..
Access
Move access levels to prototypes.
2020-01-19 18:30:09 +01:00
Actor
Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed.
2020-01-24 00:54:17 +01:00
Cargo
Implement Cargo Console ( #413 )
2019-11-22 01:37:14 +01:00
Chemistry
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Clothing
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Construction
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Doors
Correctly implement opening animation for airlocks with open maintenance panel.
2019-10-14 00:20:01 +02:00
HUD /Inventory
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
IconSmoothing
EventBus Refactor ( #490 )
2019-12-08 19:52:29 -08:00
Instruments
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
Items
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
MedicalScanner
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Mobs
Fix issues with exploding items from own hand ( #645 )
2020-02-08 20:46:12 +01:00
Movement
Add basic teleportation and portals ( #269 )
2019-07-19 10:09:33 +02:00
Nutrition
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Power
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Research
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Sound
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Storage
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Trigger
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Wires
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
DamageableComponent.cs
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs
Item status!
2020-01-09 00:28:04 +01:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
LowWallComponent.cs
Fix low wall layering.
2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs
Implemented random character creation ( #548 )
2020-01-24 00:56:26 +01:00
StackComponent.cs
Fix Stack item status not updating correctly.
2020-01-12 01:58:05 +01:00
SubFloorHideComponent.cs
Map & Grid Entities ( #493 )
2019-12-22 13:23:38 +01:00
WelderComponent.cs
Removed the StateType property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
WindowComponent.cs
EventBus Refactor ( #490 )
2019-12-08 19:52:29 -08:00