fish-station/Content.Client/GameObjects/Components/Mobs
moneyl a2a3e5e2e4
Fix issues with exploding items from own hand (#645)
* Fix crash in CameraRecoilComponent from NaN values

Doesn't proceed with camera shake if either component of recoil is NaN.

* Log NaN recoil value in CameraRecoilComponent

* Fix ExplosionHelper passing NaN recoil values when exploding from hand

With other commits CameraRecoilComponent now won't crash from NaN recoil values. Still want to fix this so explosions shake the camera. Just sets a value slightly greater than 0.0 for distance if it is (0.0, 0.0)
2020-02-08 20:46:12 +01:00
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CameraRecoilComponent.cs Fix issues with exploding items from own hand (#645) 2020-02-08 20:46:12 +01:00
ClientOverlayEffectsComponent.cs Fix overlay not clearing on respawn (#423) 2019-11-09 12:09:58 +01:00
ClientStatusEffectsComponent.cs Fixes the client crashing when closed. When disconnecting from a server, _playerManager.LocalPlayer is set to null before the entity components are disposed. Previously this would throw a nullref exception in ClientStatusEffectsComponent, now it properly checks for the null value. This resolves #435. 2019-11-16 14:39:52 -08:00
CombatModeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
HumanoidAppearanceComponent.cs Implement female uniform masking. 2020-01-21 18:11:15 +01:00
ICharacterUI.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
MeleeLungeComponent.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
SpeciesVisualizer2D.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00