fish-station/Content.Server
Tyler Young ef751f68dc
Faster Power (#596)
uses SnapGridComponent to select nearby wires instead of entity list (only marginally faster if entity queries are using DynamicTree)

TheoreticalLoad double dipping property setter, reduced to one update

minor refactoring

Co-authored-by: Tyler Young <tyler.young@impromptu.ninja>
2020-02-06 14:50:52 +01:00
..
Administration API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
AI Replaces constructors of Ray with CollisionRay (#594) 2020-02-06 14:17:37 +01:00
Cargo Implement Cargo Console (#413) 2019-11-22 01:37:14 +01:00
Chat Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Chemistry De-hardcode chemical metabolism of StomachComponent (#437) 2019-11-21 23:24:19 +01:00
Explosions GridCoordinates API changes. 2020-01-25 01:39:14 -08:00
GameObjects Faster Power (#596) 2020-02-06 14:50:52 +01:00
GameTicking API changes, renamed SpawnEntityAt to SpawnEntity. 2020-01-24 16:10:48 -08:00
GlobalVerbs Rejunevate now satiates hunger and thirst plus code quality (#456) 2019-11-23 21:57:02 +01:00
Interfaces Run database migrations in parallel with the rest of game startup to improve load times. 2020-01-25 16:16:48 +01:00
Mobs Makes players spawn on job spawn markers on roundstart (#543) 2020-01-23 17:31:47 +01:00
Placement Entities now require a location when being spawned. 2019-12-16 21:44:24 -08:00
Players Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Preferences Run database migrations in parallel with the rest of game startup to improve load times. 2020-01-25 16:16:48 +01:00
Sandbox Sandbox panel 2019-10-02 21:47:32 +02:00
Utility Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
EntryPoint.cs Run database migrations in parallel with the rest of game startup to improve load times. 2020-01-25 16:16:48 +01:00
MoMMILink.cs Fix compiler warnings. 2019-04-19 23:44:28 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
ServerContentIoC.cs Added preferences backend (#465) 2019-12-22 13:47:34 +01:00
ServerModuleTestingCallbacks.cs Improve integration testing 2019-06-29 01:58:16 +02:00
ServerNotifyManager.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
StatusShell.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00