fish-station/Resources/Prototypes/Reagents
SlamBamActionman bb95787af7
Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

* Review fixes

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-18 19:41:08 +00:00
..
Consumable Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
Materials Organize StackPrototype with inheritance (#38412) 2025-10-12 01:18:12 +00:00
biological.yml Slime organs metabolizing slime restores blood level + halves slime hunger satiation when consumed by a slime organ (#32537) 2025-10-20 00:29:16 +00:00
botany.yml Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-11-06 21:34:53 +00:00
chemicals.yml Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
cleaning.yml Make bleach a better space cleaner (#41276) 2025-11-04 23:09:59 +00:00
elements.yml Fix Cryptobolin and make it use NewStatusEffectSystem. (#40675) 2025-10-14 02:18:53 +00:00
fun.yml Felinase/Caninase Reagent Tweaks (#41527) 2025-11-29 07:20:20 +00:00
gases.yml Fix Gas Reagent Thresholds. (#41438) 2025-11-16 00:51:26 +00:00
medicine.yml Arcryox Metabolism Fix (#41881) 2025-12-16 18:42:57 +00:00
narcotics.yml Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
pyrotechnic.yml Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
toxins.yml diona are now less debilitated by rooting in blood (#41642) 2025-12-12 02:00:55 +00:00