fish-station/Content.Client/UserInterface
SoulSloth e40e3fa267
Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00
..
AdminMenu Admin Menu (#1648) 2020-08-25 17:18:32 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Controls Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
Stylesheets Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Suspicion Replace usages of ISharedNotifyManager and IServerNotifyManager with extension methods (#1965) 2020-09-01 12:34:53 +02:00
CharacterSetupGui.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
CooldownGraphic.cs Merge branch 'master' into mathmerge 2020-08-20 20:33:43 +02:00
CreditsWindow.cs Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
EscapeMenu.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
GameHud.cs Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
GhostGui.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
HandButton.cs Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
HandsGui.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
HumanoidProfileEditor.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HumanoidProfileEditor.Random.cs Implemented random character creation (#548) 2020-01-24 00:56:26 +01:00
IItemSlotManager.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ItemSlotButton.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ItemSlotManager.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ItemStatusPanel.cs Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
LateJoinGui.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LobbyCharacterPreviewPanel.cs Fix exception in preferences preview. 2020-08-20 22:37:48 +02:00
LobbyGui.cs Make the lobby player list include the ready indicator and not hack it together (#1860) 2020-08-24 12:11:53 +02:00
NanoHeading.cs Re-organize style sheets and add StyleSpace. 2020-04-04 15:10:51 +02:00
Placeholder.cs Adds a UI element to act as placeholder. 2019-05-14 01:19:25 +02:00
RoundEndSummaryWindow.cs Observers are shown as observers in the RoundEndSummary (#1838) 2020-08-22 12:45:49 +02:00
ServerInfo.cs Credits 2020-06-14 15:15:15 +02:00
StatusEffectsUI.cs Status Effect Tooltip & Notify on click (#1943) 2020-08-29 13:33:38 +02:00
StripeBack.cs UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
StrippingMenu.cs Stripping (#1668) 2020-08-15 20:33:42 +02:00
TargetingDoll.cs Re-organizing the Resources folder. Part 1. (#1234) 2020-07-07 19:19:00 +02:00
TutorialWindow.cs Admin Menu (#1648) 2020-08-25 17:18:32 +02:00