fish-station/Content.Client/GameObjects/Components
moneyl a2a3e5e2e4
Fix issues with exploding items from own hand (#645)
* Fix crash in CameraRecoilComponent from NaN values

Doesn't proceed with camera shake if either component of recoil is NaN.

* Log NaN recoil value in CameraRecoilComponent

* Fix ExplosionHelper passing NaN recoil values when exploding from hand

With other commits CameraRecoilComponent now won't crash from NaN recoil values. Still want to fix this so explosions shake the camera. Just sets a value slightly greater than 0.0 for distance if it is (0.0, 0.0)
2020-02-08 20:46:12 +01:00
..
Access Move access levels to prototypes. 2020-01-19 18:30:09 +01:00
Actor Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed. 2020-01-24 00:54:17 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chemistry UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Clothing Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Construction API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
Doors Correctly implement opening animation for airlocks with open maintenance panel. 2019-10-14 00:20:01 +02:00
HUD/Inventory Implement female uniform masking. 2020-01-21 18:11:15 +01:00
IconSmoothing EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00
Instruments Fixed a bunch of unused variables warnings (#492) 2019-12-15 14:12:23 +01:00
Items Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
MedicalScanner UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Mobs Fix issues with exploding items from own hand (#645) 2020-02-08 20:46:12 +01:00
Movement Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
Nutrition Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Power UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Research UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Sound Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Storage UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Wires Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
DamageableComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs Item status! 2020-01-09 00:28:04 +01:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Outlines moved to InteractionOutlineComponent, now change color when in interaction range. 2019-12-06 02:08:17 +01:00
LowWallComponent.cs Fix low wall layering. 2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs Implemented random character creation (#548) 2020-01-24 00:56:26 +01:00
StackComponent.cs Fix Stack item status not updating correctly. 2020-01-12 01:58:05 +01:00
SubFloorHideComponent.cs Map & Grid Entities (#493) 2019-12-22 13:23:38 +01:00
WelderComponent.cs Removed the StateType property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
WindowComponent.cs EventBus Refactor (#490) 2019-12-08 19:52:29 -08:00