager.Resolve<IEntityManager>() very long yes calls 2021-12-07 22:22:34 +11:00
Wieldable Fix 3000 errors 2021-12-05 18:09:01 +01:00
Window Fix 3000 errors 2021-12-05 18:09:01 +01:00
WireHacking Goes in-game now 2021-12-06 15:34:46 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00