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ActionGunComponent.cs
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make dragons breathe fire (#26746)
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2024-05-07 17:25:41 -07:00 |
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AmmoComponent.cs
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Merge remote-tracking branch 'refs/remotes/wizards/master'
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2024-12-21 18:51:37 +03:00 |
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AmmoProviderComponent.cs
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AutoShootGunComponent.cs
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BallisticAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 15:54:11 +11:00 |
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BasicEntityAmmoProviderComponent.cs
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BatteryAmmoProviderComponent.cs
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BatteryWeaponFireModesComponent.cs
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BatteryWeaponFireModes refactor (#24502)
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2024-01-29 11:09:56 +11:00 |
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ChamberMagazineAmmoProviderComponent.cs
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Rework the Flare Gun & add a Security Shell Gun. (#32829)
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2024-11-06 15:27:10 +01:00 |
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ClothingSlotAmmoProviderComponent.cs
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ContainerAmmoProviderComponent.cs
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Add access to gun components (#30688)
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2024-08-09 17:39:27 +10:00 |
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FlyBySoundComponent.cs
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GrapplingGunComponent.cs
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Grappling gun's ReelRate can be changed (#30493)
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2024-07-31 00:26:18 +10:00 |
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GunComponent.cs
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Merge remote-tracking branch 'refs/remotes/wizards/master'
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2024-12-21 18:51:37 +03:00 |
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GunRequiresWieldComponent.cs
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tweak(GunRequiresWield): State the requirement for gun wielding in the description. (#30301)
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2024-07-24 08:33:14 -04:00 |
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GunWieldBonusComponent.cs
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Adds wielding for all large guns (#26970)
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2024-05-09 19:58:15 -07:00 |
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HitscanBatteryAmmoProviderComponent.cs
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MagazineAmmoProviderComponent.cs
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Add access to gun components (#30688)
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2024-08-09 17:39:27 +10:00 |
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ProjectileBatteryAmmoProviderComponent.cs
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RechargeBasicEntityAmmoComponent.cs
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Hivelord mob (#31322)
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2024-09-11 09:52:27 -04:00 |
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RechargeCycleAmmoComponent.cs
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ReflectiveComponent.cs
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RevolverAmmoProviderComponent.cs
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SharedAmmoCounterComponent.cs
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SolutionAmmoProviderComponent.cs
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Implement some field-level deltas (#28242)
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2024-12-21 15:54:11 +11:00 |
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SpeedLoaderComponent.cs
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TargetedProjectileComponent.cs
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Make projectiles not hit crit mobs unless clicked on (#27905)
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2024-05-11 11:42:11 -04:00 |
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UseDelayOnShootComponent.cs
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