fish-station/Content.Server/GameTicking/Rules
Vigers Ray 10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
..
Components Merge remote-tracking branch 'space-wizards/master' 2025-02-26 22:01:48 +03:00
VariationPass Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-07-05 00:59:16 -07:00
ChangelingRuleSystem.cs Исправляет краш сервера при двойной выдаче генокрада. (#574) 2024-10-30 20:26:37 +03:00
DeathMatchRuleSystem.cs Fix imports 2024-11-19 21:16:49 -08:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-09 13:22:41 -06:00
GameRuleSystem.cs Диверсионный отряд (#985) 2025-01-01 07:53:31 +03:00
GameRuleSystem.Utility.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
GenericAntagRuleSystem.cs Терминатор (#333) 2024-08-29 16:07:25 +03:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs фикс количества ТК у ЯО и ДО 2025-01-10 02:17:12 +03:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs Фикс антаг банов и наказание случайной смерти [ПОРТ] (#1088) 2025-01-11 05:07:34 +03:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs Remove all Assigned Values that are Never Used (#30110) 2024-07-18 20:22:23 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SurvivorRuleSystem.cs THE WIZARD (#35406) 2025-02-25 22:34:07 -07:00
ThiefRuleSystem.cs Фиксы 2024-12-02 11:16:05 +03:00
TraitorRuleSystem.cs Stable Merge (#33218) 2024-11-08 03:46:22 -08:00
VampireRuleSystem.cs Вынес цели вампира с кода в прототипы 2025-01-04 02:12:10 +03:00
ZombieRuleSystem.cs Mind Role Entities (#31318) 2024-10-10 10:48:56 +02:00