fish-station/Content.Shared/GameObjects/Components/Movement
nuke f4909cdb98
Climbing system (#1750)
* Initial commit

* Climbing uses its own controller now

* Missed a check

* Get rid of hands check

* Cleanup

* Get rid of speciescomponent stuff

* Remove unneeded check, add separate case for moving other players.

* Add DoAfter

* IClientDraggable added to ClimbingComponent

* Added some basic integration tests. Renamed ClimbMode to Climbing.

* oops

* Minor fixes

* ffff

* Table fix

* Revamped system so its more predicted, uses proper  logic for de-climbing. Get hype!!!

* Flag check fix

* Distance check and reset numticksblocked

* get rid
2020-08-20 00:13:22 +02:00
..
IMoverComponent.cs Fix a player's mob continuing to move after disconnecting (#1265) 2020-07-03 23:32:41 +02:00
IRelayMoveInput.cs WiP movement prediction. 2020-06-24 02:21:20 +02:00
MovementIgnoreGravityComponent.cs Fixes ghosts being affected by gravity. 2020-05-24 11:40:49 +02:00
MovementSpeedModifierComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
SharedClimbableComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
SharedClimbingComponent.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
SharedPlayerInputMoverComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
SharedPortal.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00
SharedSlipperyComponent.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
SharedTeleporterComponent.cs Add basic teleportation and portals (#269) 2019-07-19 10:09:33 +02:00