fish-station/Content.Shared/Weapons/Ranged/Components/AmmoComponent.cs
Vigers Ray 0619ac9206 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	.github/workflows/build-test-debug.yml
#	Content.Client/Atmos/Consoles/AtmosAlarmEntryContainer.xaml.cs
#	Content.IntegrationTests/Tests/PostMapInitTest.cs
#	Content.Server/StoreDiscount/Systems/StoreDiscountSystem.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
#	Resources/Locale/en-US/_strings/atmos/gases.ftl
#	Resources/Locale/en-US/_strings/components/atmos-monitoring-component.ftl
#	Resources/Locale/en-US/_strings/tools/components/tool-component.ftl
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Research/industrial.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/ai_factions.yml
#	Resources/toolshedEngineCommandPerms.yml
2024-12-21 18:51:37 +03:00

58 lines
1.8 KiB
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Allows the entity to be fired from a gun.
/// </summary>
[RegisterComponent, Virtual]
public partial class AmmoComponent : Component, IShootable
{
// Muzzle flash stored on ammo because if we swap a gun to whatever we may want to override it.
[DataField]
public EntProtoId? MuzzleFlash = "MuzzleFlashEffect";
}
/// <summary>
/// Spawns another prototype to be shot instead of itself.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true)]
public sealed partial class CartridgeAmmoComponent : AmmoComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField("proto", required: true)]
public EntProtoId Prototype;
[ViewVariables(VVAccess.ReadWrite), DataField]
[AutoNetworkedField]
public bool Spent;
/// <summary>
/// Caseless ammunition.
/// </summary>
[DataField]
public bool DeleteOnSpawn;
[DataField("soundEject")]
public SoundSpecifier? EjectSound = new SoundCollectionSpecifier("CasingEject");
}
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class HitScanCartridgeAmmoComponent : AmmoComponent
{
[ViewVariables(VVAccess.ReadWrite), DataField("proto", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<HitscanPrototype>))]
public string Prototype = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("spent")]
[AutoNetworkedField]
public bool Spent = false;
[DataField("deleteOnSpawn")]
public bool DeleteOnSpawn;
[DataField("soundEject")]
public SoundSpecifier? EjectSound = new SoundCollectionSpecifier("CasingEject");
}