..
Access
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ActionBlocking
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Actor
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
AI
Data-driven NPC factions ( #3249 )
2021-02-21 00:27:17 +01:00
Arcade
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Atmos
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
BarSign
Content PR for YAML hot reloading ( #3319 )
2021-02-20 00:05:24 +01:00
Body
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Botany
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Buckle
Fix dead people standing up after being stunned ( #3330 )
2021-02-20 23:55:35 +01:00
Cargo
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Chemistry
Sort reagent dispenser entries ( #3272 )
2021-02-18 20:58:43 +11:00
Command
Add cooldown to shuttle calling ( #3225 )
2021-02-16 09:31:57 +01:00
Construction
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ContainerExt
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Conveyor
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Culinary
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Damage
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Destructible
Breakable light ( #3237 )
2021-02-16 09:40:43 +01:00
Disposal
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Doors
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Explosion
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Fluids
Spill hand contents when dropping them in a fall ( #3304 )
2021-02-18 21:43:46 +01:00
Gravity
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
GUI
Spill hand contents when dropping them in a fall ( #3304 )
2021-02-18 21:43:46 +01:00
Headset
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Instruments
Fix dead people standing up after being stunned ( #3330 )
2021-02-20 23:55:35 +01:00
Interactable
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Items
Fix name serialization for secret stashes ( #3301 )
2021-02-19 19:29:24 +01:00
Kitchen
Spikes fix reopened ( #3203 )
2021-02-18 18:49:50 +11:00
MachineLinking
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Markers
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Medical
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Metabolism
Add being able to breathe healing asphyxiation damage ( #3194 )
2021-02-14 15:42:51 +01:00
Mining
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Mobs
Fix dead people standing up after being stunned ( #3330 )
2021-02-20 23:55:35 +01:00
Morgue
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Movement
Data-driven NPC behaviors ( #3271 )
2021-02-19 22:37:17 -08:00
NodeContainer
ApcNet updating fix ( #3078 )
2021-02-18 00:51:30 +11:00
Nutrition
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Observer
Separate ghost warp message into two ( #3310 )
2021-02-19 19:29:34 +01:00
PA
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Paper
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PDA
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Pointing
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Portal
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Power
Add stunbaton charging, fix other recharger related bugs ( #3239 )
2021-02-16 09:42:48 +01:00
Projectiles
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Pulling
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Radio
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Recycling
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Research
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Rotatable
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Singularity
PauseManager moved to Shared ( #3288 )
2021-02-18 20:45:45 -08:00
Sound
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Stack
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
StationEvents
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Strap
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Suspicion
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
Temperature
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Timing
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
TraitorDeathMatch
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Trigger /TimerTrigger
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
VendingMachines
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Watercloset
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
Weapon
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
AnchorableComponent.cs
break pulls when objects are anchored ( #3248 )
2021-02-16 12:53:35 +11:00
AtmosPlaqueComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
CleanableComponent.cs
Crayons ( #2132 )
2020-10-13 13:40:05 +02:00
ComputerComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ConfigurationComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
CrayonComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
DoAfterComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagbootsComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
MagicMirrorComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
PlaceableSurfaceComponent.cs
Make component states dependant on the player getting them ( #3280 )
2021-02-18 00:09:07 -08:00
PottedPlantHideComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomSpriteColorComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
RandomSpriteStateComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Add cooldown to window knocking ( #3224 )
2021-02-16 12:56:46 +11:00
WiresComponent.cs
wire panel now opens when a wire tool is used ( #3200 )
2021-02-14 15:38:41 +01:00