..
Access
Move access levels to prototypes.
2020-01-19 18:30:09 +01:00
Actor
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Cargo
Implement Cargo Console ( #413 )
2019-11-22 01:37:14 +01:00
Chemistry
Merge physics rewrite
2020-05-23 01:26:43 +02:00
Clothing
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Command
Fix compiler warnings
2020-05-28 17:44:51 +02:00
Construction
Removes the ConstructorComponents and moves the construction blueprint feature into a new ECS system. ( #1114 )
2020-06-15 12:30:11 -07:00
Doors
Check if airlock is deleted or not before changing appearance
2020-06-18 15:26:31 +02:00
Gravity
Gravity ( #841 )
2020-05-02 16:02:52 +02:00
HUD /Inventory
Adds neck UI slot and rearranges inventory UI. ( #1130 )
2020-06-21 22:02:18 +02:00
IconSmoothing
Remove TableParts, fix SmoothTile destruction bug ( #918 )
2020-05-17 16:04:44 +02:00
Instruments
Fix up midi stuff, support mild black midis ( #1056 )
2020-06-02 20:42:23 +02:00
Interactable
Refactor a bunch of stuff.
2020-05-19 14:17:48 +02:00
Items
HandComponents now have a default hand, fixes crash
2020-06-18 19:26:55 +02:00
Kitchen
Rename SoundComponent and refactor its wrong usages. ( #1036 )
2020-05-31 19:40:36 +02:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Mobs
Cooldown for status effects ( #1109 )
2020-06-12 16:22:36 +02:00
Movement
Add basic teleportation and portals ( #269 )
2019-07-19 10:09:33 +02:00
Nutrition
Rework Drink/Food/FoodContainer entirely ( #1009 )
2020-05-29 22:50:23 +02:00
Observer
Update content repo and RobustToolbox
2020-04-20 10:36:02 +01:00
Paper
Paper and pen ( #582 )
2020-02-12 00:01:05 +01:00
PDA
Fix pda crash from code being outside if statement ( #1079 )
2020-06-05 23:58:00 +02:00
Power
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
Research
Adds working communications console that ends the round
2020-04-09 00:28:56 +02:00
Sound
Rename SoundComponent and refactor its wrong usages. ( #1036 )
2020-05-31 19:40:36 +02:00
Storage
Storage Windows now have the owner's name instead of Storage Item ( #1131 )
2020-06-15 13:28:28 +02:00
Trigger
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Add a LOT more dakka ( #1033 )
2020-06-21 21:47:15 +02:00
Wires
Wire hacking is now fancy.
2020-05-27 15:24:07 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Sprite-based click detection.
2020-06-16 16:00:19 +02:00
ComputerVisualizer2D.cs
Arcade prop.
2020-04-23 23:51:15 +02:00
DamageableComponent.cs
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
EmergencyLightComponent.cs
TG locker sprites & prototypes.
2020-05-22 15:45:46 +02:00
HandheldLightComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Some YAML cleanup ( #840 )
2020-04-22 17:50:55 +02:00
LowWallComponent.cs
Fix LowWallOverlay ID reference.
2020-04-24 02:12:29 +02:00
MagicMirrorBoundUserInterface.cs
Re-organize style sheets and add StyleSpace.
2020-04-04 15:10:51 +02:00
ReinforcedWallComponent.cs
Import proper reinforced wall sprites.
2020-04-25 12:10:43 +02:00
StackComponent.cs
Move part of stack code to shared.
2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00