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HypospraySystem.cs
Predict healing and bloodstream ( #38690 )
2025-07-02 19:20:31 -04:00
ReactiveContainerSystem.cs
[ #20285 fix] Carp Plush and Rehydratables can now be put into mop bucket ( #33079 )
2024-10-31 19:46:19 +01:00
RehydratableSystem.cs
Add admin logs to Rehydration comp. ( #30597 )
2024-08-09 16:24:19 +10:00
ScoopableSolutionSystem.cs
Fix debug assert in ScoopableSolution ( #35225 )
2025-02-17 01:29:30 +01:00
SharedInjectorSystem.cs
remove Injector SolutionName constant ( #27493 )
2024-04-29 17:29:15 -04:00
SharedSolutionContainerMixerSystem.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
SharedSolutionContainerSystem.Capabilities.cs
Returned functionality to industrial reagent grinders ( #31903 )
2024-09-07 17:47:02 -06:00
SharedSolutionContainerSystem.cs
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
SharedSolutionContainerSystem.Relays.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
SolutionPurgeSystem.cs
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
SolutionRegenerationSystem.cs
Make mopping predicted (and some other stuff) ( #38749 )
2025-07-09 05:17:55 +02:00
SolutionSpikerSystem.cs
Fixes debug assertion thrown when spiking with pills ( #34813 )
2025-02-02 20:38:34 +01:00
SolutionTransferSystem.cs
fix(Solutions): Implement missing bounds check ( #30239 )
2024-08-04 00:13:09 -04:00