fish-station/Content.Server/GameTicking/Rules/Components
Vigers Ray 10888fd269 Merge remote-tracking branch 'space-wizards/master'
# Conflicts:
#	Content.Client/GameTicking/Managers/ClientGameTicker.cs
#	Content.Server/Administration/Systems/BwoinkSystem.cs
#	Content.Server/Cargo/Systems/CargoSystem.Orders.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/Power/EntitySystems/PowerNetSystem.cs
#	Content.Server/Shuttles/Systems/ArrivalsSystem.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Server/StationEvents/Components/PowerGridCheckRuleComponent.cs
#	Content.Server/StationEvents/Events/PowerGridCheckRule.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Content.Shared/CCVar/CCVars.Game.cs
#	Content.Shared/GameTicking/SharedGameTicker.cs
#	Resources/Locale/en-US/_strings/game-ticking/game-presets/preset-wizard.ftl
#	Resources/Locale/en-US/_strings/guidebook/cooking.ftl
#	Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/pets.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/turrets.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Prototypes/GameRules/midround.yml
#	Resources/Prototypes/GameRules/roundstart.yml
#	Resources/Prototypes/Guidebook/antagonist.yml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Service/FoodRecipes.xml
#	Resources/migration.yml
2025-02-26 22:01:48 +03:00
..
AntagLoadProfileRuleCOmponent.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-07-05 00:59:16 -07:00
ChangelingRuleComponent.cs Говнокрад (#268) 2024-08-08 09:28:44 +03:00
DeathMatchRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
DragonRuleComponent.cs fix dragon spawn location and round end summary (#31890) 2024-09-09 13:22:41 -06:00
GenericAntagRuleComponent.cs Терминатор (#333) 2024-08-29 16:07:25 +03:00
InactivityRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
KillCalloutRuleComponent.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
LoadMapRuleComponent.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOperativeSpawnerComponent.cs Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
NukeopsRuleComponent.cs Фикс числа антагов 2025-01-30 13:40:28 +03:00
RespawnDeadRuleComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RespawnTrackerComponent.cs RespawnRuleSystem tweaks. (#28528) 2024-06-02 23:28:38 -04:00
RevolutionaryRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
RoundstartStationVariationRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
RuleGridsComponent.cs LoadMapRule grid storage rework (#28210) 2024-06-03 20:04:19 -04:00
SandboxRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SecretRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationVariationPassRuleComponent.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
SubGamemodesComponent.cs make thief a subgamemode (#25740) 2024-03-02 11:33:24 -05:00
SurvivorRuleComponent.cs Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
ThiefRuleComponent.cs Фиксы 2024-12-02 11:16:05 +03:00
TraitorRuleComponent.cs камбек бедных предателей 2025-02-04 04:13:54 +03:00
VampireRuleComponent.cs Вынес цели вампира с кода в прототипы 2025-01-04 02:12:10 +03:00
ZombieRuleComponent.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00