fish-station/Content.Server/Explosion/EntitySystems
Vigers Ray 5c219f5105 Merge remote-tracking branch 'refs/remotes/wizards/master'
# Conflicts:
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabEntry.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml
#	Content.Client/Administration/UI/Tabs/PlayerTab/PlayerTabHeader.xaml.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Ghost/Roles/GhostRoleSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Resources/Locale/en-US/_strings/administration/antag.ftl
#	Resources/Locale/en-US/_strings/advertisements/vending/pride.ftl
#	Resources/Locale/en-US/_strings/mind/role-types.ftl
#	Resources/Prototypes/Entities/Markers/Spawners/ghost_roles.yml
#	Resources/Prototypes/Entities/Mobs/Player/dragon.yml
#	Resources/Prototypes/Entities/Mobs/Player/silicon.yml
#	Resources/Prototypes/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
#	Resources/Prototypes/Entities/Objects/Specific/Robotics/mmi.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
2025-01-14 18:46:45 +03:00
..
ExplosionGridTileFlood.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.cs Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-11 01:44:30 +11:00
ExplosionSystem.CVars.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.GridMap.cs Replace obsolete Tile Access methods (#32508) 2024-09-29 01:27:47 +02:00
ExplosionSystem.Processing.cs Make indestructible tiles not breakable by explosions (#34339) 2025-01-11 18:27:08 +01:00
ExplosionSystem.TileFill.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionSystem.Visuals.cs move TriggerExplosion to shared (#30227) 2024-09-19 10:01:40 +10:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
ScatteringGrenadeSystem.cs Cluster grenade refactor and contra markings (#31108) 2024-12-16 13:08:07 +01:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
TriggerSystem.cs Реворк чайны 2024-10-30 20:10:24 +03:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 13:05:54 +10:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
TriggerSystem.Signal.cs Change the syndicate charge to start a timer on signal (#32423) 2024-10-04 11:34:48 +02:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-07-12 20:12:46 -07:00
TriggerSystem.Voice.cs Voice trigger fixes, death acidifier typos (#24941) 2024-02-20 23:57:23 -07:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-08 13:03:41 +10:00