fish-station/Content.Server/GameObjects/Components/Items/Storage
DrSmugleaf 0e92a0c88c
Add backpack bombing (#1156)
* Change exploding storages to explode their contents as well

* Change storages to only trigger content explosions when the severity is heavy or destruction

* Make inventories explode their contents as well

* Change InventoryComponent IExAct into an explicit implementation

* Change chain explosions to only trigger for explosion severities larger than or equal to heavy
2020-06-21 21:57:22 +02:00
..
Fill Toolboxes Update (#985) 2020-05-24 18:56:19 +02:00
EntityStorageComponent.cs Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081) 2020-06-07 15:55:15 +02:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs Makes InRangeUnobstructed use MapCoordinates. Fixes #1003 2020-05-26 14:23:25 +02:00
SecureEntityStorageComponent.cs Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081) 2020-06-07 15:55:15 +02:00
ServerStorageComponent.cs Add backpack bombing (#1156) 2020-06-21 21:57:22 +02:00
StoreableComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00