fish-station/Content.Server/GameObjects
metalgearsloth e0eaef1aa9
Data-driven NPC factions (#3249)
* Data-driven NPC factions

* Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back.
* Still uses enums given bitmasks go BRRT

* private setters whoops

* nullables

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-21 00:27:17 +01:00
..
Components Data-driven NPC factions (#3249) 2021-02-21 00:27:17 +01:00
EntitySystems Data-driven NPC factions (#3249) 2021-02-21 00:27:17 +01:00
ContainerSlot.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VisibilityFlags.cs Fix arrow visibility for ghosts. 2020-08-21 13:32:04 +02:00