fish-station/Content.Server
20kdc c7f104cd93
More rotatability (#4067)
* Make barstools, PA components, and radiation collectors rotatable.

Making barstools rotatable is so that people can spin on the barstool. (RP moment.)

The other two are more "functional" changes for assembling a PA.

* Allow rotating a rotate-while-anchored object if you're buckled to it.

Barstool spinny

* Fix bug with rotation of an object that someone is buckled to

* BuckleSystem: Efficiency improvements with directed events

* Don't need to unsubscribe anymore from events, so in BuckleSystem, just don't
2021-05-27 12:51:14 +02:00
..
Actions Footstep SFX are played on entity coordinates, instead of following the entity. 2021-05-12 14:50:15 +02:00
Administration Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
AI Proper exception rethrowing in UtilityAI 2021-05-27 12:34:52 +02:00
Alert/Click Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Atmos Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Botany Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Cargo Protolathe Printing and R&D technology (#4039) 2021-05-24 00:38:26 +00:00
Chat Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
Chemistry Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Commands AnchorableComponent light cleanup. (#4009) 2021-05-16 22:33:21 +02:00
Construction Makes more things queue delete to prevent physics collision callback issues. 2021-05-26 18:43:12 +02:00
Database Fix tests (#3707) 2021-03-31 21:41:23 +02:00
DeviceNetwork Nodes in entities are now named. (#3825) 2021-04-09 20:47:31 +02:00
Eui Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Explosions Split entity lookups from entity manager (#3747) 2021-04-06 13:31:07 +10:00
GameObjects More rotatability (#4067) 2021-05-27 12:51:14 +02:00
GameTicking Suspicion doesn't check antag preferences anymore. 2021-05-01 23:56:17 +02:00
GlobalVerbs AnchorableComponent light cleanup. (#4009) 2021-05-16 22:33:21 +02:00
Holiday Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Interfaces Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Jobs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
Mobs Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. (#4006) 2021-05-15 17:46:55 +02:00
Objectives Objectives all use a consistent definition of "dead" defined in Mind now. DieCondition is no longer inverted. (#4006) 2021-05-15 17:46:55 +02:00
PDA Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Physics/Controllers Tune pull-to-location constants just a bit more so it gets stuck less often (#4077) 2021-05-27 12:48:37 +02:00
Players Delete ghost when respawning (#3519) 2021-03-11 10:37:16 +01:00
Preferences SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Sandbox Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
StationEvents SoundSystem Improvements (#3697) 2021-03-21 17:12:03 +01:00
Utility SnapGridComponent Removal (#3884) 2021-04-28 10:49:37 -07:00
Voting Restart vote improvements, voting localization. 2021-02-28 22:11:53 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
ConnectionManager.cs Disable HWID bans currently. 2021-04-09 19:28:03 +02:00
Content.Server.csproj Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
EntryPoint.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
HardRotateVerbs.cs Verb icons now UI scale. 2021-03-14 14:40:14 +01:00
IgnoredComponents.cs Shared subfloor system (#3590) 2021-03-13 14:46:22 +11:00
MoMMILink.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ServerContentIoC.cs You can now ban people that aren't on the server. Or that have never JOINED the server in the first place. Amazing! 2021-03-08 02:23:44 +01:00
ServerModuleTestingCallbacks.cs Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
ServerNotifyManager.cs Use ActorComponent instead of IActorComponent or BasicActorComponent. (#3966) 2021-05-12 13:42:18 +02:00
SetOutfitEui.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StatusShell.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00