fish-station/Content.IntegrationTests/Tests/EntityTest.cs
Vigers Ray 939076ff99 Merge remote-tracking branch 'space-wizards/master'
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#	Content.Client/Administration/UI/BanPanel/BanPanel.xaml
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#	Content.IntegrationTests/Tests/PostMapInitTest.cs
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#	Content.Server/AlertLevel/Commands/SetAlertLevelCommand.cs
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#	Content.Server/Fluids/EntitySystems/AbsorbentSystem.cs
#	Content.Server/GameTicking/Commands/ForceMapCommand.cs
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2025-08-10 01:49:23 +03:00

457 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using Robust.Shared;
using Robust.Shared.Audio.Components;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(EntityUid))]
public sealed class EntityTest
{
private static readonly ProtoId<EntityCategoryPrototype> SpawnerCategory = "Spawner";
[Test]
public async Task SpawnAndDeleteAllEntitiesOnDifferentMaps()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var entityMan = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapSystem = entityMan.System<SharedMapSystem>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
mapSystem.CreateMap(out var mapId);
var grid = mapManager.CreateGridEntity(mapId);
// TODO: Fix this better in engine.
mapSystem.SetTile(grid.Owner, grid.Comp, Vector2i.Zero, new Tile(1));
var coord = new EntityCoordinates(grid.Owner, 0, 0);
entityMan.SpawnEntity(protoId, coord);
}
});
await server.WaitRunTicks(450); // 15 seconds, enough to trigger most update loops
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
[Test]
public async Task SpawnAndDeleteAllEntitiesInTheSameSpot()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var map = await pair.CreateTestMap();
var entityMan = server.ResolveDependency<IEntityManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitPost(() =>
{
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
.Select(p => p.ID)
.ToList();
foreach (var protoId in protoIds)
{
// Sunrise-Start
if (protoId == "Envelope")
continue;
// Sunrise-End
entityMan.SpawnEntity(protoId, map.GridCoords);
}
});
await server.WaitRunTicks(450); // 15 seconds, enough to trigger most update loops
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(entityMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
entityMan.DeleteEntity(uid);
}
Assert.That(entityMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Variant of <see cref="SpawnAndDeleteAllEntitiesOnDifferentMaps"/> that also launches a client and dirties
/// all components on every entity.
/// </summary>
[Test]
public async Task SpawnAndDirtyAllEntities()
{
// This test dirties the pair as it simply deletes ALL entities when done. Overhead of restarting the round
// is minimal relative to the rest of the test.
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;
var client = pair.Client;
var cfg = server.ResolveDependency<IConfigurationManager>();
var prototypeMan = server.ResolveDependency<IPrototypeManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
var mapSys = server.System<SharedMapSystem>();
Assert.That(cfg.GetCVar(CVars.NetPVS), Is.False);
var protoIds = prototypeMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
.Select(p => p.ID)
.ToList();
await server.WaitPost(() =>
{
foreach (var protoId in protoIds)
{
mapSys.CreateMap(out var mapId);
var grid = mapManager.CreateGridEntity(mapId);
var ent = sEntMan.SpawnEntity(protoId, new EntityCoordinates(grid.Owner, 0.5f, 0.5f));
foreach (var (_, component) in sEntMan.GetNetComponents(ent))
{
sEntMan.Dirty(ent, component);
}
}
});
await pair.RunTicksSync(15);
// Make sure the client actually received the entities
// 500 is completely arbitrary. Note that the client & sever entity counts aren't expected to match.
Assert.That(client.ResolveDependency<IEntityManager>().EntityCount, Is.GreaterThan(500));
await server.WaitPost(() =>
{
static IEnumerable<(EntityUid, TComp)> Query<TComp>(IEntityManager entityMan)
where TComp : Component
{
var query = entityMan.AllEntityQueryEnumerator<TComp>();
while (query.MoveNext(out var uid, out var meta))
{
yield return (uid, meta);
}
}
var entityMetas = Query<MetaDataComponent>(sEntMan).ToList();
foreach (var (uid, meta) in entityMetas)
{
if (!meta.EntityDeleted)
sEntMan.DeleteEntity(uid);
}
Assert.That(sEntMan.EntityCount, Is.Zero);
});
await pair.CleanReturnAsync();
}
/// <summary>
/// This test checks that spawning and deleting an entity doesn't somehow create other unrelated entities.
/// </summary>
/// <remarks>
/// Unless an entity is intentionally designed to spawn other entities (e.g., mob spawners), they should
/// generally not spawn unrelated / detached entities. Any entities that do get spawned should be parented to
/// the spawned entity (e.g., in a container). If an entity needs to spawn an entity somewhere in null-space,
/// it should delete that entity when it is no longer required. This test mainly exists to prevent "entity leak"
/// bugs, where spawning some entity starts spawning unrelated entities in null space that stick around after
/// the original entity is gone.
///
/// Note that this isn't really a strict requirement, and there are probably quite a few edge cases. Its a pretty
/// crude test to try catch issues like this, and possibly should just be disabled.
/// </remarks>
[Test]
public async Task SpawnAndDeleteEntityCountTest()
{
var settings = new PoolSettings { Connected = true, Dirty = true };
await using var pair = await PoolManager.GetServerClient(settings);
var mapSys = pair.Server.System<SharedMapSystem>();
var server = pair.Server;
var client = pair.Client;
var excluded = new[]
{
"MapGrid",
"StationEvent",
"TimedDespawn",
// makes an announcement on mapInit.
"AnnounceOnSpawn",
};
Assert.That(server.CfgMan.GetCVar(CVars.NetPVS), Is.False);
var protoIds = server.ProtoMan
.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !excluded.Any(p.Components.ContainsKey))
.Where(p => p.Categories.All(x => x.ID != SpawnerCategory))
.Select(p => p.ID)
.ToList();
protoIds.Sort();
var mapId = MapId.Nullspace;
await server.WaitPost(() =>
{
mapSys.CreateMap(out mapId);
});
var coords = new MapCoordinates(Vector2.Zero, mapId);
await pair.RunTicksSync(3);
// We consider only non-audio entities, as some entities will just play sounds when they spawn.
int Count(IEntityManager ent) => ent.EntityCount - ent.Count<AudioComponent>();
IEnumerable<EntityUid> Entities(IEntityManager entMan) => entMan.GetEntities().Where(entMan.HasComponent<AudioComponent>);
await Assert.MultipleAsync(async () =>
{
foreach (var protoId in protoIds)
{
var count = Count(server.EntMan);
var clientCount = Count(client.EntMan);
var serverEntities = new HashSet<EntityUid>(Entities(server.EntMan));
var clientEntities = new HashSet<EntityUid>(Entities(client.EntMan));
EntityUid uid = default;
await server.WaitPost(() => uid = server.EntMan.SpawnEntity(protoId, coords));
await pair.RunTicksSync(3);
// If the entity deleted itself, check that it didn't spawn other entities
if (!server.EntMan.EntityExists(uid))
{
Assert.That(Count(server.EntMan), Is.EqualTo(count), $"Server prototype {protoId} failed on deleting itself\n" +
BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
Assert.That(Count(client.EntMan), Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deleting itself\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Server count was {count}.\n" +
BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
continue;
}
// Check that the number of entities has increased.
Assert.That(Count(server.EntMan), Is.GreaterThan(count), $"Server prototype {protoId} failed on spawning as entity count didn't increase\n" +
BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
Assert.That(Count(client.EntMan), Is.GreaterThan(clientCount), $"Client prototype {protoId} failed on spawning as entity count didn't increase\n" +
$"Expected at least {clientCount} and found {client.EntMan.EntityCount}. " +
$"Server count was {count}.\n" +
BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
await server.WaitPost(() => server.EntMan.DeleteEntity(uid));
await pair.RunTicksSync(3);
// Check that the number of entities has gone back to the original value.
Assert.That(Count(server.EntMan), Is.EqualTo(count), $"Server prototype {protoId} failed on deletion: count didn't reset properly\n" +
BuildDiffString(serverEntities, Entities(server.EntMan), server.EntMan));
Assert.That(client.EntMan.EntityCount, Is.EqualTo(clientCount), $"Client prototype {protoId} failed on deletion: count didn't reset properly:\n" +
$"Expected {clientCount} and found {client.EntMan.EntityCount}.\n" +
$"Server count was {count}.\n" +
BuildDiffString(clientEntities, Entities(client.EntMan), client.EntMan));
}
});
await pair.CleanReturnAsync();
}
private static string BuildDiffString(IEnumerable<EntityUid> oldEnts, IEnumerable<EntityUid> newEnts, IEntityManager entMan)
{
var sb = new StringBuilder();
var addedEnts = newEnts.Except(oldEnts);
var removedEnts = oldEnts.Except(newEnts);
if (addedEnts.Any())
sb.AppendLine("Listing new entities:");
foreach (var addedEnt in addedEnts)
{
sb.AppendLine(entMan.ToPrettyString(addedEnt));
}
if (removedEnts.Any())
sb.AppendLine("Listing removed entities:");
foreach (var removedEnt in removedEnts)
{
sb.AppendLine("\t" + entMan.ToPrettyString(removedEnt));
}
return sb.ToString();
}
private static bool HasRequiredDataField(Component component)
{
foreach (var field in component.GetType().GetFields())
{
foreach (var attribute in field.GetCustomAttributes(true))
{
if (attribute is not DataFieldAttribute dataField)
continue;
if (dataField.Required)
return true;
}
}
foreach (var property in component.GetType().GetProperties())
{
foreach (var attribute in property.GetCustomAttributes(true))
{
if (attribute is not DataFieldAttribute dataField)
continue;
if (dataField.Required)
return true;
}
}
return false;
}
[Test]
public async Task AllComponentsOneToOneDeleteTest()
{
var skipComponents = new[]
{
"DebugExceptionOnAdd", // Debug components that explicitly throw exceptions
"DebugExceptionExposeData",
"DebugExceptionInitialize",
"DebugExceptionStartup",
"GridFill",
"RoomFill",
"Map", // We aren't testing a map entity in this test
"MapGrid",
"Broadphase",
"StationData", // errors when removed mid-round
"StationJobs",
"Actor", // We aren't testing actor components, those need their player session set.
"BlobFloorPlanBuilder", // Implodes if unconfigured.
"DebrisFeaturePlacerController", // Above.
"LoadedChunk", // Worldgen chunk loading malding.
"BiomeSelection", // Whaddya know, requires config.
"ActivatableUI", // Requires enum key
};
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entityManager = server.ResolveDependency<IEntityManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var logmill = server.ResolveDependency<ILogManager>().GetSawmill("EntityTest");
await pair.CreateTestMap();
await server.WaitRunTicks(5);
var testLocation = pair.TestMap.GridCoords;
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var type in componentFactory.AllRegisteredTypes)
{
var component = (Component)componentFactory.GetComponent(type);
var name = componentFactory.GetComponentName(type);
if (HasRequiredDataField(component))
continue;
// If this component is ignored
if (skipComponents.Contains(name))
{
continue;
}
var entity = entityManager.SpawnEntity(null, testLocation);
Assert.That(entityManager.GetComponent<MetaDataComponent>(entity).EntityInitialized);
// The component may already exist if it is a mandatory component
// such as MetaData or Transform
if (entityManager.HasComponent(entity, type))
{
entityManager.DeleteEntity(entity);
continue;
}
logmill.Debug($"Adding component: {name}");
Assert.DoesNotThrow(() =>
{
entityManager.AddComponent(entity, component);
}, "Component '{0}' threw an exception.",
name);
entityManager.DeleteEntity(entity);
}
});
});
await pair.CleanReturnAsync();
}
}
}